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Adam France

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  1. Definitely not. In my bitter experience metaplot advancement almost invariably destroys the things I like about a given setting. We have 10,000 years to play in - the setting (even only little old Calixis Sector) is woefully underdetailed, let's see more and more depth and detail added - not a metaplot that one way or the other will sweep the whole thing aside. Re the OP's other point, yes I agree some folks over-do the grimdark, but that's a personal taste issue. I play in the Abnettverse version of 40K, where there are indeed lots of normal recognisable human beings, who have normal human emotions, live relatively recognisable (or at least imaginable) lives, and yet are still sometimes 'heroic' or 'antiheroic'. I think to over stress grimdark to the point where no-one is recognisably human is a mistake and not to my taste. But either way 40K is big enough to accomodate either take on the setting.
  2. Lightbringer said: Alekzanter said: Much of the stuff to be used from that site was a far better resource than some of the FFG publications. One example would be the tables for random Warp encounters. Ten results in The Navis Primer, or 100 from Dark Reign. There was a list of 100 random Hive encounters…I will forever lament the loss of that resource. Lament ye not! A quick google search shows that some unsung hero has yoinked one of the old d100 tables-shipboard encounters-placed it in a very nice format and PDF'd it. I helped write up a lot of those old tables, so it's nice to see them reproduced in such a nice format. here's the link I have no idea who did this, but they were kind enough to give credit to the various people on these forums (and the old Black Industries forums) who contributed ideas; a very courteous step, in my view, nice work, fella! Heh, I started that one way back on the BI boards, but it's been greatly added to - which is good. You don't have a copy of the Hive Encounter Table by any chance LB?
  3. Made over confident by the excellent quality of the previous two 40Krpg books I've bought (Lathe Worlds and Book of Judgement), I made the mistake of breaking my personal rule of never now buying FFG books sight unseen and received this one from an online order yesterday. Okay, I accept, I was expecting something different (details on 'new worlds beyond the Emperor's light' as the blurb falsely promised imo), but to me this book is next to useless. It basically is almost entirely given over to lots of very short 'random' creation tables, aimed at creating systems and adventure events, but imo it fails to provide either enough events, or enough exciting new ideas. Also, the system creation rules, as mentioned in some of the posts upthread, are simply too detailed to be rolled at the table during play, so presumably are intended to be used by GM's prior to play during the adventure creation process. This makes me wonder why you'd bother using the book at all, it's not like it gives much in the way of 'new' imaginative 40K system/planet ideas - indeed honestly there is nothing I've yet seen that made me think 'wow, I'd NEVER have thought of that'. In other words, to me, it seems to be a book for GMs unable to think up interesting settings … which, okay, that's fair enough, but if so wouldn't it have made more sense and been a whole lot easier for the reader/GM, if the book had just included write ups on 30-40 new systems/planets in the Expanse? Why make ME do the work I expect to pay FFG to do? Also, I am 100% certain any 40K rpg GM worth his screen could come up with a better and more imaginative system/planet in 2 hours, than most of those created by this system. Indeed in many ways I fear the system would create more limited systems/settings than a good GM could in the same time. Don't get me wrong, I do think there is a place for random tables in 40K rpg games, but imo random tables are for when the GM needs an event he hasn't had time to plan for or think out, or if the pc's go wildly off piste, thus they should be quick and easy to use, providing results that can then be used 'on the fly'. They should also be pretty long and varied to avoid annoying repetition, for example I would have much preferred this book to give us 30-40 2-3 page write ups on sundry systems or planets in the Koronus Expanse (new and imaginative settings that a professional writer has spent time and effort thinking about and pollishing), the colony rules (which are okay), and two D1000 random tables, one for space encounters, one for planetside encounters, with each entry given maybe 2 lines of space. As it is I have bought a book I will almost certainly never use (except possibly for the few pages of colony rules). I did however also buy a new Battletech sourcebook at the same time, this was the Interstellar Expeditions sourcebook - a book that though slightly shorter than SoI is packed with new settings for BT's Periphery. That's how you provide a GM with helpful setting and idea hooks. FFG take note, for the love of the God-Emperor.
