Cynicalmisfit
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Posts posted by Cynicalmisfit
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Farin said:
Cynicalmisfit said:
I recently ran the demo for the new Warhammer Fantasy Roleplay 3rd edition box set that arrived at my local hobby store. I read the rules which seemed sparse and at a point convoluted at best and set to put together the cards and such for the pregenerated characters. Sadly I was only able to use 3 of the 4 supplied pregenerated characters as there was not enough "Tactic" cards available to play both the Envoy and the Apprentice Wizard.
ok your completely wrong here! There are enough cards for 5 PC's....trust me people...ive looked at the box. Secondly the Apprentice wizard doesnt use tactic cards and there are enough cards for 10 or so PCs of the Reputation, tactic and Focuses.
Cynicalmisfit said:
I set about getting things ready with various passers by asking various rules questions about the game. I will say my memory of parts of the systems was shoddy at best, but what answers I could give was with either demostration or explanation of the game and it's components. Most stated that it looked like a boardgame, some fans of the 2nd edition were appalled at how fiddly the system had become, but suffice to say the general concensus was not positive. I was able to wrangle together 3 people to run things and test the game out. There were a few spots in the rules that we did incorrectly and had to be hand waived or redone but it all went as smooth as it could being a completely new game and all.
After the demo was over (people refused to play after the first encounter stating that it was just not fun at all) I asked the 3 people involved to give me some feedback, this is what I can recall from memory:
- The propietary dice were not needed, why could'nt they have just used regular dice found in most hobby stores.
- The cards did not simplify rules look up and why could'nt they just put the in a rulebook and be written down on a character sheet.
- The initiative tracking system using the Stance Meter just complicated matters and we resorted to using names written down on a dry erase board.
- The recharge mechanics for ability cards was not needed and why could'nt they just have a "tap" and "un-tap" type of mechanic.
- Accruing fatigue from any action outside of the free one every person got was not enough to preform even the most basic functions during combat and felt like it was penalizing player creativness.
- There was not enough dice of one or two types in certain situations to be able to roll all the dice at once and some dice needed to be rerolled.
- Had more people that wanted to try out the system but had to be turned away because A) The single combat that was run took way too long to the point the store had to close and B)With only the materials supplied the demo could only be run for a maximum of 3 people.
- In order for a Game Master to keep track of multiple monster and their wounds one would have to place the wound cards near said monster to keep track and make copies of the various monsters involved in the adventure to be able to place recharge tokens on the various ability "cards"the monsters had.
- 100$ retail? it costs way too much for anyone wanting to get in to a Warhammer rpg.
The dice and NEW WAY TO PLAY THE GAME and work EVERY WELL, ive run threw many things to make sure i know how things work and the dice pools work GREAT. The cards do make it simple cuz you dont have to thumb thew a book and even if its open to the page how is that better then the card being OPEN AND IN FRONT OF YOU. The recharge is very good because it make for a more REALISTIC game play because you cant spam the same attack that s really good, further more, the tapping would need to be kept track of over rounds anyway...so why not use counters? You can rest to take the fatigue off....did you miss that in the rules? THERE ARE MORE THEN ENOUGH DICE IN THE COLLECTIVE! you make a huge pile in the middle of the table composed of dice....there are enough dice to role for any basic character. If the game took to long thats the Roleplayers fault not FFG. Keeping track of the monsters wounds is as easy as placing them in different piles.
Cynicalmisfit said:
I'm sure I could go on but I think you get the idea. All in all the response to the demo was all around negative and was finally decided in a brief discussion after the demo that this was a crudely thought out version of a Warhammer rpg and would not do well in the store that it was demo'd at or in the immediate area.
On a personal note, I would like to say that I do not like it at all that FFG charged my local game store $40 to get the demo in as there was absolutely no mention of being charged to get the demo in anywhere in the sign up web page or information they gave on the website. In all of the years I have ever run demos for game companies has any company charged for demo material.
