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divinityofnumber

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Everything posted by divinityofnumber

  1. This seems like a very sad game to cheat at. If I am opening some random $10 deck at a game store and playing casually with people, and I lose a few games to someone who went to the effort to cheat, so be it. I really don't care. Most people will not cheat like that. If a person is going through the effort to cheat at a game like this, they really need to reevaluate some of their life choices and probably just get out more. Think of how strange/sad someone's life has to be to get them to the point where they are getting significant enjoyment out of cheating at games of Keyforge...
  2. There are also times where you are content to let a given objective hang around for a little bit longer. Perhaps you know or suspect that your opponent is running some other objectives that have effects that would be very bad for you. It might be better to sprinkle the damage around early and then go for multiple objectives in a single turn down the road. There is also the math of the situation and not "wasting" objective damage. If you have an objective with only a single hit point remaining, you can go at it with almost anything a lot of times. Maybe let one of your heavy hitters do some massive damage to one objective and leave one unit back, doing some nice significant damage on another objective. Then, your opponent is very fragile in the later game, as you can start blowing up objectives even with smaller, less significant units.
  3. I think that the LCG model lends itself best to cooperative card games, for some of the reasons OP mentioned. I took a slight diversion from playing MTG to get into AGoT 1.0, and then also played SW LCG, only to see both games die and have essentially worthless cardpools lying around. When I reflect on the total amount of money that I spent on those two games combined, I realize that I could have bought a TON of MTG cards. And, I would still be playing with those cards to this day, whether in Modern, Commander, draft cube, or some other variant. And, not only would I still be playing with them, they would actually be increasing in value. For that reason, I just can't justify ever buying in to a competitive LCG again. I'll just buy MTG product instead.
  4. Thank you so much for the detailed reply. I think that this is just the thing that I am looking for. I will give it a try and let you know how it goes! I enjoy the Arkham Horror universe, but, as you mentioned, am also a huge LotR LCG fan, and so am not looking for another LCG to play. I am sure that the Arkham LCG is a lot of fun, but just not what I am looking for at the moment. I watched a few videos of people playing Elder Sign and it looks good!
  5. Hello: My schedule has been quite busy lately and so has my partner's. We both really enjoyed Mansions of Madness and used to play that a lot with friends, but just have not had the time lately. I am wondering -- is this a good game for two people to sit down with once a week and just play casually over a beer? In your opinions, does it have replay value? Does the game flow well, or do you have to stop every few seconds to read an entire paragraph off of a card? Don't get me wrong, my favorite games are complex ones. But, I am looking to pick up a game that simply has a large fun factor, high replay value, and not a super huge learning curve. Thoughts?
  6. It's Amazon. It will be whatever statistical and market experts say will be most appealing to most people.
  7. I think that I have all of the promo playmats that have been released for the game, aside from anything that was Gen-Con specific. I think that my favorite is the Eowyn and Witch King one.
  8. I have all of the playmats, but I will never part with my precious.
  9. You're going to get a few different answers. And, those answers will be colored by the experiences that the authors have had and their own journeys into the game. Here is my bias... I have played the game since it was released. I have had insane amounts of fun with it. My experience was getting each new thing as it was released. So, I am in favor of new players getting a core set, playing that thoroughly, and then buying new stuff in the order in which it was originally released. You get the real, organic feel for how the game has progressed and developed that way. Play, play, play, until you feel you have exhausted the "freshness" of the things that you have, and then by another adventure pack or two, etc. However, there are other completely valid arguments that some of the stuff early on in the game wasn't among the "best" that the game has had to offer, and more fun can be had by moving from the core set into some of the later deluxe expansions.
  10. They no doubt started work on the revised core set long before its announcement or release. If the game were slated to end in the next year or so, I could see them still pushing through a revised core set as a way to maximize sales of existing product before the game ends.
