Jump to content

angelman2

Members
  • Content Count

    354
  • Joined

  • Last visited


Reputation Activity

  1. Like
    angelman2 reacted to Vonn7777 in Who’s Left?   
    I haven't spent untold hours painting this stuff to leave it on the shelf.  If the game itself wears thin, I'll use Heroclix maps and add some RPG rules.
     
    Play hard or stay home!  
    ....oh.....wait......I AM home.....
  2. Like
    angelman2 reacted to Herr Style in Who’s Left?   
    I’ve just started collecting after playing X Wing then Armada. I’m not that interested anymore in X Wing, but my son enjoys it so will keep playing (but probably not buying). Armada I will still collect, and I can see tons of fun going forward with IA. I think I’ve got about two years of purchasing ahead of me until I have what I think would be enough/minimum to keep playing it if I go competitive. If any new packs are released in the far future then great, but otherwise I’m still going to keep buying.
  3. Like
    angelman2 reacted to Majushi in It's FRIDAY!!!!! Who will we see spoiled today??   
    Better than nothing no? In fact, it’s really quite significant now that they don’t have a blanket +1 damage and block across the board!
  4. Like
    angelman2 reacted to CaptainRex_of_teh_501st in Expansion from clone wars   
    Which is why so many people (including myself) are doing custom expansions to add stuff that WE want and gives us new stuff to play with.
  5. Like
    angelman2 reacted to subtrendy2 in Expansion from clone wars   
    I would love a Clone Wars style high-end wargame like this, but I also wouldn't mind a Galactic Civil War expansion compatible with the Rebellion we've already got.
  6. Like
    angelman2 reacted to berserk89 in Expansion from clone wars   
    Does anyone know if future expansions are planned? I do not understand because they do not let out new expansions even if the game has sold very well ... they have just scratched the universe of star wars with the first expansion....I need new expansions please
  7. Like
    angelman2 got a reaction from thestag in Under Construction Death Star pieces   
    Thank you, @thestag, and you're a genius! A two-shooter Death Star is brilliant! I'll contact Asmodee and get this sorted out then.

    Also, is this game awesome or what!
  8. Haha
    angelman2 reacted to thestag in Under Construction Death Star pieces   
    You don't remember the 2nd Death Star having 2 superlasers? That was the selling point that interested Palpy the most. "The ability to destroy 2 planets at the same time is rather significant next to the power of the force."
    But seriously, no. You are missing the bottom half, and that's the half where the peg goes. Just go here: https://parts.asmodeena.com/partsrequests/ and they're get you your part in the mail quickly.
    In the meantime, you should modify the bottom half to fit and have a dual superlaser Death Star to terrorize the galaxy with. 🎇
  9. Like
    angelman2 got a reaction from cnemmick in No plans for new physical product for Imperial Assault   
    I don't think gamers really understand what game design entails; it is frekkin' hard and a lot of work, which is way every game ever always ends up faulty in certain parts/ways/releases. Photoshopping images and text and numbers onto a card is NOT game design.
  10. Thanks
    angelman2 got a reaction from TylerTT in No plans for new physical product for Imperial Assault   
    I don't think gamers really understand what game design entails; it is frekkin' hard and a lot of work, which is way every game ever always ends up faulty in certain parts/ways/releases. Photoshopping images and text and numbers onto a card is NOT game design.
  11. Haha
    angelman2 got a reaction from King_Balrog in No plans for new physical product for Imperial Assault   
    I don't think gamers really understand what game design entails; it is frekkin' hard and a lot of work, which is way every game ever always ends up faulty in certain parts/ways/releases. Photoshopping images and text and numbers onto a card is NOT game design.
  12. Like
    angelman2 got a reaction from Uninvited Guest in No plans for new physical product for Imperial Assault   
    I don't think gamers really understand what game design entails; it is frekkin' hard and a lot of work, which is way every game ever always ends up faulty in certain parts/ways/releases. Photoshopping images and text and numbers onto a card is NOT game design.
  13. Like
    angelman2 reacted to a1bert in No plans for new physical product for Imperial Assault   
    The cost of designing and testing two games instead of one is not nothing.
  14. Like
    angelman2 reacted to Atraangelis in Who’s Left?   
    Im here not going any where, love this game. Still plays regularly in my group.
  15. Like
    angelman2 reacted to IndyPendant in About the crying....   
    Actually, I would like to sincerely thank the OP.  My surprise at seeing such gibberish in an IA post has only reminded me of the extremely high quality of the community here. ; )
  16. Haha
    angelman2 reacted to Spidey NZ in About the crying....   
    ''Hicccup.... Hicccupp... and why does the website say not available?" 
  17. Haha
    angelman2 reacted to Ajax Romano in About the crying....   
    Usually when I drink too much, I text my ex-girlfriend something regrettable. Didn't know that Fantasy Flight community forums were a good alternative outlet for that practice. 
  18. Like
    angelman2 reacted to King_Balrog in No plans for new physical product for Imperial Assault   
    they look comparable but legions bases are taller. Use new bases and all is well.
    Legion looks easier to paint and can hold more detail.
     
