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Morangias

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  1. Like
    Morangias got a reaction from GnosisNoise in World of darkness mage conversion help   
    I really don't like tying magic to Attributes, I feel it's against the spirit of either Mage game to have your magic be the outgrowth of any of your mundane traits.
    Again, I'd mirror the nWoD way and build magic dice pools using Arete/Gnosis as Attribute and Spheres/Arcana as Skills. Since Genesys is too stringent about raising Attributes to let Arete/Gnosis raise using those rules (and since you don't want people raising it through the roof on chargen), I'd set it to one for starters and only let it advance through either a Ranked Talent, or even a special system like how Terrinoth characters get to upgrade their special abilities every X experience points.
    Of course, that's just me. Whatever works best for your table is best.
     
  2. Haha
    Morangias got a reaction from GnosisNoise in The Community at Large   
    There you go!
  3. Like
    Morangias reacted to c__beck in The Community at Large   
    The costs aren't negligible, the costs are zero. DTRPG does 100% of the admin work on the Foundry. The overhead for anything on the Foundry for FFG is when they actively decide to change things. If they were to, say, allow Keyforge stuff from the new book then that would require FFG to do something. If they wanted to shut it down (which might not be possible right now, depending on the license agreement they have with OBS/DTRPG) it would require FFG to do something.
    At this point FFG is doing literally nothing for the Foundry. That's how it works. OBS/DTRPG takes care of the overhead and the admin of it and FFG/Asmosdee gets 20% of all sales.
    Yes, emsquared is correct that FFG has to account for the money, but it's a line item like anything else and the amount of time their accounting department spends on it is so small that it's a rounding error. The accounting software is already putting it in the right place. As an accountant I feel like I have a bit of experience with this part ūüėõ
  4. Haha
    Morangias got a reaction from kaosoe in The Community at Large   
    There you go!
  5. Haha
    Morangias got a reaction from Sturn in The Community at Large   
    There you go!
  6. Like
    Morangias got a reaction from Sturn in Well Sh√ģt   
    I'm still counting on them maintaining the Foundry, as it's a relatively hassle-free revenue stream for the company, and they can keep producing the dice (which remain within the scope of their core business).
  7. Like
    Morangias got a reaction from c__beck in Well Sh√ģt   
    I'm still counting on them maintaining the Foundry, as it's a relatively hassle-free revenue stream for the company, and they can keep producing the dice (which remain within the scope of their core business).
  8. Like
    Morangias reacted to c__beck in Well Sh√ģt   
    First off, the OGL is horribly outdated technology and should die in a fire: Creative Commons is a much better license.
    Second…why in the **** would FFG/Asmodee do that? It’s not a smart business move in the slightest. The second they release Genesys under any open license the profit potential of it becomes zero. Any potential benefit the game might have had in a sale of FFG goes out the window.
    I get it, the community wants it to be given to us, but it’s not gonna happen. It’s a poor business move, especially if the rumours of Asmodee trying to sell off FFG are true.
    Nah, "close enough" is also "different enough" in the art world. The inspiration is obviously there but it's a different symbol. You can copyright specific symbols, but you can't copyright all symbols that look close. Hecks, that was one of my secondary reasons for having the success symbol be fully-filled in. No inner circle makes it even less "alike" to the FFG success.
    Also, with everything else the community has put out‚ÄĒnot the least of which are dice bots and online dice rollers that use their copyright symbols exactly‚ÄĒ
  9. Like
    Morangias reacted to grisumbras in PCs verses any army   
    I was also interested in the topic of representing PCs fighting huge amounts of enemies.  There was a Warhammer 40K RPG game published by FFG called Deathwatch and it had a special mechanic for that. In Deathwatch you play as a Space Marine (a genetically modified supersoldier). One of the things the  designers of the game wanted to represent is overcoming giant hordes of relatively weak enemies (imagine 5 guys surrounded by a sea of orks). So, they created a concept of a Horde. Hordes don't include a specific amount of enemies, instead they have magnitude, an abstract value that represents their size. I tried to adapt that mechanic to Genesys and come up with the following.
    Minion horde is a special type of minion group. A minion horde (or simply horde) represents a group of so many minions, that counting individual enemies is no longer practical. Instead, a horde's size is represented by its magnitude. A horde increases its silhouette by 1. For every 30 units of magnitude the silhouette is further increased by 1 (e.g. magnitude 60 horde of horses is 2 + 1 + 2 = 5). For the purposes of skill checks a horde counts as a minion group of size 6 (i.e. having rank 5 in skills).
