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booored

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  1. Like
    booored got a reaction from AllWingsStandyingBy in Dreamlands - is it a print on demand or a normal pack release?   
    confused about this re-release. Will it be sold normally or as print on demand. Like will it be in stores, same as any new pack?
  2. Like
    booored got a reaction from darkartist01 in Card Storage   
    There are basically 3 ways to go...


    1) Binders (the best way stop reading now)
    2) Dividers in the Core Set box
    3) Tuck Boxes that fit into the core set box or on the shelf.
    Binders
    This in my experience is the best way to go. You can get sheets of pockets that go into any ring binder. These pockets are able to fit 3x of any card sleeved with ease and really up to 4 no problem. You can squeeze in more, but I like to have 4 for each pocket.
    The coolest thing about binders is that the cards are on display. You can just flip the pages like a book and see the card, show them off, make your decks. Also as every card has a "spot" as you play you get to know where things are and very quickly flip around.
    I like to keep mine in card number order, then extension number, but split into factions. This way if you want a core set card, go to the front of your faction folder folder.. need one from the 1st cycle, just turn the page. Have each faction never share the same page so you can easily place new pages in the binder... end of story.
    The other really cool thing about binders is for people that sleeve their cards (that IS everybody right...). Sleeving cards can become expensive, consisting of a large chunk of the total cost of the set. By keeping the cards sleevless in binders you save a ton of money. What I do is only sleeve them as I pull them out and put them in decks, if they go back in they go back in sleeved. What you end up with is a protected collection but only the best cards, the cards you in fact use are sleeved.

    Dividers
    The other really common way is to use dividers in your core set boxes. You can make them extremely easily with Foam Core or there is a number of accessories type stores where you can buy pre-built inserts.
    A lot of people like this approach, as it utilities the cool looking core set boxes.. but for me the problem is you can not see the cards. Managing them all becomes a real ass pain and finding the exact card you want can be tricky.

    This is a cheap divider made from cardboard and gaffer tape. The more hardcore people use larger divider cards to help with the problem of organization. Note the dividers in the box on the 1st image below.

    This method doesn't work for me but if you put the effort in then you can achieve pretty narly results.

    As I said you can also buy professionally made accessories for your dividers to fit LCG boxes.. lost of places sell them.. this is from "The Broken Token" board game supplies.

    Tuck Boxes
    You can make small deck boxes, split up your collection into semi peppermint decks or say a box for events and a box for demons or w/e. I do not recommend this either. There are a ton of online tools for creating truck box plans. (http://www.cpforbes.net/tuckbox/ for example)


    Also you can buy tuckboxes.. or more commonly large single card boxes. A lot of people do this. Just note that these 800 card boxes I show can fit in a core set box 3 times.

    Like box storage, tuck boxes also have the same problem were you can not in fact see the cards. You also spend a ton of time putting the card in the right order and a mess up can mean ages of repacking or ages of pulling cards out and not being able to find the ones you need for your deck. IMO, binders are the ONLY solution that makes sense. Just make sure you get large ring binders like in the image I posted.
  3. Like
    booored got a reaction from socratim in New to FFG and to LCG . Which would be the first best expansion for TLOTR Core set ?   
    chancha807 said:


    I purchased Khazad-Dum Expansion as my first expansion. What is your experience with that expansion ?
     

    I would still buy the hobbit, Kaz is a good expansion and has some fun quest.. but all the encounter decks are only used in darrowdelf packs. This is how LoTR works.. a deluxe expansion and then 6 packs that use its cards.

    So if I was you I would get the Hobbit.. this will give you some awesome quest and some good deck building options. Also it is dwarf themed so the decks will fit perfectly into Kaz and the associated Darowdelf packs witch would probably be your next goal to buy after hobbit 1+2

    If you do that you may consider also buying Return to Mirkwood. The quest is arguably one of the worst designed in the history of the game, especially for solo players, but it comes with some very awesome player cards including Dain Ironfoot… who is a keep card in almost all dwarf decks.. and is really a must buy imo. Some cards are fun, some cards are tricky, and some (like Dain) are the backbone of an entire deck archetype.
     
