angelman2 reacted to FrogTrigger in It's FRIDAY!!!!! Who will we see spoiled today??
I expect Worlds has some sort of release news for us, if nothing else but word of mouth Oh ya they've got something in the pipeline now .. all the way up to oh snap an article!
This is based on the extreme drought we've had physical content wise, combined with them saying a while back the App was going to get some focus (which it has, now the pendulum can swing back the other way a bit) and them using Worlds as a launching point for new release news in the past.
angelman2 reacted to Mr Licorice in CT's Pin Them Down
I think CT suffers from the same issue as Fenn did back in the early days of Imperial Assault. Fenn felt overwhelming, killing entire squads of units before they could activate. It felt unfair.
Then people started learn how to play around Fenn. Deploy smart, both in choice of deployment cards and in positioning. Choose an imperial class deck that does not depend on using a lot of low HP clumped units. Last campaign Fenn was used in my group, his splash damage hardly triggered.
Same thing can be said about Subversive tactics. Once you know how to play around it, it is not that strong.
CT's pin them down is the same. It is the first time that in the history of this game that we are facing a true crowd control hero with such efficient use of negative conditions. I was with the choir, complaining that this is OP, as the imperial player I tried to convince the rebel player to accept a nerf to Pin Them Down. Now, I am not so sure. I think I am learning how to play around it, and in the end, it is not that bad.
For example, choosing units that can be useful even when stunned, like Dewback riders and cats. Playing an imperial class deck that can give free movement and immunity to negative conditions, like nemeses. Avoiding melee units that rely on move + attack or on surges to be effective (like royal guards - though with Nemeses that is greatly mitigated)...
So maybe, the question we need to ask ourselves, as imperial players, is: what are the viable counter-picks to CT? The game allows the imperial player to choose after the rebels, there is a good reason for that.
p.s. I haven't tried this yet (I did not feel the need with Nemeses), but with a trooper oriented build, snowtroopers with their negative condition removal ability are prime choice.
p.p.s. stunned and weakened is still better than dead (i.e. vs Vinto and Shyla)
angelman2 reacted to subtrendy2 in How far is the game from being discontinuid
Even if full box expansions stop becoming profitable, I don't see why they wouldn't continue with at least a blister wave each year.
It's a pretty low risk thing, since it's a small product that a lot of fans would still buy (and, presumably, would generally be compatible with core and friendly to new collectors).
angelman2 reacted to Zrob314 in What does Outer Rim mean for IA?
Not more intelligent at all, I have the utmost respect for you, in particular, and your spreadhseet makes running my campaign a joy. I'm just tired of this one particular rumor. Especially when it is applied to every single thing that happens.
It's like when people come up with fan theories. That's fine, do that. Write fic, get creative, develop your own head canon.
But don't then decide that some particular fan theory is now canon and get angry when the actual writers didn't see it that way.
The licence issue might even be the exact reason that some SW stuff isn't sold on the FFG website. That, however, does not necessarily mean it is the reason or explanation for anything else. But hey, without information there is speculation. That's human nature. I'll just be over here saying "maybe your conclusion is spurious."
angelman2 reacted to thestag in To Add or Not to Add? That is the Question.
For my group it expanded in such a manner because we would play through the campaigns as they were being released (more or less).
I would not just apply this to enemies, but to everything in each campaign box. Once we finished TS I made a spreadsheet and listed all the items that come in each wave and then we used as much from that wave as possible. So for RtH, the heroes were Loku, MHD and Verena, and then they choose to add Jyn into the mix as well. We used a RtH Imperial class, agendas and side missions (plus other to fill in the gaps, but leaning toward decks and cards that haven't been seen yet). We've been doing that and it's worked really well as to give everyone a taste of the different options and play styles available.
angelman2 reacted to Ace_of_Spades in Any hope for the Empire?
After reading this topic i decided to share my last ToL campaign story.
I have a veteran group to play with. We played 1 Core campaign me as imp, Garkhan, Mak Fenn Gideon was rebels. I was steamrolled and defeated. After that i played several App game with them. Even in hard mode we not even sweat
Now they asked me to play the Imp again because the App is not even chalange for them. (I chose to not suggest them to use not A or S tier heroes) Honestly I was desperate for a payback.
So they chose Garkhan Vinto and Ko-toon. I chosed Military Might. Started with "Endless Ranks" and i spawned mainly Deathtroopers, dewback raider and Jet-troopers like a mad man. My onley realy used Agenda card was "High valued target"
Imagine the faces at 5 threat lvl when after you make the first hero wounded and next round you spawn 1 more elite and 1 more regular deathtrooper on the board...
At the begining of the last round was the point when i saw the hoplessnes in those eyes and as an imperial that is exactly what i wanted to saw in those rebellious eyes.
But as a friend i felt sorry and i let them win by missplaceing the target figure and not moveing it out of the fire zone. But is was too transparent.
We end up with an agreement to use balanced groups and class decks to keep the fun.
But the conclusion: If you want to mop up the Rebs you have the tools for the job.
angelman2 reacted to Bitterman in To Add or Not to Add? That is the Question.
Personally I'd play it wave by wave. If the heroes see all the different kinds of bad guys in the first campaign, what do they have to look forward to later?