In conclusion the demo was a bust and the store is out $40. It was a negative experience to endure and I wish FFG all the luck in the future with their games and their company.
Good Day
ill assume you didnt have full accsess to the core set cuz you should have had MORE THEN ENOUGH for the game....from what i can tell....it also seems that you dont emprovise enough to keep the game fresh and fun...you should work on that before you run a game again....frankly if you where my GM...id be bored too....ENGAGE the player.....make the game flow and be fresh....if you stick to only what they give you to work off...you wont be good...change stuff up....and for goodness sack man! PLEASE be inovative....ive figured out how to make a day late and a shilling short + all the componates work for 5 PCs!!!!
I'm not very good with the quote function but i'll do my best to make this reply make sense.
First of all your entire post reeks of snark and it's unappreciated. I appologize if I did not run it to your standards but when a game falls flat for someone it has nothing to do with them doing it wrong or playing it not to your liking, but if this kind of thing happens to me i'm sure it'll happen to others along the way. Now i'm not saying that if I can't run a game of another game system other won't either, far from it. All I am trying to relay in my post is the events that transpired during the demo, good or bad. Take that as you will.
As for my preparedness, I read the books cover to cover and made sure to cover some parts that I thought were shady or would come up a large amount during the demo. I had also set the components up on the table as to be the most helpful or of most use. I don't honestly think I could have prepared anymore than was possible.
My box came with what it came with, how was I supposed to know if there was enough of something in the set sent to the hobby store I was demoing at. I checked and double checked and there still wasn't enough for some players let alone 5. Maybe I was misinterpreting things incorrectly, maybe my box was short some components, i'm not exactly sure.
I like to think I am a great engaging GM with adventures full of drama and plot twists, and I could have run the game like that but I wanted to see even for myself how a NEW player would handle the system and source material. So, completely forgeting everything I knew about gaming and Warhammer in general I worked with what FFG gave me info-wise in the box (which sadly comparing it to 2nd edition is next to nil).
In conclusion i'm sorry I gave a negative review to your favorite game. I was merely speaking of what I saw and what happened in a brief description. I also am sorry for upsetting you in anyway by not playing your way. Frankly though if your post is any indication of your attitude I am glad I don't.
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I recently ran the demo for the new Warhammer Fantasy Roleplay 3rd edition box set that arrived at my local hobby store. I read the rules which seemed sparse and at a point convoluted at best and set to put together the cards and such for the pregenerated characters. Sadly I was only able to use 3 of the 4 supplied pregenerated characters as there was not enough "Tactic" cards available to play both the Envoy and the Apprentice Wizard.
I set about getting things ready with various passers by asking various rules questions about the game. I will say my memory of parts of the systems was shoddy at best, but what answers I could give was with either demostration or explanation of the game and it's components. Most stated that it looked like a boardgame, some fans of the 2nd edition were appalled at how fiddly the system had become, but suffice to say the general concensus was not positive. I was able to wrangle together 3 people to run things and test the game out. There were a few spots in the rules that we did incorrectly and had to be hand waived or redone but it all went as smooth as it could being a completely new game and all.
After the demo was over (people refused to play after the first encounter stating that it was just not fun at all) I asked the 3 people involved to give me some feedback, this is what I can recall from memory:
- The propietary dice were not needed, why could'nt they have just used regular dice found in most hobby stores.
- The cards did not simplify rules look up and why could'nt they just put the in a rulebook and be written down on a character sheet.
- The initiative tracking system using the Stance Meter just complicated matters and we resorted to using names written down on a dry erase board.
- The recharge mechanics for ability cards was not needed and why could'nt they just have a "tap" and "un-tap" type of mechanic.
- Accruing fatigue from any action outside of the free one every person got was not enough to preform even the most basic functions during combat and felt like it was penalizing player creativness.
- There was not enough dice of one or two types in certain situations to be able to roll all the dice at once and some dice needed to be rerolled.
