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About Erretnorb

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    Cardiff, Wales, United Kingdom
  1. For my current RT campaign (starting friday) it can be summed up by this Me: You guys liked Dark Heresy didn't you Players: Yeah....... Me: Well remeber when we tried to play Rogue Trader Players: We try not to but yeah......... Me: Would you guys fancy another go? Players: Nah I'll give it a miss..... Me: X and Y won't be playing..... Players: Well maybe...... Me: Oh and I'm banning PC navigators due to the..... "incident" Players: What time and where? Pretty much the same discussion with every player in my group
  2. um well there is the fact that most chartist captains if I'm remembering it correctly don't have navigators and so can only make blind jumps of about 2-4 light years
  3. I've always done it as (for warships at least) that they had boarding systems that would shoot out and physically pierce the enemy hull holding the two ships together and allowing hundreds/thousands of boarders to swarm over, this means that the crew wouldn't need the expensive and prone to damage voidsuits. However I'm influenced by napolionic naval fiction like the Aubrey Maturin, Hornblower, Ramage, midshipmen Quin and even Fox series mashed up with things my dad has told me about being trained for boarding actions and training for fighting on land when he was in the navy post war (I don't know why he was trained in these as he was a biologist but meh) so my boarding actions are a mix of the two, close combat melee and close in gun play maybe the odd grenade. But its up to you really, how boarding or even hit and run missions will vary across the imperium as technology and doctrine about everything does. However the above mentioned sources make good inspiration as imperial ships are based on the napolionic and post napolionic periods in naval warfare.
  4. So far 3 characters have died in my DH campaign, all at the hands of the player party and all played by the same guy.... A scum who got crushed when the voidborn assasain landed a drop ship on him (and lots of enemies, and their hostage that the party was trying to rescue and a wing of the imperial governor's palace). A techpriest who's reaction to necrons was "I bow down to my robotic overlords" which didn't go well, then when he got out he went too far the other way and tried to grab the shuttle which would have left the party at the mercy of the necrons so he was gunned down by the sister of battle (it hadn't helped that he'd earlier acted like private hudsen when they were taking on some ambull's (though to be fair they wern't sure initially if they were genestealers so it could have been a reference)) A psyker who tried to take over the local underworld with mind control, when this annoyed people (people with many guns) the party decided that the thing to do would be as none of them were known to the people who were coming for them that they'd kill the psyker making it look like a hit and then get on with things.........
  5. Well if you delve into cannon you find that time gets a bit tricky. The imperial system for noting dates even has a coding system for how accurate the date is thought to be by imperial authorities (based on the likerlyhood that the message would have got to terra without this being scrambled by the chinese whisper of huge chains of astropaths through the warp (which adds additional problems as well)). Add warp travel which normally causes time dilation but possibly causes actual time travel (one bit of fluff once said that due to time being odd in the warp a imperial fleet went to save a world from an unknown fleet that was attacking, got there and due to problems with time in the warp turned out to be the fleet that they were saving the world from........ which of cause means that events caused themselves which is a bit of a paradox). This basically means that the date is somewhat maliable and could vary across the imperium (not to mention segmartem, sectors, sub-sectors, etc). This has actually led my characters to begin logging personnel time experienced rather then anything else, as due to the fact they travel in the warp a lot its regarded by them as being the only way they can be sure what events have followed one another. I am contemplating at somepoint having something happen to them due to something they haven't done yet in their personnel chronology but has happened where they are......
  6. I gave a rogue trader a piece of archeotech as his total reward for a mission, he was initially a bit put out. He initially thought it was a mere curiosity, the device (a brass orb with many crystal lenses on a mount a bit like a old fashioned globe but its held by a suspensor field so it doesn't actually touch) being able to project strange and fanciful scenes. Then he found that with careful adjustments he could use it to project what is happening in the present (arduous (-40) tech use, if passed gives +10 to navigation and +10 to detection for the current endeavour). He has also started to get glimpses of the future and of events he can identify from the past, as a result he's started hunting for some specific items and has become somewhat obsessed (he's one step away from calling it his precious)........ I'm tempted to eventually give him Forbidden Lore (Imperial History) for the fun that could cause......
  7. Hmmm it could depend on how they get the weapons in the first place, if they buy them from a manufacturer in full accordance with local laws then it should be okay (though I'd often have bribes/customs duties/licensing fees to bump up the cost a little) but if they decide they don't want to pay any fees (and so have to smuggle it off planet and out of the system maybe dodging system ships or even the adaptus arbites or imperial navy) or decide paying anything is for chumps and say hijack a load of weapons meant to arm imperial guardsmen as part of the planet's tithe (cue super fun times) then it would definitely be a criminal activity. On the other end you could have a group who have managed to wrangle it so they are the customs authority (as has already been mentioned), or maybe a particular group/rogue trader has set themselves up as THE arms dealer and is making a fortune keeping prices artificially high and so doesn't like the competition or maybe if you are just selling to one group their enemies are trying to stop supplies getting there and so you have to run a blockade....