  4. Like
    booored got a reaction from socratim in New to FFG and to LCG . Which would be the first best expansion for TLOTR Core set ?   
    doing them "in order" is NOT the way to go.
    The card pool was smaller and the game less developed.. so many of the older quest have real problems when trying to compete them. Your better going with the current meta and then going back to these old quests to grab key cards form the old pools. If you start at the beginning you are likely to run into many of the problems of undeveloped spheres and be hit by the frustration that drove a large portion of the player base form the game in the early days.
    Also there IS NO story.. there IS NO progression. I have no idea what these older players are thinking. Each cycle has a interconnecting theme, but they have absolutely no relation to the next one. You can do them in any order you want. The theming in this game is weak as hell. This isn't a questing adventure game set in middle earth.. it is a strait up combat game. Fight monsters.. in fact there is a re-skinning of this game in process at BGG turning it into a gladiator game.. This is being rectified in the Saga Expantions. In fact when I speak to new LoTRlcg players and they talk about setting and theme.. what they are really talking about is the Saga expansions. These though are stand along games nearly and IMO is what LoTr was supposed to be in the first place. If your looking for theme, this is where you want to go. They are not the game most new people are looking for still but it is a lot closer then the "normal" version of LoTR.
    PLUS … The original cycles are out of print.. so it isn't an option in the first place.
    Your best best it to buy the saga expantion for the Hobbit.. and start there. You can make some fun decks form the cards just in 1 copy of core + the hobbits and this will give you a great story driven quest that has progression and continuity to the original books. If you look in the news list the developers even posted some deck lists that only use the hobbit and 1core to get you started. It eve has a squeal if you like it.
    The other option is to pick a deck from some of the veteran players. Glaurung is probably one of the best deck builders that posts publicly that I know of.. try finding his dwarf deck.. also Outlnads deck is very powerful right now. So look up these deck lists and then go by JUST the packs needed. You now have a powerful deck that will be able to beat many quest and in the process of building it you also have a ton of quest you can try it out on and a card pool to build more.
  5. Like
    booored got a reaction from mr.thomasschmidt in Card Storage   
    There are basically 3 ways to go...


    1) Binders (the best way stop reading now)
    2) Dividers in the Core Set box
    3) Tuck Boxes that fit into the core set box or on the shelf.
    Binders
    This in my experience is the best way to go. You can get sheets of pockets that go into any ring binder. These pockets are able to fit 3x of any card sleeved with ease and really up to 4 no problem. You can squeeze in more, but I like to have 4 for each pocket.
    The coolest thing about binders is that the cards are on display. You can just flip the pages like a book and see the card, show them off, make your decks. Also as every card has a "spot" as you play you get to know where things are and very quickly flip around.
    I like to keep mine in card number order, then extension number, but split into factions. This way if you want a core set card, go to the front of your faction folder folder.. need one from the 1st cycle, just turn the page. Have each faction never share the same page so you can easily place new pages in the binder... end of story.
    The other really cool thing about binders is for people that sleeve their cards (that IS everybody right...). Sleeving cards can become expensive, consisting of a large chunk of the total cost of the set. By keeping the cards sleevless in binders you save a ton of money. What I do is only sleeve them as I pull them out and put them in decks, if they go back in they go back in sleeved. What you end up with is a protected collection but only the best cards, the cards you in fact use are sleeved.

    Dividers
    The other really common way is to use dividers in your core set boxes. You can make them extremely easily with Foam Core or there is a number of accessories type stores where you can buy pre-built inserts.
    A lot of people like this approach, as it utilities the cool looking core set boxes.. but for me the problem is you can not see the cards. Managing them all becomes a real ass pain and finding the exact card you want can be tricky.

    This is a cheap divider made from cardboard and gaffer tape. The more hardcore people use larger divider cards to help with the problem of organization. Note the dividers in the box on the 1st image below.

    This method doesn't work for me but if you put the effort in then you can achieve pretty narly results.

    As I said you can also buy professionally made accessories for your dividers to fit LCG boxes.. lost of places sell them.. this is from "The Broken Token" board game supplies.

    Tuck Boxes
    You can make small deck boxes, split up your collection into semi peppermint decks or say a box for events and a box for demons or w/e. I do not recommend this either. There are a ton of online tools for creating truck box plans. (http://www.cpforbes.net/tuckbox/ for example)


    Also you can buy tuckboxes.. or more commonly large single card boxes. A lot of people do this. Just note that these 800 card boxes I show can fit in a core set box 3 times.