- Had more people that wanted to try out the system but had to be turned away because A) The single combat that was run took way too long to the point the store had to close and B)With only the materials supplied the demo could only be run for a maximum of 3 people.
- In order for a Game Master to keep track of multiple monster and their wounds one would have to place the wound cards near said monster to keep track and make copies of the various monsters involved in the adventure to be able to place recharge tokens on the various ability "cards"the monsters had.
- 100$ retail? it costs way too much for anyone wanting to get in to a Warhammer rpg.
I'm sure I could go on but I think you get the idea. All in all the response to the demo was all around negative and was finally decided in a brief discussion after the demo that this was a crudely thought out version of a Warhammer rpg and would not do well in the store that it was demo'd at or in the immediate area.
On a personal note, I would like to say that I do not like it at all that FFG charged my local game store $40 to get the demo in as there was absolutely no mention of being charged to get the demo in anywhere in the sign up web page or information they gave on the website. In all of the years I have ever run demos for game companies has any company charged for demo material.
In conclusion the demo was a bust and the store is out $40. It was a negative experience to endure and I wish FFG all the luck in the future with their games and their company.
Good Day

wfrp demo a bust
in 2009 WFRP The Emperor's Decree Event
Posted
Farin said:
Cynicalmisfit said:
Farin said:
Cynicalmisfit said:
I recently ran the demo for the new Warhammer Fantasy Roleplay 3rd edition box set that arrived at my local hobby store. I read the rules which seemed sparse and at a point convoluted at best and set to put together the cards and such for the pregenerated characters. Sadly I was only able to use 3 of the 4 supplied pregenerated characters as there was not enough "Tactic" cards available to play both the Envoy and the Apprentice Wizard.
ok your completely wrong here! There are enough cards for 5 PC's....trust me people...ive looked at the box. Secondly the Apprentice wizard doesnt use tactic cards and there are enough cards for 10 or so PCs of the Reputation, tactic and Focuses.
Cynicalmisfit said:
I set about getting things ready with various passers by asking various rules questions about the game. I will say my memory of parts of the systems was shoddy at best, but what answers I could give was with either demostration or explanation of the game and it's components. Most stated that it looked like a boardgame, some fans of the 2nd edition were appalled at how fiddly the system had become, but suffice to say the general concensus was not positive. I was able to wrangle together 3 people to run things and test the game out. There were a few spots in the rules that we did incorrectly and had to be hand waived or redone but it all went as smooth as it could being a completely new game and all.
After the demo was over (people refused to play after the first encounter stating that it was just not fun at all) I asked the 3 people involved to give me some feedback, this is what I can recall from memory:
The dice and NEW WAY TO PLAY THE GAME and work EVERY WELL, ive run threw many things to make sure i know how things work and the dice pools work GREAT. The cards do make it simple cuz you dont have to thumb thew a book and even if its open to the page how is that better then the card being OPEN AND IN FRONT OF YOU. The recharge is very good because it make for a more REALISTIC game play because you cant spam the same attack that s really good, further more, the tapping would need to be kept track of over rounds anyway...so why not use counters? You can rest to take the fatigue off....did you miss that in the rules? THERE ARE MORE THEN ENOUGH DICE IN THE COLLECTIVE! you make a huge pile in the middle of the table composed of dice....there are enough dice to role for any basic character. If the game took to long thats the Roleplayers fault not FFG. Keeping track of the monsters wounds is as easy as placing them in different piles.
Cynicalmisfit said:
I'm sure I could go on but I think you get the idea. All in all the response to the demo was all around negative and was finally decided in a brief discussion after the demo that this was a crudely thought out version of a Warhammer rpg and would not do well in the store that it was demo'd at or in the immediate area.
On a personal note, I would like to say that I do not like it at all that FFG charged my local game store $40 to get the demo in as there was absolutely no mention of being charged to get the demo in anywhere in the sign up web page or information they gave on the website. In all of the years I have ever run demos for game companies has any company charged for demo material.
