Jump to content

Duran Elderbar

Members
  • Content Count

    15
  • Joined

  • Last visited

    Never

Posts posted by Duran Elderbar


  1. Is there really an issue with the high success rate of hitting?
    Just to look at this from a different perspective. I’m not saying that this is better, I just think it is prudent to ensure that it’s in peoples minds when discussing the high success rates.

     

    For me the action card represents what you are doing as an ‘extended’ attack action (over a period of time definable only by the GM in your particular game) and not ‘one attack/swipe’ with a weapon.
    The hitting of an opponent is obviously crucial to the combat system, but then so is the damage attack potential and damage soak potential of the combatants.

    Let me use an example to help with my point:

    There are two PC’s attacking an Evil Gribblie. One PC is melee based - the other is not. The melee character is a Dwarf with a starting strength of 5 and the scribe has a strength of 3. Dwarf can have a great weapon (7/2) and the Scribe can have a hand weapon (5/3).
    As people have noted, a starting scribe is more likely to hit than not, so using RAW we can accept both characters will hit quite frequently. Possibly every turn.
    The Dwarfs damage potential is 12 for 1 success and 14 for 3 successes (conservative stance).
    The Scribes damage potential is 8 for 1 success and 10 for 3 successes (conservative stance).

    The Evil Gribblie has defensive stats for toughness of 4(2) – with 12 wounds. His damage soak potential is 6.

    The Dwarf will take 2 turns of a basic melee action card to kill the Evil Gribblie based on only one success per turn. He has a damage attack potential of 12 (7+5 = 12) – less the soak is 6 wounds per turn. (He can kill the Evil Gribblie in ONE turn with the Thundering Blow action card and rolling a comet: 7 + 7 + 5 – 6 = 13 wounds in one turn for just one success and one comet).

    The Scribe will take 6 turns using basic melee action card to kill the Evil Gribblie, (5 + 3 – 6 = 2 wounds per turn) again based on only one success per turn. If the Evil Gribblie was a Mighty Evil Gribblie with toughness stat of 4(3), the scribe would be there for 12 rounds (assuming one success per turn) slowly hacking bits of the Mighty Evil Gribbly, who quite possibly could have eaten his own body weight of small local fauna AND dish out a few crits on the scribe by then.

    When the Evil Gribblie attacks it will hit and cause at least 1 wound per turn (assuming it has the same likelihood of hitting as the characters do). So that’s a minimum of 1 wound on the dwarf and 5 wounds on the scribe over the course of the combat, with the characters hitting for one success each turn. Obviously, if the damage attack potential is greater than the damage soak potential of the characters then their wounds will accumulate quicker.

    So – conceding that there is a high likelihood of both sides hitting – the melee character will kill the Evil Gribblie without breaking a sweat, but the scribe (who has been documenting the behaviour of Gribblies of varying sizes that show evil tendencies) will be much the worse for wear. The Gribblie even stands a chance of killing the scribe depending on the damage potentials.

    Although I’ve made the stats for the Evil Griblie up – you can your own creature and work out the damage potentials to see how long it takes to kill the creature.

    Anyway – point is – even if the scribe hits each turn – it is still going to take him longer to kill the opponent when armed with basic weaponry and basic attack cards (and therefore more opportunity to be hit by the opponent and suffer more wounds themselves) then a character designed to fight in melee. If your players have scribes with great weapons and strength of 10 with several attack cards, are they really portraying a scribe and roleplaying their character well?
     


  2. Rat Catcher said:

     

    A 12 mile trip to a town for example is usually shrugged off in a sentence or three. The fatigue/stress counters offer an easy way of making sure pcs now take the time to plan their journeys in advance.

     

     

    Ohhh... Great idea.  The characters have to get to The Fat Halfling Fortified Inn on the Old Dwarf road within a certain number of hours to warn the locals that beastmen are active in the area.  Do they rush to the Inn and suffer 3 fatigue by the time they get there (with no chance of respite before the beatmen arrive) - do they get there quickly and suffer 2 fatigue and arrive at the inn and see the beastmen scouts lurking in the woods and have to fight their way through.  Or do thay just wander there... and reach the inn as the second wave of beastmen reinforcements are beasy eating the flesh of the inns previous owners....


