I am also frustrated by the lack of a map in this adventure. I want to be able to tell the players where they are, and where the rooms are in relation to each other. When they go down the stairs are they in a hallway? Or are they in the great hall? Where exactly is the sitting room, or the library, or the kitchen, or the winecellar? I envision narrating to the players what they see as they move around the lodge or open a door , not just saying 'theres a kitchen, a library, a hall, a hospice - where you wanna go?' Not including a simple map has meant that all the information about the positioning of the rooms is lost to me. I will have to come up with a map of it myself, or use one of the maps that other helpful GM's have provided, and I shouldnt have to do that. The people writing these adventures should be making the GM's job as easy as possible, not deliberately hiding useful info. Please take note FFG - by not including at least a rudimentary map, you have made my job as a GM harder. I am also very worried that this trend will be continued in the upcoming campaign, which I was previously looking forward to. Please tell me that it is not so.