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Everything posted by Talkie Toaster
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Plus as well, the environment in the pre-release playtesting can differ substantially from the game as it's played in the wild. The playtest GMs must have made much more use of setback dice than most GMs actually turned out to, and even most of the published adventures did. Nothing wrong with adjusting for that. Almost every game now has post-release balance patches, even RPGs like D&D. At a certain level of mechanical complexity (which SWRPG definitely reaches) they're a necessity. Have you considered building one or a few of these trees in OggDude's? It would be a lot easier to consider and discuss them if they were presented side-by-side with the originals, for example.
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Not exhaustive, bu Not exhaustive, but I did a lot here: https://www.dropbox.com/sh/f1qnl5ubid1dudc/AAA33k4GqrtDfUez-NJHd1KOa?dl=0 (using TheDearth's template)
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Building a Character “Wrong”.
Talkie Toaster replied to Tramp Graphics's topic in Star Wars: Edge of the Empire RPG
I feel like in SWRPG there's a baseline optimisation of 'Spend all your starting XP on stats', but you don't have to optimise beyond that for a fun game. I've probably spent most of my XP on talents I rarely use for my current character, because they're interesting. Just hit 500XP, and compared to the previous party I GMed for who did moderate optimisation we are vastly, vastly less powerful. -
FFG Developer Answered Questions
Talkie Toaster replied to kaosoe's topic in Star Wars: Edge of the Empire RPG
Please read the OP. This is not a thread for asking the developers questions; this is a thread where people who have had a question answered by the developers (by email etc.) post the answer. -
Starship movement rules (Genesis)
Talkie Toaster replied to Rosco74's topic in Star Wars: Edge of the Empire RPG
The universal verdict on that has been "It doesn't work". It will make combats very ,very long, mostly boring (as there'll be lots of turns where nothing happens and you're just turning around to try and get an arc) and there's no good mapping between the RPG skills and the rules of X-wing. -
Returning GM, Rules Clarification
Talkie Toaster replied to bsan89's topic in Star Wars: Edge of the Empire RPG
1) Yep! Defence caps at 4, but an Inaccurate or Damaged weapon just adds setbacks, it doesn't increase the target's defence. 2) Exceed. This leads to some slightly weird effects where a group of 4 minions with WT of 5 needs to take 21 wounds to die. 3) They suffer wounds equal to their WT. So this is 'equivalent to killing an uninjured minion'. However, minions don't have individual health, they only have a health pool. This is important when you consider Blast weapons, for example. if 3 minions each of which has 5 WT all suffer 2 damage from a blast weapon, that doesn't leave you with 3 wounded minions- it deals 6 damage, which is > the WT, and so kills one. 4) It's the most reasonable thing to do. You don't need to worry so hard about the specifics of stuff like that- it's not like it imbalances the game unless players keep doing it intentionally. 5) Page 234. There really isn't much, and it's one of the major weaknesses of the system. An AT-ST has 3 armour and 15 hull. Even a rocket launcher only does 20 *personal* damage with breach 1, which means that even with a rocket launcher you can only deal at most 1 damage per hit. You can deal crits if you beat the armour, and that's the only way to down an AT-ST with a rocket launcher. A TIE fighter attacks against a silhouette 1 (human-size) target at difficulty 3 (2 base difficulty for vehicle attacks, +1 for 2 silhouette difference). On a hit, it deals 70 personal damage, instantly downing any PC. To beat the TIE's 2 armour and even be able to roll a crit, you need to deal 21+ damage, which is nearly impossible with blaster rifles. A popular fix for this is to switch it so that starship/vehicle-scale damage is x5 instead of x10, but you will still find that vehicles can hit PCs very easily and will one-shot them when they do. -
VTT, Maps, and Tokens?
Talkie Toaster replied to richarDISNEY's topic in Star Wars: Edge of the Empire RPG
RPGsessions is a brilliant VTT custom-built for SWRPG & Genesys with great dice integration, character sheets (which integrate with OggDude's if you use it) and Discord bots. No maps/tokens, but excellent in all other ways. -
Nah, they're someone's custom TIE design: https://www.artstation.com/artwork/B1VDo9