    When attacking a horde, these rules apply:
    A horde doesn't suffer wounds as a regular minion group, instead each hit that inflicts wounds reduces the horde's magnitude by 1. Any critical injury additionally reduces the magnitude by 1. Planetary scale weapons reduce the magnitude by 1 for each point of damage inflicted. Activating Auto-fire quality does not increase the difficulty of the check (there are so many enemies that it's hard to miss). Note that this makes automatic weapons much more preferrable when fighting hordes than single shot weapons with high damage value, as a single attack may result in multiple hits. Activating Blast quality results in a number of additional hits equal to the quality's raiting. Successfull attacks with Breach quality generate a number of additional hits equal to the quality's rating (this represents the weapon shooting through  several enemies in a line). Additional hits from Auto-fire, Blast and Breach should all be allocated on the same horde. Melee weapons count as having Auto-fire quality. Any action or effect that grapples, disorients, staggers etc. instead reduces the horde's magnitude by 1. As a minion group, a horde can't voluntarily suffer strain. If some other effects inflict strain on a horde it reduces its magnitude once per turn. When a horde attacks these rules apply:
    Depending on its silhouette a horde can span several range bands and engage multiple characters that aren't engaged with each other.  A horde can act as a minion group. However, instead of the standard Perform a Combat Check action a horde can use the special Perform Horde  Combat Checks action. As per that action, the horde can perform a melee attack for every engaged enemy character and a number of range attacks equal to its magnitude divided by 10 rounded down.  When making ranged combat checks a horde counts characters it is engaged with as being at short range (we assume, that those members of the horde that are further away are shooting). However, it counts those characters as engaged with an ally (the horde itself), and thus upgrades the difficulty of the check and hits itself if a Despair is rolled. As mentioned above, these rules keep a necessary damage threshold, so you can't use a BB gun to fight an army, but very clearly favour automatic fire, 
    explosives and artillery. On the other hand they still allow for epic melee slaughters.
    By the way, note how a horde of magnitude 30+ that consists of humanoids has silhouette 3+, which means that shooting at it at short or engaged range has Simple difficulty.
    What's missing is the topic of wiping out a horde. If the PCs are successfull at slaying their enemies, the horde might break (there is an encoded rule for this in Deathwatch, but I thought that this should be dealt with more narratively in Genesys). If the horde keeps its ranks and its magnitude is reduced below a certain value, you might want to replace it with several minion groups (e.g. at magnitude 10 replace the horde with several minion groups each 
    engaged with a PC).
  10. Like
    Morangias reacted to c__beck in Question: Obligation type mechanics   
    Having played with Obligation, Duty and Favours I prefer Favours by a huge margin. Like, to the point of saying, "why bother with Obligation/Duty when we can use Favours instead?"
    It might be that Favours are more actionable and concrete. Everyone knows what a regular favour is and what it does. But can you tell me what Obligation (Hutt Cartel) 22 means? Anyone? Bueller? Bueller? lol
    Favours are not opinionated, which is something my analytical mind likes much better ūüėĀ
  11. Like
    Morangias reacted to c__beck in Vehicle Price Calculator   
    Anyone out there just staring at the tables in the EPG and wish it were easier to price out your vehicle?
    Look no further than my vehicle price calculator! While it's still in early stages, it is usable as-is.
  12. Like
    Morangias reacted to c__beck in Does Parkour! let you disengage as part of its movement?   
    I would say that you can't Parkour! while engaged with an enemy.
    CRB100, "If the character is engaged with an opponent or adversary, they must perform a maneuver to disengage from that opponent before moving to any other location."
    Parkour! is moving to another location, so you have to disengage first.
  13. Like
    Morangias got a reaction from Rationalinsanity in Innate Focus and Signature Spell   
    I see no conflict between the text of the two Talents and I don't recall any general rule that'd prevent them from stacking, so I'd say they do stack.
  14. Like
    Morangias got a reaction from twincast in What will be the future of Genesys?   
    From FFG perspective, going OGL is just like Foundry, but they don't get their cut.
    From our perspective, Foundry is almost like OGL*, but FFG gets their cut.
    It stands to reason that maintaining the Foundry is the optimal choice for all parties.