    Honestly I don't much like painting. If I could find each character for a decent price id probably purchase the old WotC pre painted minis.
  19. Like
    angelman2 reacted to Slipjoint in Who’s Left?   
    I've been down this road before. Games Workshop killed Mordheim but it's still playable with any miniatures that float your boat. And it's still one of the greatest skirmish games ever created. While it may not be *thriving* there are definitely people that still play.
    Compared to Mordheim, Imperial Assault is in FAR better health.
    The existing products will still probably be available for years to come.
    Likewise it's possible that FFG will decide to drop a new expansion at some point. Just because there are no CURRENT plans to do so, it doesn't mean that it won't happen.
    Especially if the existing stuff is still selling.
    Likewise there is always the possibility of a 2.0 release.
    And in between, the fans will keep playing and coming up with homebrewed stuff to keep playing the game they love.
    In fact, the game may enter an even better place if the community works on the more broken elements of the game and smooths out the rough spots.
    Likewise, fans can keep cranking out new scenarios, maps, characters, and equipment.
    Doom and gloom? Not my style.
  20. Like
    angelman2 reacted to coogee78 in No plans for new physical product for Imperial Assault   
    It might be the end of the line for IA. But looking a Descent, I'm not giving up all hope on the campaign side of things. for Descent, the last two expansions came out fairly quickly, two years after the previous one (though it has been three years now since they came out which is not so good). They have also had more App campaigns and paper campaigns (without new maps and minis). This year they got some new class decks (sort of like the imperial decks in IA, but for heroes), so they are still getting content. Hopefully the app will drive sales enough that FFG does the same sorts of things with IA.   
  21. Like
    angelman2 got a reaction from IanSolo_FFG in Who’s Left?   
    I'm still around. I play campaign only but have yet to finish all the official material, and when we've finally done that we're planing to re-play everything at least once. And then there are the handful of fan campaigns out there, which we'll definitely try out, and finally, @IanSolo_FFG & I are writing our own fan-made campaign (which is, admittedly, struggling with motivation at the moment), so there are hundreds of hours left in Imperial Assault for us
     
    PS: I might also add that I plan to use the minis in a future SW RPG campaign, so I'll get even more love out of this product, even if FFG never produce anything else for IA  
  22. Like
    angelman2 reacted to thinkbomb in realities of new factions ... (op ed)   
    So ... here's the lengthy discussion portion of adding new factions, and why that would ultimately require a 2.0 in order to work.
    tl;dr there's actually design philosophy challenges that necessitate a change.
     
    If you followed X-Wing, you'll know they went through their 2.0 renovation recently.  One of their biggest talking points in this was the issue of faction identity.  What that boils down to is having a distinct feel between playing as Rebels, Resistance, First Order, Empire, and Scum ... as well as having multiple archtypes within each faction.
    To illustrate that point: The Rebels and Resistance were initially bundled together in the same faction in 1.0  .  In 2.0 one of the core defining archtypes that the Rebels embraced was a 'group hug' mentality: flying in squadrons and assisting your teammates through special abilities.  The Resistance developed a sort of 'show off flyboy' archtype which rewarded skilled flying (high risk high reward Dependant on lining up your shots).
    They also had signature abilites and upgrades for each faction that kinda helped defined them.  For scum it was a card "dead man's switch" where your ship would explode damaging all nearby enemies upon defeat (which personified dirty tricks / recklessness).
    So heading back into IA (and this is strictly skirmish speaking) ... it's going to get a lot harder to better differentiate the separate factions with the existing rules.  A big part of this is that the different groups as is don't have as solid of archtypes within their abilities.  And then you'd have to push it out to the other factions.  Defining what it is that makes a massive group of various clankers different than various imperial troopers, for example.
    It also gets muddied quite a bit for the Rebels and Republic.  Rebels have star players and some support troops ... but republic is going to be kinda the same thing, but with key jedi support and loads of clone troopers (Which is oddly going to make them bleed into the empire).
     
