Jump to content

Rager45

Members
  • Content Count

    21
  • Joined

  • Last visited

    Never

Posts posted by Rager45


  1. Yeah I'm using The Dwarf Capitol. Loremaster/Blessing doesn't work without another unit? I thought u can target Loremaster with his own trigger because the trigger happens after he enters play. Then in response to his trigger Target him with blessing. Does that work? I see your point on Banish, but Pilgrimage is pretty cost effective on turn 3 it only costs 1.  My second build of this deck with more rangers,Illyriel,and engineers was alot less consistant because I'd be loyalty locked out of a first turn play half the time. This build is flush with 1 loyalty. Yeah tell me how playtesting goes. I don't have alot of testing options because me and my friend seem to be the only people in Maryland playing.  


  2. grille said:

    My only dwarf deck that could have success in recent time is this one.

    Arcane Fire allowed me to include the new empire quest that could be cheaper/faster to get into play instead of the high elf variant but I didn't play the new version of this deck against a real opponent. So here it is:

    Units (23)

    3 Dwarf Miner
    3 Hammerer of Karak Azul
    3 Slayers of Karak Kadrin
    3 Dwarf Ranger
    3 Troll Slayers
    3 Zhufbar Engineers
    3 Dragonslayer
    2 King Kazador


    Tactic (12)
    3 Innovation
    3 Stand Your Ground
    3 Demolition!
    3 Master Rune of Valaya


    Quest (3)
    3 Protect the Empire


    Support (16)
    2 Blessing of Isha
    3 Dragon Mage Awakening
    3 Warpstone Excavation
    3 Contested Village
    3 Grudge Thrower
    3 Great Book of Grudges

     

     

    The dwarf Miners and Valaya are good to survive enough turns until you can place an annoying unit on the quest and with Stand Your Ground + Grudge Thrower combo they can really save a zone that already looked lost. Everyone who played against Slayers of Karak Kadrin knows how frustrating they can be and they are even more dangerous together with Great Book of Grudges.

    A mix of Zhufbar Engineers, Grudge Thrower, dwarf Ranger open control abilities while Troll Slayers and dragonslayer deal the damage. I take the highelf attachments with me mainly because some units really need to be in play and hit point reduction really hurts them.

    I want to get a reliable defender on my Protect the Empire quest so against most destruction decks I play Blessing of Isha on the unit but it also depends wether you have to face Snitch. Buildings go mostly into Kingdom.

     

    Any suggestions as to get more close to 50 cards? In a further build I had Mountain Legion in there (switched with Hammers of Karak Azul) but their 1HP really made them Grudge Thrower food only and 3 loyalty mostly prevent to get them into play in early game.

     I personally like to use any Abandoned Mine Reclaim the hold combo in my grudge deck. I din't use the cannon crew because I'm always affraid I will hit my Grudge Thower in the Kingdom or Quest zone

     


  3. This deck has some pretty cool interactions. When I don't make play mistakes I own my friends Orc/skaven rush

    3x loremaster of hoeth
    3x Shadow Warrior
    2x Intiate of Saphery
    2x Illyriel
    3x Zealot Hunter
    3x Dwarf cannon crew
    2x Hammerer of Karak Azul
    1x Dwarf miner
    2x Dwarf Ranger
    3x Troll Slayers
    3x Pilgrimage
    3x Banish
    2x Greater Healing
    3x Aliance (Dwarf/High Elf)
    3x Shrine of Asuryan
    3x The Glittering Tower
    3x Blessing of Valaya
    3x Stubborn Refusal
    3x Demolition
     

    50 Cards

    I consistantly begin my second turn with Loremaster and Blessing of V. There is so mush sniperific fun here. Initiate/Tower, Ranger/Illyriel. The synergy is endless. I usually stablize with loremster, ranger, zealot, and Illyriel ( i almost never use on my opponent. Rinse and repeat. I like finishing with Troll Slayers. So, any improvements anyone? Sorry if I'm repeating any decks. I've looked and I don't see alot of mention of Zealot. I would think he would be gold in such a rush environment with so much allying.

     

     


  4. Sinister said:

    Honestly. Amazon has it for 38% off, that makes it only 62 bucks.  This has been the case for all rpgs in the last few years.  I mean you SHOULD support your local game store but honestly if you pay retail for the game, you're either a saint for supporting your brick and motar or you are a idiot for throwing money down a hole.

    So when you consider how cheap that is, no one can really gripe about the price.  Who is REALLY going to pay retail?

    Ah man not cool. gui%C3%B1o.gif I purchased my copy from my flgs's website www.legendscomics.com for 25% off when it was a preorder. Oh well a don't feel bad Amazon ain't giving me a place to play and meet local gamers so I don't feel bad. Heres hoping theres no tention in your party. I'll be up all night reading.