  4. Okay, been reading my copy - I agree it's nice to see a fluff-centric book for a change, and there are some great bits in there (I particularly like Samech and the stuff on Kokabiel's Drop and the Cyclopean Congregation for example, the important characters at the back are well done too). One thing that leapt out at me though was the continuing, and in fact now increasingly, baffling conspiracy at the heart of the Achilus Crusade (ie that the Margin Crusade no longer exists, and troops thinking they are headed for the Margin are now in fact being funnelled into the Jericho Reach). This book actually makes it clear the Achilus Crusade began about 10 years before the Margin Crusade 'was lost', so both crusades were being originally fought during those years seperately ... so, the Achilus Crusade we're now expected to believe was originally a wholly secret Crusade. Troops raised to fight in it were originally told NOTHING about where they were fighting? Then there's the thorny question that springs to my mind; what the flying frick happened to the Margin Crusade? A crusade army is enormous, it is made up of multi-battle groups of IG, Titan Legions, Astartes companies, maybe even Chapters, and multiple Navy fleets - what could possibly completely swallow/destroy the entirety of such a force? I suppose you could claim a massive warp storm swept in - but that would have to be some kind of majorly HUGE and ridiculously fast moving storm - the Crusade Army would have been spread over potentially dozens or even hundreds of worlds after all. Assuming the whole army was lost to enemy action ... why is no one in Calixis Sector not worried by this? Anything that can take out a whole Crusade army could also destroy whole sectors if it were so inclined, yet the loss of the Margin Crusade Army is presented as a lucky chance for the commander of the Achilus Crusade rather than a military catastrophe arguably unique in the canon annals of the Imperium's history. This just smacks me of being a tangled mess caused by FFG bolting on ill-thought through add-ons to Calixis Sector. They clearly just wanted to have some way of pc's being able to square off against Tau and 'Nids, and yet still be connected to the default Calixis setting, so they came up with the Gate/Conspiracy idea - but it simply doesn't make sense when you think it through.
  5. Lightbringer said: As for what I'D like to see, I know I keep banging this drum, but I would love a Calixis Sector sourcebook. Adam France, in a different thread, suggested that the sourcebook give fairly detailed information about two thirds of the planets in the sector while making it clear that the remaining worlds are left for GMs to use in their own campaigns. This seems a perfect balance to strike to me. I love background setting. I suspect however that FFG want to release this information more slowly, over time, within adventure books or background books as Gazetteers. I can see the sense in this, but I would prefer one big solid sourcebook! Seconded. Especially as specifically stating which planets will never be mentioned again, leaves them safely open to be used by GMs without fear of later official contradiction. I'd love to see a whole book dedicated to Hive Sibellus. An Ad Mech sourcebook would also be nice. More modules too - but soft cover and frequent would be my suggestion. Modules do not need to be hardcover, it simply ramps up the price and slows down publishing rate as far as I can see. They should be pumping out soft cover 60-70 page modules MUCH faster imo. A sourcebook dedicated to actual details about the Calixian 'extinct' alien races and lost empires - Yu-Vath, Bale Childer, Slaugth, Adranti, the Great Machine cultures etc. No more vagueries dotted here and there - a book giving specific details for GMs to use. I quite liked the Ordo Malleus sourcebook, so I guess Ordos Xenos and Hereticus books might be good too. Did I mention? MORE MODULES. MANY MORE! These can and should be pumped out monthly - they aren't long, they can be written swiftly, we DON'T NEED HARDCOVER modules. They're essentially one use books, soft cover D&D-style modules would be fine.
