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Amketch

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  1. I would say killing the investigators is not a win for the keeper, to win the keeper must drive all the investigators insane, a dead investigator is not insane and so the witch cannot claim there souls. If you kill any investigators after the objective is revealed the best you can hope for is a draw
  2. The final clue 1B in season of the witch has in the flavour text that the witch disappears in a violet light and the players are pulled along. I can’t see a mechanical reason for this. Nothing is noted on the objective card that would relocate the investigators and the witch which would be revealed.
  3. My copy has shipped from Leisure Games today so should have it tomorrow. I think the lack of updates on the main site may be due to GenCon, they must have most of their marketing guys getting ready for that. .
  4. I find Leisure Games very reliable, they are not a discount retailer so are not the cheapest but I have always found their customer service to be excellent and they have an actual shop, not just online. They do charge postage and I can’t comment on their overseas postal costs so may not be as attractive as Maelstrom games in this respect.
  5. Black fire pass is on the Esdevium new release sheet so should be in UK shops this week.
  6. Here is my list for all the actions for previously published monsters which may be of help. Sorry about the format but it does not copy to the post from my word doc. I do intend to do suggested cards for the new monsters and will post these when I do them but real life is a bit to busy for me at the moment. Beasts Boar Vicious Bite Headlong Charge Dangerous when cornered Giant Spider Vicious Bite Inescapable Power Giant Wolf Vicious Bite Dangerous when cornered Beastmen Ungor Savage Strike Gor Savage Strike Bestial Howl Fearsome Charge Wargor Savage Strike Bestial Howl Fearsome Charge Undying Ferocity Madtooth Gor Savage Strike Fearsome Charge Foaldeath Savage Strike Channel Power Cloud of Gnats Crackling Chaos Grasp of Oberslecht Howl of Chaos Izka Madtooth Savage Strike Berzerker Slash Fearsome Charge Undying Ferocity Chaos Marauder Brutal Assault Reaving Strike Ruinous Attack Chaos Spawn Brutal Assault Rampaging Mutation Chaos Warrior Brutal Assault Rampaging Mutation Ruinous Attack Sorcerer of Tzeentch Sorcerous Strike Magic Rift Arcane Explosion 2 x Spell (Max level 2) Sorcerer Lord of Tzeentch Sorcerous Strike Magic Rift Arcane Explosion 3 x Spell (Max level 4) Exalted Champion of Nurgle Putrefying Strike Death’s Head 2 x Melee Chaos Sorcerer of Nurgle Putrefying Strike Nurgle’s Kiss 2 x Spell (Max level 2) Doktor Festus Putrefying Strike Nurgle’s Kiss Dark Experiment 1 x Spell (Max level 6) 2 x Support Cultists Cult Follower Slay the Unbeliever Profane Rites Cult Mutant Slay the Unbeliever Revel in Corruption Cult Leader (inc. Gregor Piersson) Slay the Unbeliever Profane Rites Blasphemous Litany Newly Initiated (Broken Wheel) Wheeling Strike The Price of Knowledge Cult Member (Broken Wheel) Wheeling Strike The Price of Knowledge Broken Wheel Leader Wheeling Strike The Price of Knowledge For the Glory of Tzeentch! Breaking the Wheel 1 x Support Newly Infected (Fraternity of the Second Flesh) Infected Blades Plague Member (Fraternity of