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Posts posted by AngryMojo
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Just to clarify, Games Workshop does not release "rare" models in the sense being referred to. The promo minis and the Games Day figures are cool and unique, but they don't have any mechanical bearing on the game itself. I have a really cool looking orc warboss from a Games Day sitting on my desk looking at me with crossed arms. In the game, he's just another warboss.
To my knowledge, the only games that have "rare" figures that legitimately affect the tournament scene are collectable games like Magic or the now defunct DDM. That kind of thing really doesn't fly in traditional miniatures games, where the victor is supposed to be determined by gameplay rather than finding the "rare" figures.
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LotusPwn3r said:
And an hour later, your zombies would be hungry again.
But then again, aren't they always?
Heh.

Ba-dum tish!
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LotusPwn3r said:
Now if FFG would just allow me to buy 4 or 5 squads of Chinese Volunteers w/o having to drop the money on all those transport 'copters, I'd be one happy camper…

I'm really hoping they do as well. My zombies need to eat, and they're the cheapest meal out there.
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Don't underestimate the value of numbers. One of the largest reasons the Soviets were able to repel the Germans during WWII was their willingness to send wave after wave of barely trained infantry at their opponents, even to the point of having more men than weapons. Across the board, SSU units are cheaper than their counterparts in both the axis and the allies. Chinese Volunteers may have a reduced range, but cost 75% of what a squad of Recon Grenadiers will set you back. This winds up holding true with pretty much all the units, and in the cramped, close quarters fighting that is Dust Tactics if you know how to hop from cover to cover that reduced range isn't very much of a handicap at all. Add the agility to the Chinese Volunteers and you have a very effective anti-infantry squad for dirt cheap that can fight inside a building like nobody's business. Point for point, they're a huge bargain. They have the same threat range as a squad of Zombies with half the hitting power but for about a third the price.
As an SSU player, you should always be out activating your opponent thanks to your cheap units. It's easy to get distracted by the shiny toys, and yes the Axis units are superior to yours. Superior in almost every way, but the Axis pays for it with points. Learn to cover hop and negate their advantage of range and you'll go very far. That's what miniatures games are all about, situational awareness and playing to your strengths while you play on your opponent's weaknesses.
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While an all assault chopper army may be very good at surviving, I doubt it'll be very dominant at the tournament scene. The moment there's an objective inside a building the chopper force pretty much loses flat-out. Not to mention the lack of numbers you'll have, as all the gunboats are very expensive.
I think the introduction of aircraft will affect the metagame more than anything, but everything will have to be played out to really tell.
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Not only hobbits but dwarf heroes as well. I understand most of the party is already present in one form or another, but I wouldn't mind seeing a hero version of every dwarf that went on that treasure hunt. Maybe even more Gandalf? Smaug as a monster? More men of Dale? Fillibustering trolls until the sun comes up?
Where can I sign up?
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While I think it'll see play in other decks, the fact that it takes four full turns to pay for itself outside of secrecy is the big limiting factor. In four turns the game can be over, and I've seen more than enough situations where I've needed those resources for other cards. 4 is a hefty price, but worth it if the game is going to last a while.
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Count me in.
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Just checking to see if there's a following in O-Town. My roommate and I just got started in the game, and we'd love to have more people to play against.
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I'm very glad the scenario will be difficulty 4. I have a feeling when the tournament structure comes around, most of the scenarios will be fairly low difficulty to encourage short rounds and prevent the marathon tournaments I've seen out there. Compare combined round scores at the end and you have a winner.
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Maybe you'd like it back in your cell, your highness!
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Orlando, Florida here. Me and my roommate are both playing.
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I've been having a ton of fun with it. I'm equally impressed that they crammed that much awesome into a small box. Who knows how long the game will maintain it's appeal to me, but I think I've gotten my money's worth.
I'm also still enjoying Mag-Blast, so I'll probably be enjoying Red November for quite a while.
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It's my knowledge that if there's water in a room, it can't be on fire. By the game logic, redirecting water into a room will put out a fire, and set it at low water.
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I'm picking it up at my FLGS tomorrow. I'm hoping to get a game in immediately, but that might not happen.

Moo?
in Dust Tactics
Posted
felkor said:
deedob said:
Am i the only one to think this is utterly ridiculous?
I think you mean "udderly ridiculous."
It certainly got my goat.