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Converse

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  1. Allavandrel said: Converse said: After taking part in one of the demos (I was a roadwarden), I have to say that I was definitely underwhelmed. It didn't have the same feel as previous versions, wasn't as enjoyable, and the gimmicky bits and pieces were just distracting - no real roleplaying went on because everyone was too concerned with what card they should be using or what token should go where. I know the boardgame / rpg argument is getting a bit boring, but to be honest, that's pretty much how it played - too much time tracking bits of card and not enough actually roleplaying. I won't be buying it when it's out. I am really surprised you went to one of the demo sessions based on your negative attitude to the game in your past posts. I am sorry you didn't enjoy the demo, and I hope you find something else which is more your type of entertainment. Best regards Allavandrel I haven't always been negative towards it. At first it sounded like a great game; the more I learned, the less exciting it sounded, however. I still thought I'd give it the benefit of the doubt and give it a try since it was being run just around the corner from where I was staying, but in practice I found it less enthralling than I expected it to. Don't worry about me finding some other game - I have hundreds of other rpgs that I own, including v1 and v2 WFRP, so I'll still be enjoying myself. If v3 floats your boat, then I hope you have many happy hours playing it too - it just isn't what I'm looking for.
  2. c8tiff said: just out of curiosity, did your character as the roadwarden also seem to have a very hard time getting enough successes to wound the mutants??? No, not at all; if anything, I thought the characters were overly competent, but that may be because I'm used to v2. V3 felt a little more like D&D than WFRP because of that - everyone was scoring hits easily and wiping out the opposition, using their special feats etc.
  3. After taking part in one of the demos (I was a roadwarden), I have to say that I was definitely underwhelmed. It didn't have the same feel as previous versions, wasn't as enjoyable, and the gimmicky bits and pieces were just distracting - no real roleplaying went on because everyone was too concerned with what card they should be using or what token should go where. I know the boardgame / rpg argument is getting a bit boring, but to be honest, that's pretty much how it played - too much time tracking bits of card and not enough actually roleplaying. I won't be buying it when it's out.
  4. Bertolac said: Whereas I would consider it a reason why the Elf's main action is slowed down, he's lowing the Goblins to allow the Wizard to complete his action. It's all a matter of interpretation. I'm clearly not going to convince you of any potential merits of this new system (I accept that these merits are purely conjecture at the moment), however you're not going to convince me that it's intrinsically worse than static initiative. What if the elf is on the other side of the room, in a combat of his own, and the 2 goblins are standing right next to the wizard? How does the elf slow them down them?
  5. So...people critical of the new version should shut up about it because we haven't seen the final edition yet... ...but rabid fanboys who also haven't seen the final cut should be allowed to keep posting their inane "OMG THIS IS GOING TO BE GREAT1!1!!" CRAP? Uh-huh.
  6. v1 was about 370 pages, and didn't have a load of extraneous crap with it. It cost me $27.99 when I bought it new.
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