  6. I personally don't see much evidence of FFG's 40k rpg output 'improving', as some one put it upthread. We do get some books, with some good stuff, some even with some great stuff. However I do think it's damning that imho there does seem a general decline in quality since the BI released early stuff. Yes, there are still thing to like in most of the books, however the later game lines seem undeniably more scant in loving setting detail that DH/Calixis to me. There's a feeling that rules are being chucked in at the expense of flavour. I've been saying this for some time, so my complaints won't be news. As proof I do like some FFG stuff, here's some praise for recent books; The Emperor Protects - This DW module surprised the heck out of me by being really well written. Okay the first of it's 3 adventures is pretty bland and 'meh', and I'm disinterested in the over arching plot (not that it's terrible - just not my style), but the second adventure has some interesting and useful Necron lore, and best of all -for once- the third adventure actually gives us an imaginative and very good new setting. The Chaos Forge world of Samech is a brilliant location imo - I LOVE the great names and atmosphere; the Black Engine, the Soul Alembic, the Astrum Conflagro, the Irradial Forge, Arcanotech, the Whispering Cogitators and so on. THIS is a 40K rpg setting! It's new, it feels detailed but also very open to GM tweaking and addition, and there are credible non-combat ways to insert Space Marines into the location. I wish this much love and care went into each 40K adventure setting. I don't care too much about using or not using plots from published modules, so long as the module gives me rich material to mine and TEP pays a mining GM off in spades. Daemon Hunter - Okay, this one's a bit slim (as is becoming the norm) and I think too much space is given to the Grey Knights (which seem rather too vaunted, powerful and mysterious to use as pcs to me), but what's there in the rest of the book is actually really good. We actually get a fair bit of new setting detail dotted about for a change, the stuff on the OM itself is excellent by and large, and the new classes (though I don't use the official game rules) inspirational enough that I've just started a new campaign based around a Reliquary 26 Agent and her team of 'acquisitionists'. Love the Magos Techsorcist too! The daemons are a bit 'been there - done that', but it's nice to have the stats I suppose. All in all an enjoyable and inspiring book. I think the Ecclesiarchy sourcebook is ... okay. But only okay imho. It doesn't really give much new, the differing Sororitas are okay, the Calixian bishops again good, and some other bits and bobs are also useful, but ... it just didn't sing for me. My main gripe with FFG has always been their apparent aversion to continue in earnest the great starting detail we and they were given with the Calixis Sector, though now I'm not wholly sure they even understand some it's core principles. Remember when Calixis Sector was militarily quiet for an Imperial Sector? No space marine chapters around etc? No really dangerous borders - yes there was always the Halo Stars, but the implication was that any threat from that region was distant and basically not too relevent to the inner sector. Yet now with BC we're being told there's a mini-Eye of Terror sat at the edge of the Sector, full of Chaos warbands, daemon princes, Chaos Space Marines and so on, all just spoiling for a fight!? That seems so wrong to me. If that was the case why would the Margin Crusade have been launched so far into the Halo Stars? Wouldn't you build massive fortress stations and systems around such a lethal enemy region? Calixis was great from the start, it could have been expanded to become much better still.
  7. Gregorius21778 said: Hi Harlock, I would not waste to much thought on this. Some people simply insert "stuff" in their works. It might be that they did not "keep up" with the actual state of retCon or are simply stubborn. And even if this is "official approved" I would not try to wrap my mind around it till it really-really-really gets published in any meaningful way. Take for example the world "Merov" in DH Calixis Sector. It was mentioned in DotDG and mentioned againg and again. We even got some descriptive elements about it, so we have a general feel about its culture. But I think this is all we will get from it. Do not get hiped, do not suffer the viral marketing infection, keep your mind clean & busy with things that have more impact and substance. Greetings Gregorius That's the biggest problem I have with FFG tbh, that indeed, maybe, Merov (or whichever other Calixian planet you chose to name) may not be detailed further - however on the other hand it might feature as the detailed setting for the next DH module, and that new detail might well add vital information about the world in question that would destroy any homebrewed detail I might have in the mean time come up with. It's a pain. If we had a semi-detailed sector sourcebook (coupla pages per planet for maybe 120 Calxian worlds), then at least we'd know the basics. They could also rule in the sourcebook that any world not mentioned in there would NEVER feature in future DH books, thus allowing creative types that also wish to remain within canon to focus on those Calixian worlds with their own ideas, safe in the knowledge they won't be contradicted in a month or two. It seems common sense to me. It'll never happen though. Setting detail seems very out of favour these days.
  8. I don't see why it takes them so long to produce adventure modules. They're only 70 odd pages long. They don't need to be hardback. They could hammer out soft cover modules imho at a MUCH quicker rate - one every couple of months for each gameline would be easy to achieve. If we're not going to ever see a Sector sourcebook, then at least more adventure modules would give us more setting detail.
  9. ak-73 said: egalor said: I just don't get it. Why? Are there no more challenges for a decent investigation in the whole Calixis Sector? Does always has to be the fate of the Sector (as one has already noted on these boards)? Ah, rhetoric questions. It's the same in the Jericho Reach and I suspect in the Koronus Expanse too. Why do RPG companies not understand that rescuing a sector for the umpteenth time makes it all become bland. If they published 15 scenarios (across product lines) and one of them was about saving a whole sector, now that would feel special, good and right. Huge plots are starting to turn me completely off - is an Acolytes life really only about such cases? Alex I agree, though I don't use the modules as written partly for that reason (on top of the general railroadyness and overpowering badguys most feature), it diminishes the setting if the continued existence of the entire Sector itself is literally under threat every adventure. Calixis Sector is enormous. HUGE. It would take some kind of plot to even scratch it's paint (so to speak). I've always found it better to concentrate on stories that focuses on more localised stuff of importance or interest to players or pcs. For example, I recently ran an adventure on the Shrine world of Veneris, where the villain was a corrupt Imperial official who was plotting to one day (maybe) become governor of that world. He had schemed and plotted his way up to becoming essentially a trade baron and made quite a deadly enough foe for any group of pcs. You don't need to go to the absolute top of the pyramid to pick your villains - in fact for many reasons it's generally best not to.
