The ship damage from overlapping is NOT at the same the asteroid overlap damage.
The ship damage (the “ram” damage) comes first - during the maneuver ending.
Then AFTER the maneuver has ended, comes any obstacle overlap effect.
I really hope the new Victory title gives the Support Team slot to the Vic, giving it several potential uses on the battlefield - at the moment is just a terrible ISD with no SAd. Adding Support Team as a title would also prevent Vic spam if it proves very popular.
Options with a Support Team slot then open up to:
- Engine Techs, speed 3 and better turning. Or Nav Team for better yaw on a token. An instant fix to make the Vic an effective medium size battleship.
- Projection Experts, to spam shields across the rest of the fleet. Engineering Team to be even more tanky. Viable alternative to the Interdictor.
- Fighter Coordination Team, to make it a better battle carrier and compete with the Quasar.
Here’s hoping, would love to get my Vic on the table again!
Yeah, I don't understand this at all. If anything, Clone Wars makes way more sense for large scale battles that GCW era, since battleships duked it out regularly at the time. I'm assuming you guys haven't seen the Clone Wars show?
Clone Wars will be THE reason I'll jump into Armada, as mentioned above. Thematically makes way more sense.
Sequel Armada ship battles would be pretty cool too.
It doesn't change the fact that Lucas was the one that made things awkward by omitting the "mainstay" ship of the Republic everywhere on screen. Lucas never considered anything outside the screen sacred. I remember the EU used to have all Jedi Masters fade into the Force. Then Phantom Menace happened. Oops. The Vic is the same situation. Disney is really just cleaning up the mess Lucas started. Plus, since Luceno included a Vic and Zahn didn't, it was probably Zahn's call and not Disney's.
On a related note, I always love hearing the screeching about how Lucas would have preserved the EU (not you Norse, just in general). No he wouldn't have. I guarantee his sequel trilogy concept would have stomped all over the EU just like he did with the prequel trilogy. Best indicator of future behavior is past behavior.
Both of them build different and play different.
First, it really isn't about the expected damage. The LMC80 is a small ship bully, and can drop the medium ships fairly quickly. Either build will drop most small ships because you have high odds for an accuracy and the requisite damage. And if you don't kill it straight up with the shot, there's the possibility of ram damage.
Second, I noticed you thought Sato, but Madine is really made for this ship, and several people have used Raddus with success. What it needs is positioning. Positioning usually beats raw damage output. The other consideration is that because it is more fragile than the other large ships, it needs an escape latch. Otherwise, you lose your big investment and all of your MOV and don't win the tournament.
So onto the comparison:
SC: The big benefit here is that if you want to ET across the board, deliver a lot of threat, and then knock out a small ship or two and reduce activations, this is the best version for that. My SC builds also run 20-30 points cheaper than my BC builds, and for a fragile ship, anything that you can do to make it cheaper, and therefore less impactful on MOV is big. I've done plenty of SW-7/GT, but I've also seen Caitken and Shollan/HIE. Both depend upon what else you've got in your list, how you fly it, and what you expect your activation order to be. In the present meta with lots of large ships, the SC needs quite a bit of help from the rest of its fleet in order to drop an opponent's big ship, and with lots of two ship out there, your ability to catch two ships in the GT front arc is much more difficult. You've got an assortment of turbolasers to pick from. Spinal gives you an ISD front arc, and makes it easier to select LS. SW-7 and no turbolasers keeps it really cheap. DTT is nice. I wouldn't do both XI7 and Mon Karren, but one or the other could be good, depending upon the rest of your list. Both are meta decisions. I am seeing a lot less value from both though in the present meta. You really need other units which end up draining the shields anyway to take down the large ships, so XI7 isn't a real put-away shot. Mon Karren feels like it ought to be slightly more useful/flexible than XI7 at 2 points more, and so anything that weakens XI7 in the meta also weakens Mon Karren. Engine Techs is really a must.
BC: The extra red die is not inconsequential. Having a GT+Spinal for two 5 dice red range shots gives you a ton of flexibility. You can slow roll a bit more, allow some of your other units to do some of the work, and then finally deliver a medium range kill shot. Many units can laugh off 3 red dice, but 5 generally means that some damage is getting through, and starts having an outside chance at an accuracy to increase that damage further. By being able to hang back, you leave your weak sides less exposed. I would tout the benefits of double black flak, but in the present meta, you need to be able to lock them down and force them to eat double-black flak shots, otherwise, they'll just zoom out and you won't be able to fire shots.
The bigger problem to me is that MSU is out of the meta right now, which means the LMC80 which feasts upon them has fewer opportunities. It gets traps in a place where you need squads to help it match up in the squad game, but you basically have to pick one of two options:
1. Run squadronless or very light squadrons, and run a real LMSU.
2. Run full squadrons, but be left with a single TRC Jaina's Light as your ship support, plus you're down at least an activation over LMSU.