divinityofnumber

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About divinityofnumber

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  1. https://www.gencon.com/events/111680 Short Description: Rally your heroes for an epic battle against the forces of Sauron! Attack on Dol Guldur, is a unique, epic 12 player scenario!
  2. I have to second Steward's Fear. Such an awesome scenario. Encounter at Amon Din is also really, really fun.
  3. The Race Against the Shadow tournament format is very enjoyable. Rules: https://images-cdn.fantasyflightgames.com/filer_public/67/af/67af4664-f4be-4a87-9054-76dfe63b850e/race-against-the-shadow-rules.pdf We held a Race Against the Shadow event a while back at the FFG Event Center and I wrote an article about it: http://www.cardgamedb.com/index.php/index.html/_/lord-of-the-rings/the-race-against-the-shadow-r974
  4. My main want is the ability to have quite long campaigns that span many game sessions. I want to be able to have my playgroup start at the beginning and then proceed to level up and spend many, many game sessions within a campaign-style adventure.
  5. Someone somewhere within the company should interact more with the forums. New characters are obviously new content, from a technical definition. But, it would have been nice to see more campaign/adventure content.
  6. These are absolutely awesome! The only thing that I can think of is finding someone online who is good at graphic design and can make them look like the style of the game manual. Thank you for your work on these; they'll be very useful to anyone who plays this game. I particularly like that you clarified how much stress various enemies can take and I think that the sheet for keeping track of what cars the players have access to and how much gas, the mileage, etc., is very helpful.
  7. Well, they could have just logged on and written, "Hey everyone. Not to worry. We do plan on releasing expansions for this game. It's taking a while due to X, Y, and Z." I think that PoD stuff is bad news. Also, they are just putting out some new player characters, not any actual new game content.
  8. I still like Eleanor. She is really useful in 3-4 player games.
  9. After playing 1.0 from the beginning and then seeing my collection become essentially worthless overnight was enough for me. I was smart enough not to buy in to 2.0. The meta for 1.0 was a complete mess/joke at multiple points in the game's lifecycle.
  10. Check out the Pathfinder Adventure Card Game.
  11. Also, that 8 threat makes it even easier to get away with spamming Legacy of Numenor and/or Deep Knowledge on the first turn, leading to insane set-ups. I don't think that it breaks the game or anything, but he is a nice card.
  12. *bump
  13. I played without them for a while, but my group grew tired of seeing some of the same House-specific strategies used game after game. Also, players with experience know that with X players, House Y has an advantage, etc. The TOB cards, in my opinion, add a nice, moderate level of mystery that make the game really fun.
  14. I'd rather have them put the effort into the game itself. I can figure out ways to store my cards.
  15. I hear you, and everyone makes good points. But, I have LOVED the LOTR LCG and forever will. I also play D&D 4e and enjoy rolling dice and play Mansions of Madness -- things where you move a miniature around. I LOVED the idea of Warhammer Quest the card game. It seemed like a perfect mix of a campaign-style RPG and a card game. I had all of these hopes of having a playgroup that played through long campaigns, leveled up, gathered new items, etc. In the end, if it is just a $40 box with no additional content, I just don't see it being worth the time and money. I have also been debating about getting into the Pathfinder Adventure card game, but was hoping that Warhammer Quest would be FFG's version of something like that.