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angelman2

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  1. Like
    angelman2 reacted to Cavkov in New App Campaign: Hoth now available   
    This really ups my interest for the game. Just love the app and how you can solo the campaign or with friends.
    Will surely buy this game soon!
  2. Like
    angelman2 reacted to XCcamel in New Character Ideas   
    On further reflection of the Solo movie, it could be turned into a big box expansion, one of the shorter, more diverse campaigns, as pioneered by HotE. 
    New units would include, for the Empire:  
    Range trooper-group size 3, health 4, cost 7 (for regular), speed 3, mobile, has magnaboots trait which prevents them from being pushed, innately gives up an evade, can surge for accuracy, or for plus 1 damage and pierce 1.
    Mudtroopers- group size 3, health 3, cost 5, speed 4, white defense, attack green yellow, innate +1 accuracy. They will be a cheaper and more disposable stormtrooper, showing the difference between the stormtrooper corp and the infantry.
    AT-DT- Massive, 12 health, speed 4, black defense, red/x2 blue attack, cost 9, special attack- Danger Close: place a rubble token within 2 spaces of a friendly unit, all units on or adjacent to that space take 2 damage. 
    Mercenary: 
    Mimbanese guerillas- group size 2, health 5, speed 4, attack blue/green, defense black, special action- become hidden and move 3 spaces, has efficient travel, can surge to weaken, and pierce 1 +1 accuracy.
    Crimson Dawn henchman- group size 2, health 3, speed 4, defense black, attack blue/red, innate +1 block.  Ability- while defending, may push an adjacent figure 1 space and apply up to 2 blocks. The pushed figure takes damage equal to the blocks applied. 
    The story could involve a heist to collect supplies for the alliance and offer several narrative paths on how to complete that goal.
  3. Like
    angelman2 reacted to buckero0 in Davith and 2.0 is coming   
    there has to be traffic to get clickbait working. I think you got all 7 of us to check it out though.
  4. Like
    angelman2 reacted to Rikalonius in Hypothetical IA 2nd edition   
    When you say "fixed" I think you mean resets.  IA 2 would just reset the meta with a quarter of the pieces and as more pieces are added, at the demand of skirmish players for a constantly changing meta, and need to for their "new plastic" fix, would quickly do to the game what you are lamenting, because that is ALWAYS the way it works.  Nothing about the campaign is broken.  The campaign doesn't require balance.  The app can make temporary changes to units on the fly.  X-wing was a pure skirmish game and the same thing happened that always happens, certain units are more useful than others, and since winning is more important than role playing, those units get over-utilized.  You can change the meta by adding more figures and/or command cards, or deployment cards, but it will just change the units that are most viable to a different set of units, and then those units will be over utilized.  
  5. Like
    angelman2 reacted to BlodVargarna in Hypothetical IA 2nd edition   
    Because it fixed HUGE issues with the game. 
    Move only recently  dipped into IA skirmish and already I see the same problem with the meta that plagued XW1.0. Meta driven by power creep is ultimately bad for the game. 
    60% of Regionals winners (not entirely sure this is true so don’t sue me if I’m wrong) played Specter Cell. That’s bad for the long term health of the game.
    Dynamic point pricing of units would go a long way to fix that. 
  6. Like
    angelman2 reacted to subtrendy2 in Hypothetical IA 2nd edition   
    I guess I'm not entirely sure what you mean by that.  Time Period rules are seemingly no longer being implemented in new releases, but I'm not sure how that would effect a different and optional ruleset in a future edition.
     
    Sure, a conversion kit could totally do that.
     
    I'm not sure updating the lore is necessary, though. A new edition probably wouldn't use 1st ed missions anyway, so the heroes are pretty much barebones at that point.  If they get new cards/sheets, literally only the sculpts would carry over, at which point the main problematic thing would be stuff like Rebel insignias (which again, could optionally restrict them to certain time periods).
  7. Like
    angelman2 reacted to subtrendy2 in Hypothetical IA 2nd edition   
    Here's a thought I've had- at this point, IA is one of the few FFG games that is stuck only to the OT timeline.  Obviously there's been discussion on the possibility of a new edition in a different era, but what if the idea of eras isn't that heavily utilized?
     
    For instance, maybe the next edition has a campaign set during the Clone Wars.  Cool, a lot of people actually want that.  Missions could use only starting and reserved groups from the Clone Wars era.  However, via a conversion kit, all other units from 1st ed. would be available as open groups.  In addition, skirmish waves wouldn't necessarily only be for the Clone Wars, but also could finish off some of the OT stuff (like Ewoks) and even add in sequel trilogy things (like Kylo Ren).
     
    Or, maybe each big box campaign could have its own associated era.  So maybe the first core box is a Clone Wars campaign called "The Factories of Geonosis", and the second is a ST campaign called "Secrets of Jakku". Then, again players would have the option of being able to choose whether or not they wanted to restrict open groups to era specific or not.  In addition, some units could get eratta to fit in to multiple timelines- Hired Guns could be Merc in any era, while Wookies could work for Clones/Rebels/Resistance.  Or, maybe Saboteurs could work just work for the Rebels or Resistance.  Whatever makes sense.
     
    Obviously that would end up inordinately benefiting the Merc faction pretty heavily if that rule was applied to skirmish, so I'd suggest the optional era rule not be used in that game mode, and instead just let players build lists around the three archetypical factions- "Heroes", "Villians", "Mercenaries".
     