  5. Peacekeeper_b said:

    Bludgeon said:

     

    Rager45 said:

     

    The issue of WFRP's price is interesting to me. I guess the $100 price tag is shocking. However, It's fascinating that I have never heard that complaint from players and dm's of the most well known RPG of all time D&D. Everyone knows that the minimum entry cost for dm's to run D&D is $100 ($30 to $35 per rulebook: dmg,phb,and monster manual ). Since 3rd edition D&D  the heavy tactical mechanics makes playing without miniatures and a battle map impossible. So, $100 doesn't get the dm there. WFRP on the other hand provides everything u need for $100 miniatures, dice, rulebooks, and action cards (no photo coying or printing required that goes for character sheets as well.) Now don't get me wrong there are plenty of rpg's which don't require 3 rulebook's and or battle maps, but that means the conversation should be about rpgs which require multiple core rulebooks and maps and those which don't. WFRP compares very favorably to 4th edition price wise and unarguably beats it. Now that I have played WFRP I also realize the core set can easily support a 5 to 6 player game with a little bit of sharing of basic components so that argument is invalid also. The bottom line is WFRP pricing is not something new and is in line with other rpg's of it's type. If you don't want to get it because of price I guess you won't be running Earthdawn 3rd edition or D&D 4th edition either. 

     

    I've never used miniatures for D&D, and I played and dm'ed for about 7 years. There's your impossible gui%C3%B1o.gif

     

     

     

    Agreed, Ive been playig RPGs since 1986 and I can count the number of times we actually used miniatures in any RPG on one hand.

    Rager you seem to be quite self assured in your argument, deciding what is or is not valid. I wont be running D&D 4E for reasons other then price and the same as for Earhdawn 3E.

    MOST rpgs come these days in a self contained volume, one book to play the game overall. Mutants and Masterminds, D20 Modern, BRP, Call of Cthulhu. Hollow Earth Expedition, Savage World of Solomon Kane, D6 Space, even Rifts and Star Wars.

    So what you said was invalid is actually quite valid.

     

    Peacekeeper_b said:

    Bludgeon said:

     

    Rager45 said:

     

    The issue of WFRP's price is interesting to me. I guess the $100 price tag is shocking. However, It's fascinating that I have never heard that complaint from players and dm's of the most well known RPG of all time D&D. Everyone knows that the minimum entry cost for dm's to run D&D is $100 ($30 to $35 per rulebook: dmg,phb,and monster manual ). Since 3rd edition D&D  the heavy tactical mechanics makes playing without miniatures and a battle map impossible. So, $100 doesn't get the dm there. WFRP on the other hand provides everything u need for $100 miniatures, dice, rulebooks, and action cards (no photo coying or printing required that goes for character sheets as well.) Now don't get me wrong there are plenty of rpg's which don't require 3 rulebook's and or battle maps, but that means the conversation should be about rpgs which require multiple core rulebooks and maps and those which don't. WFRP compares very favorably to 4th edition price wise and unarguably beats it. Now that I have played WFRP I also realize the core set can easily support a 5 to 6 player game with a little bit of sharing of basic components so that argument is invalid also. The bottom line is WFRP pricing is not something new and is in line with other rpg's of it's type. If you don't want to get it because of price I guess you won't be running Earthdawn 3rd edition or D&D 4th edition either. 

     

    I've never used miniatures for D&D, and I played and dm'ed for about 7 years. There's your impossible gui%C3%B1o.gif

     

     

     

    Agreed, Ive been playig RPGs since 1986 and I can count the number of times we actually used miniatures in any RPG on one hand.

    Rager you seem to be quite self assured in your argument, deciding what is or is not valid. I wont be running D&D 4E for reasons other then price and the same as for Earhdawn 3E.

    MOST rpgs come these days in a self contained volume, one book to play the game overall. Mutants and Masterminds, D20 Modern, BRP, Call of Cthulhu. Hollow Earth Expedition, Savage World of Solomon Kane, D6 Space, even Rifts and Star Wars.

    So what you said was invalid is actually quite valid.

     

    That's a good point peacekeeper, I did mention the fact that there are loads of games which require only one rulebook. I'm a big Savage Worlds fan. $10 for the whole game "lovin it", but is it fair to compare WFRP to those games? I can see dm's who never use mini's thinking hey I don't need the mini's could you guys knock off a few bucks and I'll mail them back to you :-). I as a nostalgia guy have always loved rpg's in boxed sets. I love the D&D 4e adventures in the folder with the maps. great idea. Fantasy games need maps.