    *A true open license would give us more freedom than Foundry does, but we can still make virtually unlimited products within the confines of the Foundry, so it's arguably close enough for practical purposes.
  15. Like
    Morangias got a reaction from twincast in What will be the future of Genesys?   
    If FFG decides to kill Foundry, anyone wishing to produce Genesys material this way is SOL. Freely shared fan content will always be legal, barring drastic changes to copyright and IP laws in the Western world.
    Fortunately, Foundry is an extra revenue stream that requires little to no work on behalf of FFG, so they're unlikely to ever close it.
  16. Like
    Morangias reacted to Nytwyng in What will be the future of Genesys?   
    Hopefully this is the good news that it looks like:
    https://icv2.com/articles/news/view/44911/fantasy-flight-games-layoffs-rpg-lines-continue
  17. Like
    Morangias got a reaction from Andreievitch in Innate Focus and Signature Spell   
    I see no conflict between the text of the two Talents and I don't recall any general rule that'd prevent them from stacking, so I'd say they do stack.
  18. Like
    Morangias got a reaction from DarthDude in Innate Focus and Signature Spell   
    I see no conflict between the text of the two Talents and I don't recall any general rule that'd prevent them from stacking, so I'd say they do stack.
  19. Like
    Morangias reacted to c__beck in What will be the future of Genesys?   
    FFG wouldn't do that. OGL (or, better, Creative Commons) means they would have no control over it anymore. It'd be open and usable by all. They lose the Foundry and the only place to sell Genesys materials, which means they lose that revenue stream.
    Unless someone came along and bought Genesys from FFG, it's never going to be released under a free license. It's a bad business move for them.
  20. Like
    Morangias got a reaction from DarthDude in Official Keyforge setting book announcement   
    Somewhat less of a worry with Genesys, as it's a universal system whose line of sourcebooks was never going to be particularly robust. Plus, you get the fan content and the Forge, which they're unlikely to discontinue even if they're otherwise pulling away from RPGs.
  21. Like
    Morangias got a reaction from CaptainJaguarShark in What will be the future of Genesys?   
    If FFG decides to kill Foundry, anyone wishing to produce Genesys material this way is SOL. Freely shared fan content will always be legal, barring drastic changes to copyright and IP laws in the Western world.
    Fortunately, Foundry is an extra revenue stream that requires little to no work on behalf of FFG, so they're unlikely to ever close it.
  22. Like
    Morangias reacted to c__beck in What will be the future of Genesys?   
    Yes, it has been confirmed by plenty of people (no I won't name names, but if you look in the usual spaces you'll see it all) that the entire FFG RPG department has been let go.
    What does that mean for the future of FFG RPGs?
    No one who can say has said, so we don't know.
    Ok, now that that is done. What can we expect? We can expect Keyforge, at this late in the game it'd cost more money to not publish it.
    What else can we expect? We can expect the Foundry to keep going strong. There is literally 0 reason for FFG to shut it down: it's 100% profits for them for no work at all. It's a sound business move to leave it alone.
    Will there be more Genesys books published? No way to know. They might just want to rely 100% on freelancers, so they only pay when work is getting done (and they don't have to worry about silly things like benefits, paid time off, etc). They might not. Again, WE DON'T KNOW.
    Let's keep speculation to a minimum. You can be sure that as we get confirmation of things we will let the community know. In the mean!
  23. Like
    Morangias got a reaction from SavageBob in GeneSys Demigods: How are they?   
    Hubris and human failings are already handled by the personality rules. Destiny and the futility of defying it are best explored narratively, and the demigods have the "tragic fate" trait that gives the GM more Story Points at their expense. What more do you need? 
  24. Like
    Morangias reacted to c__beck in GeneSys Demigods: How are they?   
    Age of Myth heroes are more Captain America, Xena or Hercules and less Iron Man, Thor or Superman.
    In the age of myth, as @Morangias said, you're more likely to find stories of hubris and humanities failings. And the demigods are more along the lines of peak of human ability: the strongest of humans, the smartest, the most clever, etc. You're not going to get a hero who can shoot lasers from their body.
  25. Like
    Morangias got a reaction from GnosisNoise in GeneSys Demigods: How are they?   
    That's not particularly accurate. Superhero stories certainly draw some inspiration from myth, but very few demigods have had any real superpowers, and their stories are more often about hubris and the futility of fighting one's destiny whereas superhero stories are about duty and the burden of power.
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