  3. In the example in the errata the card Great Fires of U'Zhul - The GM is adding <PP> to the pool.

    They are derived from:

    <P> Base Difficulty of the card. The <P> symbol just to the left of the traits 'Rank 2, Bright Order'.

    <P> Easy difficulty.  Based on the default challengel level from the part of the card showing Spellcraft (Int) V Target Defence.  All cards that have a 'V Target defence' are by default easy challenges (unless GM decides otherwise).

    Coming from the targets defence rating of 1 (as noted in the italics above the card in the errata).

     

    Does that make it any clearer?  I'm hoping for a Eureka!! gran_risa.gif

    Possible confusion coming from the eratta stating that the <PP>  pool is being made up from the THREE sections of the card, but on the card is added for each eneny engagued with the target beyone the first - In the example it is not noted that the target is engaged with anyone (friend or foe) but notes that the target has a defence of 1.  So the 'outnumbering' issue you have may be a red herring. 


  4. Chipacabra said:

    Monsters and NPCs can use their a/c/e dice on the player's opposed checks, but attacks aren't opposed checks. Monsters/NPCs do have access to parry/dodge/block, though.

    I thought that attack action cards like 'Accurate Shot' (using this as it appears on the FFG website in the WFRP news) are opposed checks.  In this instance the check being Balistic Skill (Ag)  Vs Target Defense.

    So you'd have to check the difficulty based PC's BS and the NPC's defense.  Usually easy <P>.  And that agression from the a/c/e pool of the NPC add [M] if GM chooses to.  And that is added to the pool for each defense the target has too.


  5. Just joined the Hammerzeit site.

    For some reason though, the Username and Password fields can't be selected.  I click on the field, but nothing happens.  The cursor does not appear in the field and I can not enter text.   sad.gif

    It could be the browser I'm using (Explorer V6 I think), as other people here don't seem to have any issues.  Or maybe some people do have issues but not raised it here.

    *Edit*   I'm an idiot - went to a different part of the site and logged on no trouble... partido_risa.gif

    Problem solved.


  6. I'm right in thinking that the Hourus Heresy novels are set during the Horus Heresy?  Before M41?  And that most of the non-space marine characters in the book know that the huge hulking people are marines because that's what they've been told.  I read the HH series through as far as Battle for The Abyss (well, half way through the book) and then stoped because the writing style of the book did not agree with me.  I will finish it eventially.  If I recall (I may be wrong) there are not many instances were marines are going around unarmoured away from their battle barges.  I recon if you ran into a hulking brute on board a space marine ship the chances are, it's gonna be a marine.  gran_risa.gif 

    I wonder how 'average' people in the hive cities in M41 would 'know' what a space marine is?  I mean, they would surely see that this chap was a hulking mass of muscle I agree.   Just depends on how you wish to interpret NPC interaction with a marine without their armour on.

    To enlightended members of the Inquisition indeed they may recognise a de-armoured (and unclotherd/de-robed) marine.  Some members of the inquisition may not know that marines exist.  Although I generally visualise there there is no super TV network or news broardcasts telling citizens what's going on.  The closest they get to is propaganda fed to the masses by preachers al-la 1984.

    It could be that a certian world has had plenty of experience of marines without armour on.

    Back to the original post though.  If you want to have Space Marines and confident that they can be played appropriatly then go ahead.  If you don't want marines then don't.  In my oppinion there are not that many marines around anyway.  Not compared to the number of Imperial Worlds anyway.


  7. Yep.  But without all that lovely shiny armour as a big give away.

    I'm sure on some planets that humans vary in height.  That a suprisingly large human can exist.  Seen the Russian heavy weight champions in boxing?  They over 7 feet tall...   Then you've got basketball players, no idea how tall these chaps are.  They may not be as wide.

    I agree that mankind will still be in the main distribution curve where 90% of the male population are between 5'7" and 6'2" (or whatever the distribution curve for height is at the moment - I don't actually know).