  6. Bludgeon said:

    Rager45 said:

     

    The issue of WFRP's price is interesting to me. I guess the $100 price tag is shocking. However, It's fascinating that I have never heard that complaint from players and dm's of the most well known RPG of all time D&D. Everyone knows that the minimum entry cost for dm's to run D&D is $100 ($30 to $35 per rulebook: dmg,phb,and monster manual ). Since 3rd edition D&D  the heavy tactical mechanics makes playing without miniatures and a battle map impossible. So, $100 doesn't get the dm there. WFRP on the other hand provides everything u need for $100 miniatures, dice, rulebooks, and action cards (no photo coying or printing required that goes for character sheets as well.) Now don't get me wrong there are plenty of rpg's which don't require 3 rulebook's and or battle maps, but that means the conversation should be about rpgs which require multiple core rulebooks and maps and those which don't. WFRP compares very favorably to 4th edition price wise and unarguably beats it. Now that I have played WFRP I also realize the core set can easily support a 5 to 6 player game with a little bit of sharing of basic components so that argument is invalid also. The bottom line is WFRP pricing is not something new and is in line with other rpg's of it's type. If you don't want to get it because of price I guess you won't be running Earthdawn 3rd edition or D&D 4th edition either. 

     

    I've never used miniatures for D&D, and I played and dm'ed for about 7 years. There's your impossible gui%C3%B1o.gif

     

    OMG! How do you run D&D w/o miniatures. How does your group handle AoO's and 5 foot steps. You can't be playing 4th ed right?

     


  7. The reason I compared it to D&D is because D&D is the grand daddy of all RPG's and the most successful despite it's intial start up cost. I was just making the point that WFRP model is not unusual. Maybe the cost is deceiving because people are looking at WFRP as $100 for 1 item and D&D as $100 for three items.


  8. The issue of WFRP's price is interesting to me. I guess the $100 price tag is shocking. However, It's fascinating that I have never heard that complaint from players and dm's of the most well known RPG of all time D&D. Everyone knows that the minimum entry cost for dm's to run D&D is $100 ($30 to $35 per rulebook: dmg,phb,and monster manual ). Since 3rd edition D&D  the heavy tactical mechanics makes playing without miniatures and a battle map impossible. So, $100 doesn't get the dm there. WFRP on the other hand provides everything u need for $100 miniatures, dice, rulebooks, and action cards (no photo coying or printing required that goes for character sheets as well.) Now don't get me wrong there are plenty of rpg's which don't require 3 rulebook's and or battle maps, but that means the conversation should be about rpgs which require multiple core rulebooks and maps and those which don't. WFRP compares very favorably to 4th edition price wise and unarguably beats it. Now that I have played WFRP I also realize the core set can easily support a 5 to 6 player game with a little bit of sharing of basic components so that argument is invalid also. The bottom line is WFRP pricing is not something new and is in line with other rpg's of it's type. If you don't want to get it because of price I guess you won't be running Earthdawn 3rd edition or D&D 4th edition either. 


  9. The issue of WFRP's price is interesting to me. I guess the $100 price tag is shocking. However, It's fascinating that I have never heard that complaint from players and dm's of the most well known RPG of all time D&D. Everyone knows that the minimum entry cost for dm's to run D&D is $100 ($30 to $35 per rulebook: dmg,phb,and monster manual ). Since 3rd edition D&D  the heavy tactical mechanics makes playing without miniatures and a battle map impossible. So, $100 doesn't get the dm there. WFRP on the other hand provides everything u need for $100 miniatures, dice, rulebooks, and action cards (no photo coying or printing required that goes for character sheets as well.) Now don't get me wrong there are plenty of rpg's which don't require 3 rulebook's and or battle maps, but that means the conversation should be about rpgs which require multiple core rulebooks and maps and those which don't. WFRP compares very favorably to 4th edition price wise and unarguably beats it. Now that I have played WFRP I also realize the core set can easily support a 5 to 6 player game with a little bit of sharing of basic components so that argument is invalid also. The bottom line is WFRP pricing is not something new and is in line with other rpg's of it's type. If you don't want to get it because of price I guess you won't be running Earthdawn 3rd edition or D&D 4th edition either. 


  10. Amazing, amazing amazing! I was blown away at how easy the game was despite the massive # of player materials. i found myself understanding the game in just minutes. The most notable feature is the Party Sheet. I can see an ongoing campaign really benefiting from that. I can't think of one thing I didnot like. Maybe the character sheet seemed realy small I wonder if it can hold all your info as the character advances, and maybe if all the players had there own dice.

×
×
  • Create New...