    I mean, Battlefront II basically did the same thing, and there are parts of that game that are actually canon.  I could definitely see that working for us, too.
  8. Like
    angelman2 reacted to Daniel1172 in Hypothetical IA 2nd edition   
    I think that a second edition for IA is good for the game as a whole.
    starting with skirmish mode, I would agree that it need to be re balanced. maybe using a regular group of storm troopers as a baseline unit, and balance the other units around it. That my thoughts. It may help a lot of units from the first few waves.
    for campaign mode I think some heros can be fixed and that they could reverse the imperials and Rebels. By this I mean something like inferno squad. Let the imperials be the "heros". And let them spy or sabotage rebel operations or something else.
    well that's my thoughts for a hypothetical imperial assault second edition.
    Sry if others mentioned similar points.
     
     
     
     
     
  9. Like
    angelman2 reacted to FrogTrigger in New App Campaign: Hoth now available   
    Played the first few missions of the campaign this weekend, it was really fun. Challenging missions, but entertaining. Nice to see some figures on the board that I haven't used in a while as well.
    Good job FFG for getting me to re cycle my old components and get good use out of them once again
    Also, I forgot how hard Wampa's can hit.
     
  10. Like
    angelman2 reacted to subtrendy2 in Davith and 2.0 is coming   
    Just about gave me a heart attack with "2.0 is coming"...
  11. Like
    angelman2 reacted to Eddie in What should the next campaign use?   
    I but it's heart of the empire.
  12. Like
    angelman2 got a reaction from allenkwest in App Intergration   
    +1 what @a1bert said. Be conservative with what you add, starting with only the essentials, and then when you replay the app campaigns later you can add more to change the experience. Especially in the beginning of playing IA you don't really need all the extra stuff as you'll have loads of fun with only the basic stuff at first
  13. Like
    angelman2 reacted to Mandelore of the Rings in New App Campaign: Hoth now available   
    Ha!  Or you get to Regionals and everyone is running Yoda and Luke with 3x rEwoks and it's the first time you've seen or heard of any of it.
  14. Like
    angelman2 reacted to Mandelore of the Rings in IA production schedule   
    Absolutely.  If we got some Canto Bight tiles with her I could pretty much say my IA collection is complete. 
  15. Like
    angelman2 got a reaction from Funky_4LOM in App Intergration   
    +1 what @a1bert said. Be conservative with what you add, starting with only the essentials, and then when you replay the app campaigns later you can add more to change the experience. Especially in the beginning of playing IA you don't really need all the extra stuff as you'll have loads of fun with only the basic stuff at first
  16. Like
    angelman2 got a reaction from dwaynedauzat in App Intergration   
    +1 what @a1bert said. Be conservative with what you add, starting with only the essentials, and then when you replay the app campaigns later you can add more to change the experience. Especially in the beginning of playing IA you don't really need all the extra stuff as you'll have loads of fun with only the basic stuff at first
  17. Like
    angelman2 reacted to DoctorNny in App Intergration   
    Thank you Albert. Just what I needed to know and was hoping so.
    Yeah we're going to add in all the packs that replace tokens as we at the expansion to them. And mostly all of the ally packs, and any Villains who make sense. The big boxes, not adding hoth or jabba until those campaigns, probably doing so to the others. Was easily learned, not concerned with that. 
    Fun fact, just she'd this into be BG Stats app and it's my 99 the game lol (not counting any expansion for any.. so all of IA is 1 game in count)
  18. Like
    angelman2 got a reaction from DoctorNny in App Intergration   
    +1 what @a1bert said. Be conservative with what you add, starting with only the essentials, and then when you replay the app campaigns later you can add more to change the experience. Especially in the beginning of playing IA you don't really need all the extra stuff as you'll have loads of fun with only the basic stuff at first
  19. Like
    angelman2 reacted to Spidey NZ in Davith and 2.0 is coming   
    2.0 update to the Character App this year. moving to multiple platforms. here is a Image of Davith with his Reward at Tier 1. 

    You can download the App here with the latest Tyrants of Lothal content.  if you are keen to donate to help the shift to multiple platforms, and the final pieces of Art (only 4 characters left to illustrate), you can donate here also
  20. Like
    angelman2 got a reaction from a1bert in App Intergration   
    +1 what @a1bert said. Be conservative with what you add, starting with only the essentials, and then when you replay the app campaigns later you can add more to change the experience. Especially in the beginning of playing IA you don't really need all the extra stuff as you'll have loads of fun with only the basic stuff at first
  21. Like
    angelman2 reacted to a1bert in App Intergration   
    You can add packs during a campaign, but you can't remove packs during a campaign.
    If it's your first campaign with the app, I would consider not adding everything - it will take some time to learn how to handle the imperial activations, so having less variety is not a bad thing. You can add all rebel ally packs though. Adding more expansions later will make a replay of the same campaign a different experience.
     
  22. Like
    angelman2 reacted to sheriffharry in New App Campaign: Hoth now available   
    Disney has been in fact more jealous of the Star wars franchise recently... they actually famously shot down a Darth Vader "fan-movie" over music copyright issue, something that didn't happen during Lucas' tenure. They know the franchise is a pool of gold and are probably scared to death after the Han solo semi-success. 2019 is the "Episode IX" year, and some people in charge might consider it a "make or break" year. I guess nothing "bad/wrong" should be associate in anyway with "Star Wars", including game product issues.
    So it's possible that everything Star wars-related is now regarded by all parties as ultra-sensitive/Top Secret/Risky Business. But if this is the case with IA, it's obviously gone to ridiculous extreme!
    Might just be bad Public Relation from FFG though.
  23. Like
    angelman2 reacted to KalEl814 in IA production schedule   
    Rose being released would check a lot of boxes for me.
  24. Like
    angelman2 reacted to shmitty in Looks promising!   
    Given that they started with 2 large box expansions it would be a safe bet Heart of the Empire is next.
  25. Like
    angelman2 reacted to shmitty in New App Campaign: Hoth now available   
    One of the Legion devs implied that there was no release article on the new Officers pack due to approval issues from Disney.  Probably the same thing here.
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