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blkdymnd

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Everything posted by blkdymnd

  1. Howdy all. I’m picking up the core box for me and my kids today and we’re not into deck construction as much. Do the heroes come preset with their own decks at first or will I need to adjust them to suit us? Thanks!
  2. Three of us sat down and learned it together today, and it was fantastic. Easy rules, good decisions, it was super enjoyable. One question we had - in scenario stages everything resets again, correct? Characters and all that? I know they don’t carry over from scenario to scenario, but weren’t sure about stages. Thanks!
  3. If you have a die roll resolution card at a landmark. Do you only get to attempt once? Or do you get to attempt multiple times and does it cost a stamina to roll again?
  4. I think I’ve seen it before, but there are variations of tiles within a certain land type correct? Like my copy today came with Badlands 7.1, 6.12, and 6.11. So feasibly there are other 6.x and 7.x Badlands in circulation too, correct?
  5. I think you are meant to trade. At least what I’ll be doing with mine at some point. It’s a new concept and I think, at least on paper, they’re doing it right. Not everyone will get it and mileage will vary from person to person
  6. Starter + 4. Will definteky play some sealed tourneys I’m sure.
  7. Totally agree, and in actuality, this game has already been around since 2011/2012. Most of what makes this game tick was lifted directly from Dust Warfare, and this suppression/panic system was what made that ruleset one of my favorite ever. Being able to have a psychological effect on an otherwise dug in enemy by spraying them with volume of fire is really cool. But as has been said, a good commander mitigates that effect as they would in real life, so protect them or your troops will run away screaming
  8. Yeah, tell him not to get his commander killed ?
  9. No droids please, unless they are definitely combat based. Other than that, I’m good with most anything. Would love to see some themed sub-factions (Tusken Raiders, Jabba’s security force, Ewok raiding parties, Bespin police force)
  10. Aren’t Scariff Troopers already sun and beach troopers?
  11. I’m with you, there’s no real point for the most part. Just roll a die and keep the tracker in the middle. That’s what we’ll probably do
  12. Just to throw out there.. The entire suppression system is an evolution from Dust Warfare. You could suppress in both close combat and ranged in that game. Legion has followed that original system really closely, so it’s entirley possible it works in both, but enough have reported from Adepticon that it only works for ranged, and so I’m using that until we see an FAQ.
  13. Played my first small game today. It’s fun. As I’ve mentioned a few times, it’s Dust Warfare, evolved and adapted to the Star Wars universe. That is beyond awesome, Dust Warfare was one of my favorite rulesets in 20+ years of gaming. I hate that there isn’t enough dice to even play the base game. Rerolling and remembering hits and crits, etc was a pain. Also, surges seem unnecessary, I get that they add a small amount of character, but I could’ve just enjoyed hit and miss just as much. My Luke and Vader duel ended up very much in Vader’s favor much to my Rebel chagrin. All in all though, it’s fun. Not groundbreaking, but good enough. A really good set of rules with a bit of annoying FFG rules wonkyness, but not enough to push me away. It being a small amount of releases every month and it being Star Wars will definitely keep me aboard.
  14. The suppression mechanic came from their development of Dust Warfare and it’s one of my favorite parts of it. It gives the psychological side of battle. Sure it’s one guy left, but when you’re in cover and bullets are still blazing away, you don’t know how many you’ve killed it what’s still out there. And you can hole up in your heavy cover for as long as you want, but eventually the psychological effect of focused fire will get you to panic.
  15. An independent gaming company from the 90’s pewter sculpt of Han Solo seriously, FFG is better than this. These are most iconic heroes of a multi generational franchise. Take some time, get the details right
  16. Imperial Assault and Runewars are going to be out of my collection soon
  17. I’ll do my Rebels most likely as I did my Dust axis models, Imperials as normal except snowtroopers will be galactic marines scheme
  18. I’m having more of an issue figuring out my rebel troop color schemes. I want the fleet troops to somewhat match the rebel troops, but they don’t fit each others style very well
  19. I’d be surprised if it was both, a) really balanced, because FFG isn’t totally known for that. And b) people will play it for the license more than the balance. People won’t rip away from their other games, but will probably add this to their list to play.
  20. So your saying there’s a chance... ? i agree, I’m just dreaming of pulling off this maneuver once regardless
  21. What about the classic Hoth tactic of using the airspeeder harpoon to pivot the AT-ST and allowing you to focus fire more effectively on the now exposed back armor?
  22. The only difference in panic, I believe, is that Dust used remaining unit size where Legion uses a Courage threshold for the suppression counters to exceed
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