the Second Flesh) Infected Blades Curse of Decay Plague Leader the Archbacillus Infected Blades Curse of Decay Plague Mass Nurgle’s Blessing 2 x Support Daemons Imps Chaos Incarnate Swarm of Whispers Flesh Hounds Chaos Incarnate Go for the Throat Furies (inc. The Daemon) Chaos Incarnate Strafing Talon Strike Horrors of Tzeentch Daemonic Strike Horrific Assault Flamer of Tzeentch Daemonic Strike Scorching Flames Screamer of Tzeentch Daemonic Strike Overrun Disc of Tzeentch Daemonic Strike Overrun Lord of Change Fatebreaker Arcane Blast Masters of Fate 1 x Support 3 x Spell (Max level 9) Daemon Prince (Tzeentch) Fatebreaker Arcane Blast Masters of Fate 2 x Melee The Changeling Fatebreaker The Grand Deception 4 x Support Herald of Tzeentch Sorcerous Strike Veil of Trickery 1 x Spell (Max level 2) Feathered Fiends Feathered Frenzy Feather Dart Coloured Fiends Feathered Frenzy Feather Dart Tzeentch’s Favour Unravel Reality 1 x Spell (Max level 1) Bobo Feathered Frenzy Feather Dart Tzeentch’s Favour Unravel Reality 2 x Spell (Max level 2) 1 x Support 1 x Melee Nurgling Festering Strike Swarm of Filth Plaguebearer Festering Strike Leprous Blow Beast of Nurgle Festering Strike Slobber! Great Unclean One Purulent Attack Bubonic Assault Stream of Bile 1 x Melee 2 x Spell (Max level 8) Daemon Prince of Nurgle Purulent Attack Bubonic Assault Stream of Bile 2 x Melee Epidemius Purulent Attack Bubonic Assault Tally of Pestilence 1 x Support Giants & Trolls River Troll Devastating Swing Rend Flesh Vomit Stone Troll Devastating Swing Rend Flesh Vomit Giant Devastating Swing Flying Debris Greenskins Snotling Chop! Swarm ‘Em! Goblin Chop! Swarm ‘Em! Crush ‘Em Good! Orc Chop! Da’ Big Smash! Crush ‘Em Good! Da Sikboyz Goblins Stick ‘em wif da Pointy End Jeer ‘n’ Jab Gobspite Stick ‘em wif da Pointy End Jeer ‘n’ Jab Channel Power Da Brainbursta Gaze of Mork Gerroff Me! Quit Yer Yappin’ Da Squig Chompity Chomp Chomp! Bounce ‘n’ Chomp Skaven Clanrat Cheap Shot The Overwhelming Horde Gutter Runner Cheap Shot The Overwhelming Horde Quick-Quick, Kill-Kill! Warpstone Throwing Stars (Option) Rat Ogre Cheap Shot Bone Ripper Rasknitt Death Frenzy Pestilent Breath Skitterleap Vermintide Warp Lightning Fight! Fight! Gristlegore Cheap Shot Bone Ripper Undead Skeleton No Escape, No Hope A Bone to Pick Crypt Ghoul No Escape, No Hope Seized by Bloodlust Zombie No Escape, No Hope …Braaaaaains! Arisen Zombie No Escape, No Hope Delicious Braaaaaains! Stichelm’s Skeleton No Escape, No Hope Grave Blade Deathly Presence Lazarus Mourn No Escape, No Hope Delicious Braaaaaains! Deathly Presence Curse of Undeath Drain Life Hand of Dust Mortification Basic NPCs Townsfolk Make a Stand Mob Justice Noble Make a Stand Do You Know Who I Am? Soldier Make a Stand Subdue Expert NPCs Wizard Grace Under Pressure Arcane Bolt Priest Grace Under Pressure Benediction Specalist Grace Under Pressure Quality Work Franz Bieber Agile Strike Magnus Gottschalk I am the Hammer Sigmar’s Healing Hand Eduardo Rodrigues Agile Strike Dazzling Display Niklas Schulmann Cerulean Shield Channel Power Curse Lightning Bolt Petty magic (all) Shooting Star Swiftwing Storm Shroud Imperious Manner Swarm Rat Swarm Dangerous when Cornered Overrun
