moose biter
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Posts posted by moose biter
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That would be nice, but I would be happy simply having pdf's of the maps in the back of the PHB.
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NezziR said:
I wonder if this is why there are no mount rules in the core rules...
Could be that they are planning to handle mounts in this fashion. I would support this. I would like to see other pets as well. Guard dogs, birds, ferrets or rats, and other pets that could be purchased or trained. A pet pack would be most welcome at my table. PETS ASSEMBLE... ATTACK!
My dwarven soldier wants a pet rock

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A very nice resource, thank you for the link!
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I support this as well, good idea!
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Thanks for doing this, I have used the Dark Reign site a fair amount for 40k and look forward to utilizing this one. Hilarious name, I like it.
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Excellent, I am looking forward to receiving my copy, adding the cards into my decks, and exploring the new options!
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That sounds fair to me. This gives starting out dirt poor an even more interesting dynamic, you have to find a stick to fight with if you forgo wealth for stats and abilities.
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They are for fortune die advancements.
Basically, you get to roll a fortune die for skills and such that use the ability when you have taken a fortune advancement in it.
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This is a really cool idea. I like it

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It did not take long at all, aside from the short delay of conversation about starting with your trappings vs. buying your trappings through wealth. We decided you had to buy your trappings through your character's wealth. I took the longest because I had to buy a little more equipment than the rest of the party. Still, it did not take but a few minutes after we figured out how we were going to handle it.
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phobiandarkmoon said:
yeah, you have to admit - all the dice being different colours is very useful for differentiation between dice types. Cooler versions in the various colours would be awesome, but I'd rather see more content first
I'll second that. I would like to have some cool variations if the dice eventually, but what I really want are more carefully crafted supplements, adventures, campaigns, careers, etc. I also agree that if fancy dice are added they need to keep the same color scheme as the core set.
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Just thought I would offer my favorite method of giving rewards in WFRP 3E. Instead of experience, the GM rewards players with a fortune die for good role play, being creative, etc. While this may not sound as exciting as getting experience rewards at first, I personally find it more rewarding. Not only does this keep the party on an even keel as far as experience and advancements, but it gives immediate and very useful resource for the character's next dice roll giving them a greater chance of success or even a greater success. (This may be in the books, which I don't have yet, so forgive me if I am repeating something that has already been stated).
Nezzir did this for us in the preview and I loved the idea of it.
Personally, I feel that the experience system should remain in tact and that the GM should reward players through alternate methods.
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NezziR said:
One of my players was dumb-struck at how much he enjoyed it, he couldn't stop gaping at it.
I would be the "dumb-struck" player mentioned above.

I just wanted report that I have never seen a system that runs this smoothly and is so easy to learn right out of the box. I even had fun when being briefed before the game on the rules due to their innovative nature and their open attitude towards role playing. This is unlike any system I have ever played, and in a very good way.
A few thoughts, though you probably have read similar thoughts before on the forums:
- Though people seem to fear that all the "bits and pieces" are overwhelming, I did not feel that any of the game pieces were intrusive into the game play and they were all very helpful to streamline the flow of the game and encourage role play. And I can assure you, this game is nothing like a board game, if you feel that it is after playing it, you are doing something wrong in my opinion.
- I really enjoyed seeing the combat and initiative mechanics at work as we played. Every player and monster's turn was peppered nicely with narrative and role play, which I can only see improving as we play more.The system encourages you to be creative, get into your character, and role play even in combat. Whereas most RPG combat systems just become a bout of mechanics, tactics and rules, which are fun in their own right (I run a weekly D&D 4E game and love it), but games like that have nothing like this narrative style of play. The rules, tactics and mechanics are all still there, and wonderful, but role play is enabled to step forward like I have never seen.
- The character sheets are streamlined and simple, yet they still hold all the features that the old system had that I loved so much.
- The dice system is easy to use and the dice do a wonderful job of telling a story about events in the game. When I had previously read about this mechanic and the claim that the dice told a story I was very unsure about how well that would actually work when implemented. I was stunned at how well the dice handled not only telling you if you succeed or fail but telling you how and why you succeeded or failed, as well as adding in a large dosage of fate and divine influence into the actions of the characters and their adventures.
- The party tension mechanic is a wonderful device to keep the game on track and gauge the way that events are going. I can see this leading to a lot of very interesting role play.
- The DM never seemed under or overpowered yet the game system is very very deadly and worthy of the Warhammer name.
All in all, I had a far more fun than I expected and can't wait to see more of the system!
A huge thank you to Fantasy Flight for putting out such a wonderfully thought out and innovative game for fans of Warhammer Fantasy Role Play.
And of course, a huge thank you to Nezzir for running this for us so wonderfully. I look forward to playing this system more and as always, it is an honor and a privilege to sit at your game table!

When's FFG going to put out a Warhammer poster map?
in Warhammer Fantasy Roleplay
Posted
boggle said:
How about a puzzle map....
Which contains details for about a days travel something that builds with the players knowledge...
I know it sounds crazy but its in keeping with current ideas ...
What do you think....
That is a very cool idea, I had a similar reaction to Nezzir.