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Talkie Toaster

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  1. Read this as "The Sith'ari will be free of limbs..." to begin with. Anakin definitely hits that one.
  2. Update: I was trying to produce a template but thankfully The Dearth has rendered that unnecessary. Please use his fancy templates! So instead I can just post the finished version, with typos and errors fixed and a new modular encounter: A Lost Delivery, where the party are sent by a wealthy Baron to chase a contractor who has refused to hand over an item from a lost temple he sent them to acquire. Unfortunately, the temple fell into a black hole centuries ago...
  3. Er, no, you wouldn't. If a PC rolls a Despair on a check whilst using a Force power whilst there's bystanders around, then oh no! Someone reports them to the Inquisitorius. Or if they roll a bunch of Advantage, maybe a player wants to spend them to have a friendly NPC tell them a shortcut away from the pursuing Stormtroopers. It just feels like you're adding mechanics because you don't like the open-ended nature of the narrative dice system, which is pretty much the whole point of this system.
  4. Why not use Triumph/Despair/Advantage/Disadvantage for this? This sort of thing is exactly what they're for.
  5. Didn't read very far as I'm sorry but these are really, really out of place. The split between advantage and success is what drives creativity in this system. Letting players ditch advantage (especially in interesting 'failed with huge advantage' rolls) is a really bad idea, and removes the No, but... and Yes, and... from the game. Triple triumph is so uncommon you don't even really need to have a specific rule for it, and giving one PC free XP for it that the others don't get is also a bad idea because it breaks party parity. The idea of a complicated loot table with its own special loot rules is completely at odds with the rest of the system as well. That's for OSR systems, not more fast-paced rules-lighter modern systems. Like, getting random items from Triumphs etc. is great- I love my Sci-Fi Searches deck from LoreSmyth. But a heavyweight mechanical system encouraging PCs to loot the bodies after every encounter is just completely out of place. More power to you if your players like this kind of super-crunchy old-school gameplay with lots of edge-cases but if they do you should probably be playing Traveller.
  6. This is a SUPER GOOD RESOURCE, and I am so hyped for the NPC functionality. Thinking about that... does Star Wars: Adversaries offer an API? It would be amazing if we could just one-click import NPCs from there to our table.
  7. Right, but against most adversaries (those without Vicious) that means you need to have suffered at least five crits in order to even have a slight risk of death. You're well aware of the fact you're at risk, and for your character to die you have to choose to still put yourself out there despite that. It's not like, say, D&D where you could die in a normal combat without any warning just because your GM got lucky. Even disruptors or starship-scale weapons & explosives (if you're doing the 'roll a crit at +50' suggested rules) only have a small chance of killing an unwounded character.
  8. Given how forgiving this system is, in general, you only die if you want to- if you push your luck doing something heroic or OTT. Not giving full XP ends up punishing players for creating fun stories.
  9. One way I've handled this is adding 'counters': Letting the PCs know they have the time to do 4 'things' each today before some event will happen. It adds a bit more structure.
  10. Mine's finally arrived. The Assault Frigate has... some odd weapon arcs. It has 'five forward, five port and five starboard medium turbolaser batteries' with a listed arc 'forward, port and starboard'. Is that reasonable? Like, I can imagine 'forward or port or starboard' or 'forward and port and starboard or forward and port or forward and starboard', but port turbolasers firing starboard seems odd.
  11. How compatible is Affinity Publisher with fancy modern InDesign files? I've wanted to try using @drainsmith's brilliant Genesys templates, but my old version of InDesign can't open them.
  12. It's definitely a solid argument. I liked her introduction as it emphasised some of the same things as Rogue One- no, the Rebellion/Resistance is not just half a dozen heroes who do everything, there's a proper military with experienced commanders and everything behind the scenes. But yeah, as @Daeglan says, killing her off early and having Poe be completely out of his depth would've done the same thing. Then Leia could've dragged herself out of sick bay to pull the Holdo Maneuver, which would've been a great send-off for the character.
  13. Great, thanks for the catch! I'll fix that. I did most of it last year whilst writing my PhD thesis- my brain was incapable of doing anything other than writing huge documents, and after a day of LaTeX, InDesign comes as a pleasant relief. Definitely! Ideally I'd set up a small site for all the resources and a guide for how to use them. Do people have any suggestions for good, easy-to-use places to host a site and files? I'd normally put resources on GitHub and create a GitHub Pages site, but the copyright status of this is 'Very illegal but it's all just fun and games' and I'm not sure GitHub is the right venue for stuff like that.
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