    Like box storage, tuck boxes also have the same problem were you can not in fact see the cards. You also spend a ton of time putting the card in the right order and a mess up can mean ages of repacking or ages of pulling cards out and not being able to find the ones you need for your deck. IMO, binders are the ONLY solution that makes sense. Just make sure you get large ring binders like in the image I posted.
  6. Like
    booored got a reaction from Eryx_UK in Any word on necrons / nids?   
    Yeah it will be one or the other, but I do not think it will be the star wars model where you get both factions but need to buy to copies. It will either be a single box with 3 of every card and both factions, or 1 box for each.
    Personally I'd like to see one box for both.
  7. Like
    booored got a reaction from noctum_carpe in Awesome LOTR Lore video   
  8. Like
    booored got a reaction from Teamjimby in Awesome LOTR Lore video   
  9. Like
    booored got a reaction from JanB in Awesome LOTR Lore video   
  10. Like
    booored got a reaction from Glaurung in Awesome LOTR Lore video   
  11. Like
    booored got a reaction from Silverhelm in First Planet Podcast: A Podcast for WH40K: Conquest!   
    I do not normally listen to pod casts, but I listened to this latest episode as I'm training for a marathon and have been doing tons of jogging. Normally I listen to audiobooks.. but thought I would give this a go.
    Anyway, you asked for comments so here I go!
     
    Really liked the deck tech at the end. No surprise that plague chaos is kicking ass all over the shop. More deck tech, less card evaluation more personal game reports. That stuff is fun.
     
    I do not know which host is who.. but to the guy that said minimum deck counts isn't a hard rule. You're so ******* wrong it is just insanity. Seriously. Keep to the minimum deck counts. What the other guy said is 100% correct. It is a pure math thing there is NO argument that is valid for having more then the minimum. There is the argument that though the increased draw in this game with commands and 2 a turn and all that stuff that you burn though a deck fast enough to mitigate increased deck size.. but that argument is trash. One of the biggest % draw increases is in your opening hand. Trying to get those early cards needed and even with increased draw you are decreasing the chance to draw key cards at any given point. Be ruthless in your deck building.. cut and cull till you are at the min-deck limit. Make a scratch pad of all the cards you wanted to put in and then deck tech it (play a bunch of games swapping around your scratch pad into and out of the deck) to see what works. This game is random enough with its ubr 1 slot supports with out deck tech'n to make it more random, I mean it is bad enough the game is tanked on a lucky trun 1 den! hehe. But seriously, there is no grey area here, stick to minimums.
    Also to the other guy... (you do not get off easy) you talked about that spoiled DE event. Just like to point out you fell into the "trap" of considering it a pure damage card. It is in reality a discard. No one is going to take 3 or possibly 6 damage in the face if they can discard. We chatted about it recently and people mentioned the choke deck, and they can be in a position with out cards to discard.. but the point of the choke deck IS to force discard, so chances are you are going to be running this... for the discard. I mean you could wait it out for the dmg turn and hope you choke them that hard, or cast this and actually choke them like every time. So yes the card damage is strong, the "real" effect is discard.. not damage.
    All in all I enjoyed your cast guys.. keep it up. Though stop apologising everythime you rate a card or a deck or w/e. Yeah we get it, these are your own opinions and 1st glances etc etc. Just cause you are saying you would change a card in a deck doesn't mean you are saying you are a god of cards and the deck builder is a fool. blah blah blah

  12. Like
    booored got a reaction from saint1012 in First Planet Podcast: A Podcast for WH40K: Conquest!   
    I do not normally listen to pod casts, but I listened to this latest episode as I'm training for a marathon and have been doing tons of jogging. Normally I listen to audiobooks.. but thought I would give this a go.
    Anyway, you asked for comments so here I go!
     
    Really liked the deck tech at the end. No surprise that plague chaos is kicking ass all over the shop. More deck tech, less card evaluation more personal game reports. That stuff is fun.
     
