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Everything posted by Shieldwolf

  1. I own 1st edition x3 core set , 1st 2 cycles data packs and all the deluxe sets except Order and Chaos which I am hunting for. I'm not planning on buying a 2nd edition core set unless there is a real reason too, but if I remember correctly it is just revised core with the 1st 2 cycles. With that in mind, I'm looking to get a few more packs to round out before the game is unavailable. I was looking at getting R&R but wasn't sure if that would really only be good with Kintara cycle and if cycle was really only worth it if you have the 2nd edition. I was passed on lunar and sansan cycle as they seemed more themed, but any suggestions you guys have would be great. I'm not looking to buy for a particular faction.
  2. I don't want to paint anymore, but I want this game. Now I just have to wait 5 years for someone to ebay off their copy.
  3. My story is the same and yeah I was bidding on that as well. When it jumped to 150 I bailed. Although I'm not sure why/how they sued. One is a 2d image one is 3d. The thing is Disney is so big it doesn't have to be right to win. It just has to threaten the little guy and that's that.
  4. As much as I hate this idea, I expect them to go with a Scum faction this wave or next (like x-wing)
  5. If Akbar crashes into my ship and dies. Does the ship he hit get veteran status ?
  6. I'm working on a list similar to Ginkapo's initial but thinking of losing 1 tractor beam initially for a weapon upgrade and maybe adding more fighters somehow, but not sure it is necessary. definitely open to suggestions. Commander: Admiral Konstantine Assault Objective: Station Assault Defense Objective: Contested Outpost Navigation Objective: Solar Corona [ flagship ] Interdictor-class Suppression Refit (90 points) - Admiral Konstantine ( 23 points) - Targeting Scrambler ( 5 points) Victory I-Class Star Destroyer (73 points) ?? Victory I-Class Star Destroyer (73 points) - Phylon Q7 Tractor Beams ( 6 points) = 84 total ship cost Gozanti-class Cruisers (23 points) - Slicer Tools ( 7 points) = 30 total ship cost 2 TIE Advanced Squadrons ( 24 points) 2 TIE Fighter Squadrons ( 16 points) 2 YV-666s ( 30 points)
  7. This is similar to my list. I too and starting cc tomorrow. [ flagship ] Interdictor-class Suppression Refit (90 points) - Admiral Konstantine Targeting Scrambler ( 5 points) Victory I-Class Star Destroyer (73 points) - Phylon Q7 Tractor Beams ( 6 points) Victory I-Class Star Destroyer (73 points) I'm debating whether to give this one the Tractor beam too or go with some weapon upgrade Gozanti-class Cruisers (23 points) - Slicer Tools ( 7 points) Stop pesky engineering or squadron commands. = 30 total ship cost 2 TIE Advanced Squadrons ( 24 points) 2 TIE Fighter Squadrons ( 16 points) 2 YV-666s ( 30 points)
  8. Where did you get your cool imperial symbols on your bases?
  9. I was asking someone about leds for armada and I mentioned what I had seen on here. Here was his repsonse Those blue and White leds run at about 15-20 milliamps each. This is a current rating, and states that if you test the circuit, your meter will read 20/1000’s of an amp. Pretty small. The CR2032 watch battery was designed for 0.5 milliamp discharge rate. The ships those guys were lighting were using 8-10 LED’s. It doesn’t take long to add up the current requirement for those circuits and you are near a 100 milliamp discharge rate. The total battery capacity of those CR2032’s is only about 250 mah. MAH means milliamp-hours, or if it was rated at 250 mah, it could supply 250 milliamps for one hour, or 1 milliamp for 250 hours. If you can imagine a graph, with those two points and a line between them representing current and time. Anyways, that rating is not technically accurate because of the 0.5 milliamp/hour max discharge rate limit. If you tried to run 250 milliamps for 1 hour, you would overheat the battery and possibly explode it. That is the danger here. ANY circuit using those batteries could overheat and damage the ship or leak acid. Both are bad scenarios. AAA and AA batteries are much more safe with much higher discharge rates and much larger capacities. But they are only 1.5 volts, so you need more of them to run LED’s. And they are bigger, so you can’t squeeze them into the same small places. So, while these watch batteries probably won’t explode, they very well will overheat if you use them like those guys did. Plus, with 9 or so LED’s , you would literally only get about 1.5 hours out of each battery. And it would be different each time based on the quality of the battery and how long it has been on the shelf. If you went with the AA or AAA batteries, you would get many hours out of each set of batteries depending on how the circuit was designed. Can anyone speak to this that has made an LED mod to their ship.
  10. Can someone explain, "I'm likewise incline to agree with Cally's notion that Gunnery Teams are often used to sweep off enemy fighters that would otherwise try to 'arc dodge' so they won't seem like a wasted shot compared to a more tempting ship. That tends to be the situation that the 3-4 uses comes into effect during the mid and late game when squadrons are playing the scavenger role." Gunnery teams states you can't attack the same ship or squadron. If that's the case gunnery teams kind of weak against fighters. Unless you're saying that you use one roll to attack fighters and the other to attack ships.
  11. I've seen people use plastic clear rings to mark where squadrons will go. Where do you buy those?
  12. Right. I really want to do this, but am, A. Terrified of opening up my ships and B. Not sure how to do this nice and neatly.
  13. Know these are rough. Any suggestions would be helpful. Two 400point Fleets for CC campaign. VSD 1 (85) Vader (36) xx-9 (5) Interdictor Combat Refit (93) Targeting Scrambler (5) Gladiator 1 Black Squad Tie (9) Rhymer (16) Tie Bomber (9) Tie defender (16) Tie defender (16) IG-88 (21) Dengar (20) Tie Interceptor (11) 2 ISD 1 (120) Motti (24) Avenger (5) VSD 2 (85) Gladiator 1 (56) Demolisher (5) Raider 1 (44) Flechette Torpedo (3) Howl Runner (16) Saber Squadron (12) Tie (8) Tie (8) Tie (8)
  14. Sorry wants Risk Legacy and Doom as you can tell I am troll who just sucks at this and it has nothing to do with the lack of a community in my area, my opinion on the way the game is going, and my opinion the little community is there is at moment is not the greatest to deal with. I just hate this game I spent a year and my money trying to promote in Austin. No it's just me no one else in the world has any of these issues. Other than maybe the guys traded me their stuff for my other games I was playing when they got out of Armada. I see why I got such a trade deal now. And why the LGS that is closest to stop carrying Armada stuff forcing me to drive thirt mile to find a chance at a game. Any ways Risk Legacy and a copy of DOOM the board game. I have risk legacy sealed and (not sure if you're looking for 1st or 2nd edition) Doom with expansion and painted figures.
  15. Have: 2 sets of extra dice 2 movement click sticks MC-30 Ship Sealed. Various extra cards and upgrades Want: Motti Card Liberty ship with cards Phoenix ship with cards 2 rebel transports ship with cards 1 rebel squadron #2
  16. Does anyone know the dimensions on this or is there a "How To" online? I actually have the images already.
  17. I'm using the FFG red and blue back card sleeves for Netrunner. To store the game I want to keep the cards sleeved and then put them in 3x9 card sleeves. Is anyone else doing this and can recommend notebook sleeves. I bought a box of the ultra pro premium notebook sleeves after it was recommended on the BGG, but the cards don't fit.
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