  7. I have begun to list out the action cards recommended for creatures as an easy reference for myself. I intend to add to this what I consider to be “standard” action cards for the new creatures in the creature guide which I think it lacks. Some possible spoilers. Beasts Boar Vicious Bite Headlong Charge Dangerous when cornered Giant Spider Vicious Bite Inescapable Power Giant Wolf Vicious Bite Dangerous when cornered Beastmen Ungor Savage Strike Gor Savage Strike Bestial Howl Fearsome Charge Wargor Savage Strike Bestial Howl Fearsome Charge Undying Ferocity Madtooth Gor Savage Strike Fearsome Charge Foaldeath Savage Strike Channel Power Cloud of Gnats Crackling Chaos Grasp of Oberslecht Howl of Chaos Izka Madtooth Savage Strike Berzerker Slash Fearsome Charge Undying Ferocity Chaos Marauder Brutal Assault Reaving Strike Ruinous Attack Chaos Spawn Brutal Assault Rampaging Mutation Chaos Warrior Brutal Assault Rampaging Mutation Ruinous Attack Cultists Cult Follower Slay the Unbeliever Profane Rites Cult Mutant Slay the Unbeliever Revel in Corruption Cult Leader (inc. Gregor Piersson) Slay the Unbeliever Profane Rites Blasphemous Litany Daemons Imps Chaos Incarnate Swarm of Whispers Flesh Hounds Chaos Incarnate Go for the Throat Furies (inc. The Daemon) Chaos Incarnate Strafing Talon Strike Giants & Trolls River Troll Devastating Swing Rend Flesh Vomit Stone Troll Devastating Swing Rend Flesh Vomit Giant Devastating Swing Flying Debris Greenskins Snotling Chop! Swarm ‘Em! Goblin Chop! Swarm ‘Em! Crush ‘Em Good! Orc Chop! Da’ Big Smash! Crush ‘Em Good! Da Sikboyz Goblins Stick ‘em wif da Pointy End Jeer ‘n’ Jab Gobspite Stick ‘em wif da Pointy End Jeer ‘n’ Jab Channel Power Da Brainbursta Gaze of Mork Gerroff Me! Quit Yer Yappin’ Da Squig Chompity Chomp Chomp! Bounce ‘n’ Chomp Skaven Clanrat Cheap Shot The Overwhelming Horde Gutter Runner Cheap Shot The Overwhelming Horde Quick-Quick, Kill-Kill! Rat Ogre Cheap Shot Bone Ripper Rasknitt Death Frenzy Pestilent Breath Skitterleap Vermintide Warp Lightning Fight! Fight! Gristlegore Cheap Shot Bone Ripper Gutter Runner (Clan Eshin) Cheap Shot The Overwhelming Horde Quick-Quick, Kill-Kill! Warpstone Throwing Stars Undead Skeleton No Escape, No Hope A Bone to Pick Crypt Ghoul No Escape, No Hope Seized by Bloodlust Zombie No Escape, No Hope …Braaaaaains! Arisen Zombie No Escape, No Hope Delicious Braaaaaains! Stichelm’s Skeleton No Escape, No Hope Grave Blade Deathly Presence Lazarus Mourn No Escape, No Hope Delicious Braaaaaains! Deathly Presence Curse of Undeath Drain Life Hand of Dust Mortification Basic NPCs Townsfolk Make a Stand Mob Justice Noble Make a Stand Do You Know Who I Am? Soldier Make a Stand Subdue Expert NPCs Wizard Grace Under Pressure Arcane Bolt Priest Grace Under Pressure Benediction Specalist Grace Under Pressure Quality Work Franz Bieber Agile Strike Magnus Gottschalk I am the Hammer Sigmar’s Healing Hand Eduardo Rodrigues Agile Strike Dazzling Display Niklas Schulmann Cerulean Shield Channel Power Curse Lightning Bolt Petty magic (all) Shooting Star Swiftwing Storm Shroud Imperious Manner Swarm Rat Swarm Dangerous when Cornered Overrun
  8. Lots of the dances have bonuses when they trigger based on the number of cards you have recharging in the opposite stance. Reckless once have bonuses for number of conservative cards you have recharging and visa versa. The ability allows you to turn over your recharging cards so the benefit your actions future without having to change stance.