  10. I don't like the concept of the major Calixis Sector figure being revealed to be a secret badguy/cultist in this module, without it being first 'earnt'. The character in question has not be previously used and built up prior to this book, so it just seems a cheap 'whoa he's a badguy' plot trick, rather than it being better implemented over time, with him being used in other ways in other books first. Having a build up to a reveal, so it would be genuinely shocking for the players, rather than simply another important figure who's secretly evil.
  11. Gregorius21778 said: Hi Mithras, thanks for the information. The fact that they are =no= further tidbits about the named hives is good news for me...otherwise, I would have ended up buying the PDF copy. The spoiler you mentioned (which I am not going to repeat) tells me that if was right for me (based on my taste) not plan any purchase of any further part of the Apostasy Gambit... and I honestly fear which unscaling of events they will come up during Part III ... well "if I keep my eyes closed it is not true.." Heh - when will they learn - setting detail is a draw for many of us GMs, even when the adventure itself is of no interest to us. I've not run the set adventure in any of the published modules, but have happily bought them and used Quaddis, the Haematite Cathedral, Sinophia Magna, and the House of Dust and Ash itself in my own games with different plots (and usually wayyyy less monsters/enemies). Setting detail is usually the primary reason I buy new stuff. Mithras - any chance you can email me a 2-3 line write up of the Drusus plotpoint/shock? - rockheimr@aol.com My work on Hive Sibellas can be found on Dark Reign, as can Reason's excellent articles on Sibellas, there is some good fan work on Tharsus on Malleus DK.
  12. Luddite said: To answer the OP question, no i don't. In fact, i think this new Dredd image it much closer to Carlos Esquerra's original designs for Joe Dredd - before the 1980's mega shoulder pads kicked off.. I like this new Dredd incarnation and i'm looking forwards to the movie. But ... Ezquerra's original Dredd had the eagle and pads. I don't really see how this is close to that, except for the rounded left shoulder pad. It just looks wrong to me, even the shield-badge for pity's sake. How and why do you mess that up?! Just copy the fricking comic. The whole 'make it grittier' motif is ... wrong imo. I guarantee you it will just end up making it feel 'wrong'. Hyper-real (in some kind of sci-fi 300 way) might have worked. Dredd has never been 'realistic'. It has always been 'hard edged' never the less. Urggh. This angries my blood up. I shall avoid it from now on I think.
  13. Terrible version of the costume - what a shame. I just don't see why Hollywood can't trust 30 years of success and leave the costume as it should be. Helmet and belt buckle aside, this version could be any-old future cop body armour, there was a reason the Judges were draped in American iconography, it should have been left as it is in the comics. It can still look cool, check out the Judge Minty fan film pics - those guys have done a far better job of making 'real looking' versions of the Judge uniform imo than either the (terrible) old Stallone movie, or apparently this new movie. What a shame. EDIT - Also I see the plot involves Dredd training Anderson-as-a-rookie ... that smacks of DREADFUL to me. Like someone who doesn't know the comics has picked up one or two issues and gone; 'Ah okay, like this hawt sexy chick Anderson, let's have Dredd training her.' Also the whole idea of 'grittying up' Dredd is BS imho, Dredd always had a hard edge to it. The costumes are iconic damnit, they stress the ludicrous Americano-fascism of the Judges.
  14. Polaria said: Von Todkopf said: Quite frankly, he is being shied away from sexual connotations simply because most normal humans - let alone abnormal heretics - in the 41st millenium are not capable of having sex. Just look at the augmentations, the masses of cables & wires awkwardly preventing a large number of the population from interacting orally - and also constituting a suffocation hazard, the distorted body proportions, the repulsive scarification, etc. You know there is quite a large group of people who would have to disagree with you... Humans are famous (notorious?) for finding ways to have sex despite (or because) of all the things you just descibed... and a fair lot more, actually. Most of the population of the Imperium have zero augmentation. To suggest most normal humans in the 40K setting are physically incapable of having sex is hands down the most patently absurd defence of the 'all sex is evil' meme I've ever heard.
  15. Dream on chaps, dream on. Setting books don't sell, don't you know ...
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