In conclusion the demo was a bust and the store is out $40. It was a negative experience to endure and I wish FFG all the luck in the future with their games and their company.
Good Day
ill assume you didnt have full accsess to the core set cuz you should have had MORE THEN ENOUGH for the game....from what i can tell....it also seems that you dont emprovise enough to keep the game fresh and fun...you should work on that before you run a game again....frankly if you where my GM...id be bored too....ENGAGE the player.....make the game flow and be fresh....if you stick to only what they give you to work off...you wont be good...change stuff up....and for goodness sack man! PLEASE be inovative....ive figured out how to make a day late and a shilling short + all the componates work for 5 PCs!!!!
I'm not very good with the quote function but i'll do my best to make this reply make sense.
First of all your entire post reeks of snark and it's unappreciated. I appologize if I did not run it to your standards but when a game falls flat for someone it has nothing to do with them doing it wrong or playing it not to your liking, but if this kind of thing happens to me i'm sure it'll happen to others along the way. Now i'm not saying that if I can't run a game of another game system other won't either, far from it. All I am trying to relay in my post is the events that transpired during the demo, good or bad. Take that as you will.
As for my preparedness, I read the books cover to cover and made sure to cover some parts that I thought were shady or would come up a large amount during the demo. I had also set the components up on the table as to be the most helpful or of most use. I don't honestly think I could have prepared anymore than was possible.
My box came with what it came with, how was I supposed to know if there was enough of something in the set sent to the hobby store I was demoing at. I checked and double checked and there still wasn't enough for some players let alone 5. Maybe I was misinterpreting things incorrectly, maybe my box was short some components, i'm not exactly sure.
I like to think I am a great engaging GM with adventures full of drama and plot twists, and I could have run the game like that but I wanted to see even for myself how a NEW player would handle the system and source material. So, completely forgeting everything I knew about gaming and Warhammer in general I worked with what FFG gave me info-wise in the box (which sadly comparing it to 2nd edition is next to nil).
In conclusion i'm sorry I gave a negative review to your favorite game. I was merely speaking of what I saw and what happened in a brief description. I also am sorry for upsetting you in anyway by not playing your way. Frankly though if your post is any indication of your attitude I am glad I don't.
again ill say it....it WAS YOUR FAULT as a GM for not doing it right. you did have enough for 5 players...you just gata make it stretch....imporvise!!!! and YOU SHOULD HAVE USED YOUR GMING SKILLS!!!!! what gave you the idea that that was a bad idea?!? goodness if your gana GM A game...oh gee better use the skills i have learn as a GM over the years....wow....im sorry this is harsh but your bashing a game that is better then you failed to see it as.....you should have run the game with your skills....the GM book clears says on page 8 what it takes to improvise....and further more the books stress making this original......if you missed this then again...your fault....im truely sorry this is as harsh as im making it...but your wrong...EXTREMELY wrong....you can clam it as an opinion....but its wrong...you should know better as a seasoned GM
If you could read the original post you'll see I was not bashing anything in anyway, I was simply telling everyone what happened. On the otherhand I see no more point to this thread or conversation with you regarding this matter as all you can seem to do is bash (sorry if i'm barrowing one of your terms) my way of GMing or playstyle. Nowhere in my post did I mention anything about my ability to GM, but you assume it's all me and not the games fault. Thats great and as always your opinion. No one is going to tell you that your game is badwrongfun nor personally will I ever. Bashing (there's that word again) on someones playstyle to make up for any insecurities you may have about your beloved game does'nt seem too intelligent, but hey, it's your game. Have a blast...a ball, whatever you want. I on the otherhand refuse to be apart of an abusive forum community nor a company that houses such behavior and will no longer take time out of my day to help said company or community any further. I will take my lackluster GMing skills elsewhere to greener pastures. This will be my last post. Thank you all those that took the time to read my post and at least glean some logic from it instead of nerd raging.
Good day