FFGAnton

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About FFGAnton

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  1. Hi everyone, Thanks for your patience as we considered how best to phrase the new tournament rule related to the presence of alternate art and Aurebesh text cards in the competitive environment. We apologize for making such a quick update to our intial tournament rules, but we thought it important to be as clear as possible regarding the sleeve requirement. A final version has been posted on http://www.fantasyflightgames.com/opsupport. In addition we have added version numbers to the Tournament rules, and will keep them updated as they are edited in the future. Thanks for playing, and wish you luck at this year's Regional season! Best, FFG Anton
  2. But then please send an email to webmaster@fantasyflightgames.com so we can solve it for real.
  3. Not at all. For website tech support please email webmaster @ fantasyflightgames.com with information about your problem.
  4. FYI – All four regional events are scheduled at the Event Center: May 18-20, 2012 – A Game of Thrones: The Card Game Regionals June 2 – Warhammer: Invasion Regionals June 9, 2012 – Call of Cthulhu: The Card Game Regionals June 23, 2012 – Dust Tactics 2012 Regionals
  5. Thanks for the heads up. We'll clean it up.
  6. FFGAnton said: Test
  7. Test
  8. Q: The instructions offered in the BattleLore: Horrific Horde Goblin Army Pack rulebook is: "These new cards, when added to the Call to Arms Deployment cards that already deploy Goblinoid units, make up sets of Goblinoid Army Deployment cards that allow players to field a Goblinoid force in either drafting mode." Is there any further detail about how the Goblin CtA Deployment cards were intended to be mingled with the Original CtA cards? Any thoughts that can be shared about the reasoning behind the deployment cards in BattleLore: Horrific Horde Goblin Army Pack ending up as they did? Any further detailed rules about how best to use them? A: Actually there are a number of ways we envision how the Goblin Deployment cards could be used. First, if a player only owned the Horrific Horde expansion, it would be best to add cards (A8, A9, B8, B9, C8, C9) that feature units from the Horrific Horde expansion, to Pennant Call to Arms Deployment card sets A, B, and C. Goblinoid units would still be considered mercenaries to a human force when using Impromptu mode or Organized Mode. Second, if a player owned all three Goblinoid expansions; Horrific Horde, Goblin Skirmishers and Goblin Marauders, it was our intention that cards (A8, A9, B8, B9, C8, C9) and cards (A10, A11, B10, B11, C10, C11) be combined with the deployment cards that featured Goblinoid units from the Call to Arms expansion: Set A = (A5, A6, A7, A8, A9, A10, A11) Set B = (B1, B2, B3, B8, B9, B10, B11) Set C = (C1, C3, C4, C5, C8, C9, C10, C11) Human units would now be considered mercenaries to a Goblinoid force when using Impromptu mode or Organized Mode. Note we also always use specialist cards when playing Call to Arms adventures. For those of you who would rather field a pure Goblinoid force, before I share a few alternative modes our group uses with deployment cards, let me repeat a few thoughts I posted some time ago about the design philosophy behind the Deployment Card sets and Specialist cards. Many of you, no doubt, have gone to play in a friendly game or tournament where a point system was used to set up your forces prior to the battle, only to find your opponent has mini-maxed the point system (some call it cheese) so that the whole game session was really not much fun. By design, the chief focus and main intent of the Deployment Card system was to reduce this sort of cheesy experience. It is our belief that the deployment decks go a long way to provide players with an almost endless variety of alternate ways to set up an adventure, while still providing an equal and balanced setting. Regarding Specialist cards, during competitive play and tournaments we recommend you limit the number of cards to two. However, when playing friendly games players can agree to a greater number prior to the start of the adventure. The main focus of the Specialist cards was to give players the opportunity to use their new units from expansions, yet prevent a situation that would throw off or unbalance an adventure in favor of the wealthiest player. If a player owns all three Goblinoid expansions; Horrific Horde, Goblin Skirmishers and Goblin Marauders, set up three sets of Deployment cards for the Pennant player that feature Goblinoid units: Set A = (A5, A6, A7, A8, A9, A10, A11) Set B = (B1, B2, B3, B8, B9, B10, B11) Set C = (C1, C3, C4, C5, C8, C9, C10, C11) Lightning Mode Lighting Mode is not meant to offer a great deal of control. Instead, its benefits are extremely quick set up and no need for Feudal Levy tokens. Our group has always enjoyed the challenge presented by this shuffle and deal form of deployment. After the battlefield is selected and terrain hexes are placed, the Pennant player selects one set of deployment cards (see above sets). Shuffle the cards in the set and deal one card face up in each battlefield section, plus one as a reserve. The Standard player also selects a set, shuffles the cards and deals one card face up in each battlefield section, plus one as a reserve. Each player then does the following: Deploys his Guards Scout ahead Call the Reserves Call the War Council Call the Specialists Strategic Plan Mode Strategic Plan Mode works best when players have time to study the field of battle and consider multiple deployment options. We typically select a scenario and assign players their camp (Pennant or Standard) at the end of a game session, so there is ample planning time before the next session. After the battlefield is selected and terrain hexes are placed, the Pennant player selects any four cards from the Pennant Deployment Card sets (see above sets) and places one card face down in each section of the battlefield and holds one as a reserve. The Standard player selects any four cards from the Standard Deployment Card sets and places one card face down in each section of the battlefield and holds one as a reserve. Each player then does the following: Deploys his Guards Scout ahead Call the Reserves Set War Council Call the Specialists Note: This mode will allow the Pennant camp to deploy a total Goblinoid force by not selecting any deployment cards with Human units. Using the Strategic Plan Mode, it's likely you will require Feudal Levy tokens. However, because most guys in our group have their own copy of BattleLore, we house rule that when a player comes to the game but has selected units that he cannot field from his base game or expansions, the unit is lost. This tends to reinforce that players should spend time to plan before the game session. Enjoy! Richard Borg
  9. Hello Julia, Apparently this thread is currently stickied. Does anyone else have trouble seeing this at the top of the threads list?
  10. Absolutely. Look for more information after the game's release, post-Gen Con.
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  14. Thank you for posting both the question and the follow-up. We discovered that the beta keys that Blizzard had provided to us were of two types; some unlock with Add a Game, and the rest unlock by using it as a Redemption Code. Apologies for the confusion, Anton
  15. Attendees will have the opportunity to sign up for limited-seat events after arrival on Friday. If you have any questions, just ask any staff member on-site.