 Also... adding enemies by wave gives the heroes time to learn the enemies and what they do. Understanding what they are up against is a key part of player skill. In the first campaign in particular, heroes IME tend to flounder in early missions, not really knowing what to expect when even three basic rStormtroopers appear. By the end of the campaign, they understand much better how their class abilities let them defeat what's being sent against them (blast against Stormtroopers to overcome Squad Training, keep distance from eTrans to avoid their point-blank bonuses, etc.) and IME the really enjoy solving this puzzle. If, in just one campaign (their first ever?), they face Stormtroopers in the first mission, Riot Troopers in the second, Jet Troopers in the third, and so on - different enemies in every mission, from all release waves, all the way up to the finale - they will never get to put what they've learned into practice. I suspect that won't be very satisfying.
angelman2 reacted to a1bert in What does Outer Rim mean for IA?
Some fairly official-looking things to base your opinions on:
1) Since 1997 Hasbro has had an exclusive license for Star Wars toys and boardgames in some territories (at least in USA/Canada) ( http://www.jeditemplearchives.com/2018-09-16-the-cost-of-hasbros-star-wars-license/ , read https://corporate.findlaw.com/contracts/operations/toy-license-agreement-lucas-licensing-ltd-and-hasbro-inc2.html )
2) Thus due to Hasbro's exclusive license on Star Wars toys and boardgames, 2011 FFG cannot get a license for Star Wars boardgames while getting the license for everything else.
(FFG would've grabbed the SW boardgame license if they could've. I remember Christian T. Petersen talking about how they grabbed all the SW licenses they could get in some interview video. Anyone is welcome to find it and post the link if I don't come across it today. If it was in some X-Wing video, I'm probably not finding it.)
- Imperial Assault comes along. It has miniatures, but FFG is promoting it as a Star Wars boardgame in the box.
(According to the video Disney acquiring LFL didn't change much, nothing related to licensing was mentioned.)
- Rumors that Imperial Assault distribution changes. (You can in all probability verify it being a fact and not a rumor if you ask the stores.)
- FFG doesn't sell Imperial Assault on their webstore.
- FFG comes up with another SW boardgame. It isn't sold in their webstore either.
Your opinion is yours.
angelman2 reacted to subtrendy2 in Wave 12 Wishlist
I think it's definitely possible to say no one guess HotE. That one came out of nowhere.
Some people guessed Lothal. I kinda doubted it, though I did predict getting the remaining Rebels in packs the way they were released, only I assumed it would just be in a figure wave without a box. I think given Hera and Chopper being released, most people assumed it was just a matter of time for the rest, especially after HotE doubled down on Rebels content.
We're kind of in an interesting position now, in that we don't really have that many "groups" that we currently started and need to finish, like the Spectres. I guess there's always the Endor box, and maybe we could end up with more comic stuff since we have the droids. Oh, and someone said something about a certain bounty hunter duo, too.
But otherwise, consider that Hera and Chop were announced in January 2017, and were assuredly in development long before that. Or, to put it another way, IA's foray into Rebels started just weeks after Rogue One hit theaters. Now that we're caught up, I wouldn't be too surprised to see something Rogue One related next for IA, since this is kind of our first chance for something now that Rebels is probably done.
angelman2 reacted to TheEldarGuy in What does Outer Rim mean for IA?
More importantly, some of the intellectual property seems interesting. They're still using the Harrison Ford based Solo, and Billy Dee Williams as Lando, Dr. Aphra? That's a telling inclusion into the FFG/Star Wars fold. I can imagine an IA Campaign with Aphra as the nemesis.
Looks interesting, and I'll be keeping an open mind about this one.
angelman2 reacted to FrogTrigger in What does Outer Rim mean for IA?
Looks like a cool game, but no more impedes IA than Rebellion did.
I actually wonder if they forgot about Rebellion, or if the first expansion was rushed so much to fix the combat as it did.
Rebellion is such a good game.. I imagine Outer Rim will also be very well done.
angelman2 reacted to a1bert in What does Outer Rim mean for IA?
True, and FFG would not be adding new stuff to the free Legends of the Alliance app if any of the current IA was in jeopardy.
Outer Rim finished and going into production (otherwise FFG would not have announced it - if their MO holds) at least should free some design resources. And where do we want them? (all together now) IA!
angelman2 reacted to Tvboy in What does Outer Rim mean for IA?
You might be wondering what this has to do with IA. Well, the IA naysayers out there think that FFG is going to be pulling the plug on IA soon often cite the contentious deal FFG has with Hasbro, who has the exclusive licence to make Star Wars board games (not war games or card games), as a source of headache for FFG surrounding IA and that is the reason that FFG is eager to pull the plug. But if that's true, then why is FFG making another new Star Wars board game? It even says right there in the headline, "announcing a new board game of bounty hunters, mercenaries and smugglers".
So could this mean that IA isn't actually doomed by FFG's deal with Hasbro and maybe had just been back-burnered for a bit to have the devs start working on this project? Clearly if FFG is putting resources into making new Star Wars board games then they don't seem to be that bothered by whatever deal they struck with Hasbro in making Imperial Assault and Rebellion.