    I do not know which host is who.. but to the guy that said minimum deck counts isn't a hard rule. You're so ******* wrong it is just insanity. Seriously. Keep to the minimum deck counts. What the other guy said is 100% correct. It is a pure math thing there is NO argument that is valid for having more then the minimum. There is the argument that though the increased draw in this game with commands and 2 a turn and all that stuff that you burn though a deck fast enough to mitigate increased deck size.. but that argument is trash. One of the biggest % draw increases is in your opening hand. Trying to get those early cards needed and even with increased draw you are decreasing the chance to draw key cards at any given point. Be ruthless in your deck building.. cut and cull till you are at the min-deck limit. Make a scratch pad of all the cards you wanted to put in and then deck tech it (play a bunch of games swapping around your scratch pad into and out of the deck) to see what works. This game is random enough with its ubr 1 slot supports with out deck tech'n to make it more random, I mean it is bad enough the game is tanked on a lucky trun 1 den! hehe. But seriously, there is no grey area here, stick to minimums.
    Also to the other guy... (you do not get off easy) you talked about that spoiled DE event. Just like to point out you fell into the "trap" of considering it a pure damage card. It is in reality a discard. No one is going to take 3 or possibly 6 damage in the face if they can discard. We chatted about it recently and people mentioned the choke deck, and they can be in a position with out cards to discard.. but the point of the choke deck IS to force discard, so chances are you are going to be running this... for the discard. I mean you could wait it out for the dmg turn and hope you choke them that hard, or cast this and actually choke them like every time. So yes the card damage is strong, the "real" effect is discard.. not damage.
    All in all I enjoyed your cast guys.. keep it up. Though stop apologising everythime you rate a card or a deck or w/e. Yeah we get it, these are your own opinions and 1st glances etc etc. Just cause you are saying you would change a card in a deck doesn't mean you are saying you are a god of cards and the deck builder is a fool. blah blah blah

  13. Like
    booored reacted to Saej in First Planet Podcast: A Podcast for WH40K: Conquest!   
    Hey!

    Just wanted to let everyone know on this forum that I am one of the hosts of a podcast for this awesome game!  First Planet Podcast can be found on Facebook at www.Facebook.com/FirstPlanetPodcast, on iTunes (just search our name), and also on PodBean at firstplanet.podbean.com.
     
    We are on episode seven so far and have just released our second batch of spoilers thanks to FFG!  Check them out on our Facebook page and give us a 'like' to get occasional updates from us (we won't spam you, promise).

    Lastly, let us know how we are doing or discuss topics we talked about in the show right here!  We are also on CardGameDB, in the forums.
     
    See you out there!
     

  14. Like
    booored reacted to Silverhelm in Warhammer 40K Conquest Rumours and News:   
    I probably should rephrase "thematic modern warfare" with "modern warfare realism". That's what I meant on that part my mistake. But yeah 40k universe is very interesting very good theme. In fact the whole Warhammer universe is awesome it deserves a epic movie.
    And the art work I agree is so well done another great thing about the game.
  15. Like
    booored got a reaction from Killax in Warhammer 40K Conquest Rumours and News:   
    Absolutely.
    I'm not sure how I feel about cards dictating deck design. It is a all a little fixed for my liking. Truly great cards can go in a variety of archetypes. This game through the warlord system sorta restricts deck design, as the core of the deck is already formed and fixed for you. I think trying to make the additional cards fit into different styles might be a good idea.
    This "problem" will iron itself out around year 3 or so once the pool is a decent size.

    I do not care either way. I like that the thread just grows with new stuff, but if you are expected to update the OP constantly it would be a ton of work and mostly redundant as only a month or so, maybe less and the full spoils are on CGDB.
  16. Like
    booored got a reaction from Killax in Conquest Solo - Just Use A 6 Sided Die   
    There are a number of ways to do it... usually people position the camera to look at the cards on the table in front of them. Each player just plays to that area, same as a "real game". I used to play CoC like this and we had one player have the "real" story cards and draw randomly and all, and the other player on their side would just search the planet deck for the same cards shown on the "lead" player. That way both views have the planet cards in them.
    It dose work but it is awkward. I know some old hands that use a casting system like OBS and 2 cameras and use OBS to show one shot of the table the other of the player. It really dose make a difference seeing the other player.
  17. Like
    booored got a reaction from saint1012 in Warhammer 40K Conquest Rumours and News:   
  18. Like
    booored got a reaction from Killax in Warhammer 40K Conquest Rumours and News:   
    It is worded correctly. The two card discard interrupts the effect that "causes" the damage. So the effect is cancelable, the damage caused by the effect is not.
     
    Yes, Nullify will stop this.
     