    So yeah ... with a 2.0 they could introduce a few more tools to work with.  While there's a couple natural ones they could borrow from X-Wing 2.0 (calculate, force tokens), they could also add a couple new ones (off hand: targeted, which would be a debuff-inverse of hidden).
    Additionally something I've kinda noticed that has a lot of room for play would be upgrade slots (basically just a cleaner iteration on upgrade cards).  For example, paying an extra point to have your jet troopers ignore figures during line of sight checks, similar to the app.  This would also allow for re-usuable force powers and whatnot.  These upgrades could significantly improve diversification in that regard.
    - fringe benefit is that upgrade cards could easily carry over into campaign
    There's also the benefit of adding more codified tools to remove word-salad cards.
    (personally, dreamland wishing, I'd prefer a rework of strain with deployments so that most common units could have 1 endurance.  Being able to strain-forward 1 space, or have a buffer against bleeding, or have that strain be consumable with abilities = loads of room to play with)
    Any rate, those tools would allow for an easier time differentiating between factions and making each more satisfying to play separately as.
     
    There's also the campaign play issues (which, admittedly, that's what our group is 100% about).
    Time line restrictions would make significant portions of your plastic figures unplayable from one campaign to the next.  I mean ... it'd be pretty jarring to be playing a battle for Geonosys republic campaign, when suddenly Kylo and FO troopers storm in.  (granted, our group would probably pull that crap anyway for kicks and giggles, but still).  Honestly you're kinda looking at a starter-sized big-box for each era (just to provide enough figs for the repub/cis and FO/resisty).  While some campaigns could benefit from being in fringe eras (rise of resistance, fall of republic), most players would demand more era-only campaigns than most.  Which, really would require a lot of R&D and plastics.
     
    So, yeah ...
    I'd love to see a 2.0 ... the rework on all this stuff could benefit and clean it up significantly.  But it does come with a lot of issues.
    IA just hasn't caught on pure fire enough to merit a rework like this (blister packs aren't hotcakes sellers, for example).
  23. Like
    angelman2 got a reaction from cnemmick in Who’s Left?   
    I'm still around. I play campaign only but have yet to finish all the official material, and when we've finally done that we're planing to re-play everything at least once. And then there are the handful of fan campaigns out there, which we'll definitely try out, and finally, @IanSolo_FFG & I are writing our own fan-made campaign (which is, admittedly, struggling with motivation at the moment), so there are hundreds of hours left in Imperial Assault for us
     
    PS: I might also add that I plan to use the minis in a future SW RPG campaign, so I'll get even more love out of this product, even if FFG never produce anything else for IA  
  24. Haha
    angelman2 got a reaction from King_Balrog in Who’s Left?   
    I'm still around. I play campaign only but have yet to finish all the official material, and when we've finally done that we're planing to re-play everything at least once. And then there are the handful of fan campaigns out there, which we'll definitely try out, and finally, @IanSolo_FFG & I are writing our own fan-made campaign (which is, admittedly, struggling with motivation at the moment), so there are hundreds of hours left in Imperial Assault for us
     
    PS: I might also add that I plan to use the minis in a future SW RPG campaign, so I'll get even more love out of this product, even if FFG never produce anything else for IA  
  25. Like
    angelman2 reacted to IanSolo_FFG in Possible future changes to the game?   
    Return to Hoth campaign starts right during the first part of the Empire Strikes Back movie and to me I thought it was very well thought!  As we played the mission we could imagine that Luke was flying his snowspeeder at the same time to bring down the AT-ATs while Han and Leia were trying to escape Echo base!  That was incredible immersion for us!  And now each time I watch the Battle of Hoth, I think of the hero crews that are fighting somewhere off screen!!  
    Personaly I would have loved to have more of these missions that ties in with the movies .. anotehr example is the Threat mission about the heroes assisting Chewie in tracking smoe bounty hunters that might have information about frozen Han.  This is great as when you watch Return of the Jedi, if you ever played that mission, you can imagine that the heroes contributed somehow to "help free" Solo!
     
×
×
  • Create New...