  8. I personnally take corpse starch literally, partially for the grim dark and partially as I remember something about it being spun out of corpses. This leads me to two things, one I imagine that the corpses are being broken down to below the protein level (as otherwise as people have mentioned you get problems with prions) and then reformatted in some way, the second is as its described as being spun I can't help but imagine it as candyfloss.......... As per the whole is canibalism bad in the imperium, yes and no, yes as it leads to chaos, no as quite a lot of imperial guard regiments and space marines have it in their fluff that they have canibalistic tendencies (though it often means they are watched just that bit more closely). GW does seem to have over the years reduced the fluff a bit both in quantity and in tone, the tonal issues don't annoy me as much as the fact that the fluff you get with the main books (rulebook and army books) is less and often repeated (it annoys me to buy a new book to find the fluff hasn't added anything, shows you the rough turnover rate among players now, most seem to play for a few years and then give it up).
  9. the I is a symbol of the Inquisition rather then the Imperium as a whole. An Aquilla is generally the cross equivelent (with people even making the aquilla symbol over their breast as a sign of piety (if you want to do it just take your hands spread your thumb away from your fingers, then push your hands together so that the medial aspect of your 1st metacarples are touching and your thumbs cross over at roughly the interphalangeal joint)). With regards to what a temple looks like basically take any real world place of worship and replace the holy symbols with the aquilla and your good to go. Religious conformity is virtually impossible to enforce especially out on the fringes so modes of worship are variable from planet to planet (or even accross the same planet).
  10. To be honest my solution would be to have the slings/triggers get caught on things slowing him down (or if he's running knocking him off his feet), have the weapons get damaged (as they bash into things) and if he ever fails a jump test have him be tangled up in ammo belts and slings taking him longer to sort himself out. After he's almost died because of these things happening when the big bad is chaseing them I think they'd eventually give up.
  11. Dalnor Surloc's idea is quite a good one, though not the one I'd go for in this case. I'd go with having someone pretend to be (or actually be) either the dead brother or maybe a child of his or half-brother/sister to the existing rogue trader. Then you can have the crew have to take sides, do they go with the callus current rogue trader or the new/old guy? Harder for the non-pc officers as they will have met the people involved (the brother or both the RT's father/mother) and so will probably have more of an idea of if it's a lie or not, if it is a lie it could be a group of senior officers who dislike the new order plotting together to oust the current RT. It could range from sabotage and general ill feeling to outright warfare, maybe one of the ships choses the pretender and suddenly opens fire on the other, maybe the crew mutinies in part at least and the senior pc officers must try to put it down. You may want to look at Lambert Simnel http://en.wikipedia.org/wiki/Lambert_Simnel who was involved in something similar.
  12. In that second paragraph that should be ships, the got left off for some reason......
  13. You see my idea was that while normal traders would probably have minimal secondary craft relying on local craft to shift freight about the whole point of rogue traders is that they are out on the edge where it might be vital to be able to do it themselves. I've ruled that their fighters and bombers can be converted by them to work in atmo, but as they wern't designed for it they arn't very good at it (the fighters are supposed to be 747 size after all!) and so would probably have problems with atmospheric craft (basically you don't want to do it unless you have to) also it takes a long time to convert them back and forth (and can horribly break the craft) so they can, but could take very heavy losses and they wouldn't have them available for space combat while doing this. I've also got a module for ships in my game that is basically "so you want to land on a planet and hurt people" which allows them to have ships (for better ability at landing troops) and atmospheric fighter/bomber craft. They also have to think about it as being far out into the void they will have dificulty getting replacement craft (Arvus lighters excepted as in the past there has been bumph about shipboard artisans making small secondary craft and the Arvus seems to fit the bill) and so if they expend their secondary craft they may not have them when they need them or at least not of the quality. So far they have used them sparingly using the bombers to finish off damaged enemy ships so that they can move onto the next threat with their ship and using the fighters for escort and CAP missions.
  14. While my players have yet to use them yet their cruiser has 40 shuttles (each capable of carrying 160 men or a mixture of men and vehicles), 4 lighters (designed for freight but could be converted to land men and vehicles, these are supposed to be very big), 2 tankers (on the same scale as the lighters but for liquid transport), 100 Arvus lighters and 5 Aquila landers. They also have around 50 bombers and the same again of fighters along with some assault boats. That may seem like a lot but they are in a cruiser with flight bays and also the shuttles, lighters and tankers would die horribly in an opposed landing by any opponent with equivelent technology of the 50's onwards, the arvus lighters and aquila landers are the only things vaguely capable of a combat and the arvus lighters would be easy prey to ground fire and aircraft.
  15. I used this once to open a session where the players were comming up against the forces of a terrible alien scourge http://www.youtube.com/watch?v=1RFv5i8LTek&feature=related it freaked them out somewhat They have since come to dread an unexpected musical change from their normal opening theme....
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