    That dose seam like a very strong card, 2 cost as well with recursion using that new warlord isn't it?
  19. Like
    booored got a reaction from Killax in Warhammer 40K Conquest Rumours and News:   
  20. Like
    booored got a reaction from Catastrophic09 in The Wastes of Eriador   
    I'd be disappointed if there was a 40 reset of some sort. Seams to me that would remove the skill in piloting the deck as well as designing it.
  21. Like
    booored got a reaction from Eryx_UK in Any word on necrons / nids?   
    hmmm.. lame. Still in that case it would be more of a massive "demon" type card like the Chaos ones. Though a "Demon Prince" could totally be a warlord, so I dunno. Guess we will find out eventually.

    Yeah but recursion is such a powerful effect in card games. I would be a little nervous if I was a designer and giving a single faction such a bonkers powerful effect as a tribe trait. I mean, sure it fits the "undead never dies" thing pretty well, but I would like to see recursion in some way on all factions eventually as I have always felt that like card advantage though increasing your draw it is really a "basic" effect. Also, we have seen recursion on Tau though the 1st Tau warlord's attachment recursion power.
    Regen could be a safer mechanize to give a faction without drastically altering how you play when you pick up necrons. They would just be harder to kill due to a heal effect, maybe necrons might be rare as well, as they could reply on the faction pairing for army units. Obviously I am just imagining here.
    A few mates and I made a 40K game about 10 years ago or so. We got around the regen thing by having necrons when killed tap, or deactivated was the keyword we used. They would remain tapped and regen 1 health a turn until 1/2 health rounded down. Then they would uptap and march on. Like in the table top game there was cards that could accelerate the "revival". We did this so necrons could "die" and "regen" but never in fact interact with the actual discard pile. There was a lot of other cool stuff, like the physic field link of the necrons was powered by support cards (to use conquest terms), each monoloth allowed 1 point of dmg to heal on any activated necron. So there was also some ways for them to regen when damaged before they died.
    Anyway w/e... my old game has nothing to do with anything, but my point is that with a little imagination there is many ways they could go with this "undead" thing.
    What about Nids? I do not really know much about them apart from them being a bio-swarm and all that general stuff. Maybe the Hive Warlord could be a actual hive ship? I also saw a post here ages ago that suggested that a Tyrinid warlord could be a entire planet. I thought that was cool.
  22. Like
    booored got a reaction from jormungandr in The Wastes of Eriador   
    Balance in games is not only misunderstood by many on a design level, but most of the comments in this thread do not even seam to take into account that this is a co-op game and a thematic one at that.
     
    The spheres shouldn't be (and aren't) balanced and they hopefully never will be. As a co-op game we are forced to make sphere decisions based on that spheres specialities. This is how it should be. If you started putting cancels in tactics or card draw in or w/e it would massively alter the entire way the game plays.
     
    Basically I read parts of this threads and what people are in fact saying is.. "I like X Sphere, I wish it did more so I didn't have to splash" which imo it kinda ridicules in a game that is totally focused on co-op.
  23. Like
    booored got a reaction from divinityofnumber in Time Mechanic Kills The Game For Me   
    I think the "Time" thing was a pretty decent idea. I hope that they continue to try new ways to shake things up. The great thing about the cycle system is that we only see it for one cycle, and if it is unpopular then it goes away, and if it is popular we see it popup now and then. The game is getting on now... with so many quest it is not hard to think that now and then one will come out you do not like. I wouldn't worry about it.
  24. Like
    booored got a reaction from Authraw in Time Mechanic Kills The Game For Me   
    I think the "Time" thing was a pretty decent idea. I hope that they continue to try new ways to shake things up. The great thing about the cycle system is that we only see it for one cycle, and if it is unpopular then it goes away, and if it is popular we see it popup now and then. The game is getting on now... with so many quest it is not hard to think that now and then one will come out you do not like. I wouldn't worry about it.
  25. Like
    booored got a reaction from Raven1015 in Time Mechanic Kills The Game For Me   
    I think the "Time" thing was a pretty decent idea. I hope that they continue to try new ways to shake things up. The great thing about the cycle system is that we only see it for one cycle, and if it is unpopular then it goes away, and if it is popular we see it popup now and then. The game is getting on now... with so many quest it is not hard to think that now and then one will come out you do not like. I wouldn't worry about it.
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