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Everything posted by Deadline247

  1. Possibly silly question...how to I get this map to work with Google Maps?
  2. Would also like to chime in and support this idea. Basic action cards are the biggest no-brainer. My group has 8 players and I hate that some of them have to use the PDF printouts rather than real cards.
  3. Has anything in the original version of this summary (which I have) been impacted by errata?
  4. I'm just getting ready to begin GMing for my rather large Warhammer Fantasy game group, and I was wondering how some of you go about keeping track of monster hit points during combat. Do you follow the book suggestion of pulling a wound card for each creature and adding tokens to it for each wound they acquire (seems like it should be the other way around to me...start with a pile of tokens and then remove them as they get wounded), or do you use pencil and paper to keep track...or something else? Seems like large combats would start to take up a lot of the GMs table space if he's got stacks and stacks of wound tokens laying around. Just curious...
  5. I am just beginning my WFRP campaign and discovered that I have 9 people wanting to play...so I feel your pain. I'll be happy to share any tips I discover along the way, but I was also hoping someone else would chime in with some advice as well. I'm mainly concerned about properly scaling combat encounters for such a large group. I'm afraid they are going to just plow through everything.
  6. Described it as a combination of Star Trek, Pirates of the Caribbean, and death metal.
  7. Wow! Thanks so much for sharing this! I purchased The Thousand Thrones several years ago for pretty cheap and have always wanted to run in for 3E. Great work, by the way!
  8. I could never find anyone to play in my area for the longest time (Cincinnati), so I eventually just decided to start my own game, be the GM, and convince people to give it a try. Now I run a weekly Rogue Trader group of 4 or 5 guys and we're having a ball. My secret weapon: Convince a fellow gamer or sci-fi fan to read the Eisenhorn trilogy of books. It works like a charm. Once they fall for the setting, they'll want to give the game a shot.
  9. Just for the record, I would definitely be willing to buy a second DH Core Rulebook if it was updated with current errata. I doubt it will happen, but I just wanted to say I would love to see it.
  10. Wow....Worst. Arch-militant. Ever. Why not keelhaul him to the bottom of the ship in a void suit and then go to warp?
  11. So to summarize... Person-to-Person Combat: Each successful hit with a ranged weapon is calculated against the opponents toughness and armor separately. Ship Combat: Each successful successful hit from a SINGLE macrobattery is added together and calculated against the ships armor. If you shoot more than one macrobattery on the same turn, you calculate each macrobattery's set of shots against the armor separately (two macrobatteries means applying two separate sets of shots), UNLESS they are combined into a single salvo, where the damage from all macrobatteries fired that turn are added together into a single damage total that calculated against the ships armor all at one time. Is that correct?
  12. I assume this works the same way for ship combat...if macrobatteries make 4 hits of 1d10+2 each, you resolve each hit against the ships armor (for instance, 12) rather than totaling all the damage together and then subtracting the armor once from that total. On a side note, can someone explain how combining multiple macrobatteries into a salvo works? And what is the downside of doing this? Why wouldn't someone always combine them into a salvo? Sorry for the remedial questions...but I just want to make sure that I'm running things right for my gaming group. Thanks!
  13. When calculating damage from multiple hits (such as semi-auto or full-auto fire), do you add the +X portion of the damage for each individual hit, or just at the end of all the rolls? For example...if a PC scored 3 hits with an Autogun, is the damage 3d10+3 or 3d10+9 (3x3)? My group has been playing it as 3d10+9 (3x3), however I was listening to an actual play podcast today where they were playing it as 3d10+3, which made me second-guess what we're doing.
  14. I need a pregenerated Navigator (Rank 1 or 2) for my RT game tomorrow night, but I don't have time to roll one up between now and then. Would any of you with Navigators be willing to share your character's stats, powers, and whatnot? Thanks in advance!
  15. Do you guys ALWAYS use terrain in space combat? I'll admit, that seems incredibly contrived to me...however I get your point about this being space opera, not a simulation. Our next session is going to open with space combat vs. an eldar frigate (Shard of Dawn from LotE). Looks like they have some special abilities that I'll have to get familiar with in the next few days.
  16. Side note...the Rogue Trader has not brought the Kroot back to the ship yet. In fact, he hasn't officially offered them a long-term job as of yet...though he has dangled that carrot in front of the Kroot for motivation. While the PCs have gone back to the ship a couple of times to sleep, the Rogue Trader asked the Kroot to sleep in their current place of residence on Footfall for the time being...knowing that bringing xenos on board might not be the most popular move. I suspect he is eventually going to bring them aboard though for the remainder of this adventure. The Rogue Trader character is already not all that favorable toward the Ecclesiarchy, although he tolerates the Missionary and his underlings on his ship since taking them along was a stipulation of his family's Warrant of Trade. The players are fine with this bit of PC conflict (including the Missionary player), however the Missionary player is not as experienced in roleplaying as the other guys and I think he's just looking for a bit of inspiration on how to handle the Kroot situation. On our ship, the Explorator, Missionary and Navigator (an NPC played by me) don't view themselves as working "for" the Rogue Trader so much as working along side him (although the get along alright most of the time). Only the Void Master and Arch-Militant are hardcore devoted to the RT.
  17. The player in my group who plays the Missionary is sort of shy, but he really likes the fluff behind the Missionary class and the Ecclesiarchy in general. His character is rather hateful of xenos, and our Rogue Trader just recently hired four Kroot as mercenaries on Footfall (we're playing Lure of the Expanse). The Missionary is upset about this, but I don't think he really knows how to roleplay this in a fun, effective way. My first thought would be for him to either flip out and just flame them all (with the help of his underlings). But I also had the idea of the Missionary threatening to lower crew morale (well within his power to do so) if the Rogue Trader doesn't dump these xenos scum ASAP. What do you think? I'd love to pass along a suggestion or two for him to choose from.
  18. I'm the GM of my group and so far we've had two ship combats, and both of them ended fairly quickly with my NPC ship getting destroyed. I want to provide my players with a challenging battle, so I was wondering if any of you had some strategies that you have found helpful and effective in Space Combat.
  19. My experience with RT seems to suggest that it's not quite as level-and-number-of-PC dependent as other games.
  20. Peacekeeper_b said: Deadline247 said: Good lord...what's with all the D-bags crawling out of the woodwork lately to ***** about Rogue Trader? Sheeh.... Well I dont think its right to call people Dbags because they dislike Rogue Trader. However, some of thier reasons are shallow or odd. It isnt my favorite, but it is a good game overall. There are plenty of RPGs in this world that I can't stand, but I don't waste my time posting on their official message boards.
  21. Good lord...what's with all the D-bags crawling out of the woodwork lately to ***** about Rogue Trader? Sheeh....
  22. Well, the main reason to keep it secret is to make it a fun surprise for the players at a later date. But the in-game reason is still being worked out between me and the Rogue Trader. It will probably have something to do with the Ordo Xenos wanting to have a team out in the Koronus Expanse "just in case" but in return allowing the Rogue Trader to utilize them in appropriate xenos-oriented situations. We think it sounds fun, so that's really all the reason my group needs.
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