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Eggheart

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Posts posted by Eggheart


  1. In which case, what is the point of buying or using pre-made adventures at all? If you are against 'all-made-for-me-consumerism', then it seems to me that you disagree with the entire premise of pre-made adventures.

    A 'pre-made' adventure is supposed to be just that - a pre-made adventure. People (consumers) purchase them so they dont have to work at making their own adventures ie- they are 'all-made-for-me'. Surely a criteria for judging the quality of a pre-made adventure is that the information given is as complete and easily accessible as possible?

    I would have thought so.


  2. I am also frustrated by the lack of a map in this adventure. I want to be able to tell the players where they are, and where the rooms are in relation to each other. When they go down the stairs are they in a hallway? Or are they in the great hall? Where exactly is the sitting room, or the library, or the kitchen, or the winecellar? I envision narrating to the players what they see as they move around the lodge or open a door , not just saying 'theres a kitchen, a library, a hall, a hospice - where you wanna go?'
    Not including a simple map has meant that all the information about the positioning of the rooms is lost to me. I will have to come up with a map of it myself, or use one of the maps that other helpful GM's have provided, and I shouldnt have to do that. The people writing these adventures should be making the GM's job as easy as possible, not deliberately hiding useful info.
    Please take note FFG - by not including at least a rudimentary map, you have made my job as a GM harder. I am also very worried that this trend will be continued in the upcoming campaign, which I was previously looking forward to. Please tell me that it is not so.


  3. I think the points-buy system here may be being blown out of proportion. Yes, the pc generation system outlined does use a points-buy system for buying stat increases and skills, but the actual career choice is still random. IMO, the career is at least as significant , if not more-so, than the expenditure of creation points. Characters are going to be a product of both randomness in the career selection (and race if you use the table mentioned), and points-buy. 

     

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