  9. superklaus said: Amketch said: superklaus said: Savage Worlds is the iphone of the roleplaying genre! Yes I had this as well, you initially thinks it’s great an you use it for everything then you realize the more you use it it's not that great and go back your old system. well this experience seems to be far away from me, I am playing it since more 2 years and there is no sign of weakening. No offense, but maybe, if you converted back, you played it not correctly? Because one observation the last years was that in contrary to other rulesets SW is not very tolerant to user mistakes or handwaving playing styles. The system is designed extremely tight and if you forget or misinterprete one core rule during play the whole unique experience is changing. (eg. its very easy to misinterprete the wound and soaking mechanics, even for experienced players) Additionally the game system is not for people which hate mini usage. So to play it correctly and for fullest effect you have to love and use minis/counters/coins during combat. I now see that I misunderstood your I phone comment completely, I should have read the whole post. As I said we initially enjoyed it greatly, it just seemed so soulless in the end. Just because you have found it to be the ultimate system for you doesn’t mean everyone will. I sorry but the “If you don’t like it you must be playing it wrong” argument is offensive, saying no offence first does not make it any less so. I just want different things from a rules system than you obviously.
  10. superklaus said: Savage Worlds is the iphone of the roleplaying genre! Yes I had this as well, you initially thinks it’s great an you use it for everything then you realize the more you use it it's not that great and go back your old system.
  11. Amketch said: I think it is clear that though the guides are going to have all the data from the cards up to including signs of faith the vaults are only going to contain the cards from the core set. It is not in FFG interests to include all the cards in the vaults, the sheer number of these in terms of spells alone from the two magic supplements just does not stack up with the pricing to make this a possibility. FFG still want people to buy supplements. If the guides draw in more GMs who may not be interested in the card idea and allow players to have their own rule set then that’s all good to me. Then if they change their minds and want to have the cards they can just buy the vaults rather than having to buy a core set, they would still have to buy the supplements if they want those cards, all good sales for FFG. Those of us with all the stuff so far can simply ignore the GM and player vaults and pick up the HB books if we like. No drama no fuss. This now seems to be confirmed as the case
  12. RabidWookie said: No, I'm hoping that the Vaults don't contain the material from Winds of Magic, Signs of Faith, and the Adventurer's Toolkit so that those supplements will not become obsoleted only months after their release. It's not about feeling better about my past purchases; it's about knowing that if I buy a new release from FFG that it won't be replaced by something better two months later. It would mean FFG is lying to their customers by touting the Core Set as the best value, and I don't buy products from companies I can't trust. If I continue playing WFRP3, I'll buy the books (to have reference volumes for the cards) and the Creature's Vault, skipping the Player's and GM's Vaults since they'd only be containing stuff I already own from the Core Set. I think it is clear that though the guides are going to have all the data from the cards up to including signs of faith the vaults are only going to contain the cards from the core set. It is not in FFG interests to include all the cards in the vaults, the sheer number of these in terms of spells alone from the two magic supplements just does not stack up with the pricing to make this a possibility. FFG still want people to buy supplements. If the guides draw in more GMs who may not be interested in the card idea and allow players to have their own rule set then that’s all good to me. Then if they change their minds and want to have the cards they can just buy the vaults rather than having to buy a core set, they would still have to buy the supplements if they want those cards, all good sales for FFG. Those of us with all the stuff so far can simply ignore the GM and player vaults and pick up the HB books if we like. No drama no fuss.
  13. Can we have a clear answer to if we need the Creatures Guide and Creatures Vault or if the Vault contains all the information.
  14. Leondgorance said: You know rule when you get fatigue equal to twice your toughness+1 yoo fell unconcious?Not literally kill but you loose fight.And you know rule when you get 2 banes on physical attack you get 1 fatigue?Guess you know what i mean now? I can safely say that I have never seen a skilled archer character suffer this kind of fate, constantly getting 2 banes on your rolls to this extent just doesn't happen. What actions is this guy using against this tank character to suffer what must be severe penalties?
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