  11. NetRunner isn't going to last much longer than whatever has been announced.
  12. There was a Civil War variant of AGoT 1.0 -- you could construct the one main deck that everyone draws from and then draft with plot cards. That might be pretty fun.
  13. I agree. I do not think that it will be replaced. FFG will focus on Destiny and X-Wing.
  14. Yes, with LotR, you can essentially experience it as a brand new game at any time. You just buy a Core Set or two and play the scenarios in the Core Set many times, until you feel that you have gotten sufficiently good at the game, have experimented with different deck types, numbers of players, etc. Then, you can by the next product that was released, and then the next, and on and on. So, you can have the full, rich, organic experience of the game's development at any time, with no pressure from a competitive meta. The only issue I could see is if you are a new player and you are playing with someone who has the entire card pool, and their deck is constantly "outshining" yours in gameplay; that could be a little bit frustrating, for your partner to have a superstar deck and you're playing some of the more basic, low power level cards. But, even the Core Set and first cycle or two have some amazing cards that I still use constantly. I still go back and play the core set stuff regularly, and I have had the game since day one.
  15. This is sad news. I really enjoyed the design and mechanics of this game. I'll never forget the total joy when I was unexpectedly handed a free copy of the Core Set (then unreleased) when checking in at Worlds for AGoT in 2012. I played this game SO MUCH during the first couple of years. So many amazing memories of tense matches and really fun times.
  16. I am of the mind that it is a quite different game and a different experience. Nothing digital can match the feel of being around the table with all of the cards spread out and counters, dice, beer, etc. For me, if I do play the digital game, I will think of one as that awesome, real life, in person, kitchen table type of experience, and the other as that thing that I can play on the bus/train and while I lie in bed at night.
  17. It's pretty tough to do better than Magali. I also commented that the alt-art Galadriel looks like Scarlett Johansen. I swear she was the base for this new Galadriel and also for Imladris Stargazer.
  18. I have them all...but I'll never part with the precious.
  19. You could make yourself a small reminder card, maybe something business card size or similar. When it comes to tournaments, I wouldn't start messing with the sleeves or cards; just stick to a non tampered with card in a tournament approved sleeve. Your best bet is to memorize the cards with important errata, and probably the second best option is to make a small reminder card for yourself. Also, I don't think that there are any rules about taking a second to look up a card on your phone, iPad, etc. So, you could probably just keep a list of errata'd cards with you and save some pictures of them on your phone or tablet, and then reference those when one of said cards is played. That's what the judges do when they have some question about that...they just look up the card in some way.
  20. Thanks for the updates, Mac! I just re-watched your 2014 final match the other night. So epic! I miss being there and playing SWLCG with you guys!
  21. Building an encounter deck would be absolutely brutal. I would include a ton of the following: 1) Multi-sphere hate cards AND mono-sphere hate cards, so there is no way to get around some massive damage in that respect 2) Tons of surge 3) Cards that don't let heroes ready 4) Tons of archery If I were to build an encounter deck with no restrictions or limitations or restrictions, it would absolutely destroy just about any player deck or decks. For example, I could just include all cards with surge, aside from brutal condition effects that make heroes useless, or things that do mass damage or mass threat increase.
  22. It is the responsibility of the individual to confront the absurd and craft meaning for oneself, to fight phenomenological futility of existence by self-manufacturing purpose. I think that, in our case, this means actively playing the game in new and refreshing ways while we wait.
  23. I always recommend buying the products in the order in which they were originally released, so you get the organic feel of the way that the game progressed. Others will disagree. I am biased toward my own awesome experience with the game. I started playing when the game was released, and I had an excellent experience playing with new cards as they came out. For example, if you have a friend or two that is willing to play, you can build decks with Core Set stuff, play until you feel you've gotten enough out of the Core Set, and then agree to get the next adventure pack. Then, you both modify your decks and play the new scenario, etc. If you buy in the order of release, the decks in your playgroup should develop in a synergistic way.
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