    It's a big and diverse universe afterall.   gran_risa.gif

    Also - In the Inquisitor novels by Ian Watson (Draco, Harlequin and Deamon Child) Imperial Fist Space Marine Captain Lex wanders around without armour on without raising huge amounts of suspicion.  (Although it is 10 years ago since I read these novels). 


  8. Necrozius said:

    Another concept that I'm probably going to include, which will be a bit of a twist for the players, is the fact that this villain has willing (or un-willing) human servants.

    Essentially, these people, who are from all walks of life, are direct descendants of the blood bound servants and advisers of this ancient chieftain.

    Last edition of WHFB the Vampire Counts list has Stigoi vampires - a vairant army list in the back of the book had listings for a Strigany unit - which were very much people of the local area that for one reason or another assisting their ghoulish masters.


  9. Peacekeeper_b said:

     

     

    Space Marines also start off as human.

     

    Space Marines, when released in a book for the table top wargame in the 1980's with the name Rogue Trader, were all human. They were humans wearing power armour. They were the RTB01 box of plastic minis from Citadel and were of the Mk VI armour type. During the late 1980's and early 1990's GW upped the fluff of Space marines to have them surgically enhanced. Where boys of 11 years old were subjected to 17 invasive medical procedures over a series of 10 to 15 years depending on how well the boys bode reacted. The last of which being 'the black carapace' that allowed the power armour to be interfaced with the biological body. Boys over the age of 18 were classed as being too old for the procedures if the implants and were not chosen to be on the programme. You could find on old copy of Compendium or a White Dwarf from around this time.

     

    I guess it depends on the chapter of space marines for which the zygote is due to join too. The Dark Angels still trawl for boys in their great 'sky chariots' and have the boys compete against each other to which will become one of the great sky warriors.
    Other chapters may have 'birth mothers' there the invasive medical procedures occur in the womb before birth. Making the foetus genetically enhanced.

    Pre-Heresy chapters probably have a different programme than successor founding’s.
    I guess it's down to each individual GM and their perception of the gritty 40K universe as to how they 'grow' their own marines.
    My personal preference is to have the marines have a taste of 'normal' human life before undergoing the procedure. This enables them to have distant repressed memories surface under times of stress.
    As for including them in the game as PCs? I personally think that they are way too powerful. They need to be given immense weaknesses to counter their inherent strength. Like having to wander around with out their power armour as it would raise too much suspicion for an inquisitor to be padding about with a whacking great big 8 foot tall target. Still immensely strong, the PC is made to continually miss the comfort that MKVII armour affords, along with his battle brothers. (I like to isolate my marines when on assignment with inquisitors). They are fully trained in battle drill day and night back in their chapter houses with all manner of the finest of weapons... but in the back water planets the 'finest weapons' are much below the usual construction. A marines fist being almost too big to hold a laspistol... (All my own personal thoughts on marines in games.)

    (oh, and I'm British, so programme ends with -me and armour has a 'u' gui%C3%B1o.gif)

     


  10. Fabs said:

    Dunno where in the South East you are, but last weekend i was having a thumb through a copy at the Games Shop in Aldershot.

    Where on earth did they get a copy from.  The UK distributor esdevium doesn't seem to have it yet!!

    I'm just jealous.  gran_risa.gif

    I've played the first and second editions.  I want to get my hands on a third edition copy so I can make my own mind up about the game.  It's great to see what other peoples thoughts about the new edition is, but that's only second hand information.  I generally rely on my own experiance before making judgement.

     


  11. ynnen said:

    However, physical copies of the demo adventure have been furnished to stores participating in the Emperor's Decree event, and more will be made available soon. I'd encourage folks to contact their local store to learn more.

    In the UK it seems that the distributor Esdevium do not have any copies of the 'Emperors Decree' material.  sad.gif

    I have my fingers crossed that the adventure makes it to pdf so we can at least see a copy over here.


  12. AVJax said:

    That is good to hear I plan on inviting my group to a taster session using the launch event fliers once I have the core set. Can't find anyone running the pre release in my neck of the woods. (UK - North West)

     

    Andy- where abouts in the North West are you?  Anywhere near the Wirral?

    Cheers,

    Dave

×
×
  • Create New...