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crimsontree

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  1. NezziR said: phobiandarkmoon said: Eh. I've been expecting them to do it for a while- Strike To Stun has usually been more useful anyway Yep, StS is a venerable Warhammer site. It's been around for as long as I can remember. Not danger of it shutting down anytime soon. Server Goddess is a great mod and I'm sure she will welcome any refugees. Unless GW Legal sends a Cease & Desist order to her.
  2. Why compare it to DnD 4th edition? Why not compare it to WFRP 2? That seems like a more honest comparison. Not all RPGs are as expensive as DnD 4th edition. For example Trail of Cthulhu, Savage Worlds & Esoterrorists are much cheaper.
  3. NezziR said: So, like I said. Perception. If you go in jazzed about it, you'll have fun no matter what system you use. It's all about the players, not the game. Enthusiasm is infectious. Perception? So if I buy a game with an RPG with a single D6 & 4 lines of rules & then don't enjoy my gaming experience it's not the game's fault for being a turd, it's my perception that is at fault? Next time I play a crap game Me & my buddies will bring along our pom-poms, cheerleading outfits & shiny happy people masks & no matter what we play it will be great because it's all about the players not the game. Are you talking nonsense or is my perception wrong?
  4. ColtsFan76 said: We find Khorne has a tough time winning. He goes first and burns through his power points more quickly. So the others can avoid him pretty easily or escape. And when they can't, they can use their Chaos cards to mess with his plans - cancel combat, move warriors, beef up their defense, etc. As mentioned, fight back and it becomes costly for Khorne to win the dial advancement battle. If he overcommits to the dial early on, then he will have a hard time trying to catch up with points later. Finally, make sure you are only moving one tick TOTAL no matter how many tokens you collect. THEN, the player with the most can get a bonus tick. Too often, people misunderstand the rules and think each token collected = a tick. I just realised 5 minutes ago that our group had this wrong. This makes a big difference to Khorne's advancement.
  5. No demo at my local FLGS in the Netherlands either. I asked my FLGS but they had heard nothing from FFG or PS games. Very poor pre-release.
  6. Warpstone magazine is an excellent WFRP magazine. More info & previews here: http://www.warpstone.org
  7. I noticed several pieces of Ian Miller art in the Chaos in the Old World board game. Did he get credited for this?
  8. PzVIE said: crimsontree said: What does it do better than the previous editions that justifies the $100 outlay for the core set? Why buy this $100 game rather than the $40 alternatives? Why would I need ABS, Servo-steering, a GPS-System, Cruise-Control, Servo-Breaks, and all this fancy stuff in my new car, when my Mini Cooper from the 70's also managed to get me from Vienna to Graz? Things get better and improved all the time. With your attitude, we'd still be playing D&D First Edition (shudder) PzVIE said: crimsontree said: What does it do better than the previous editions that justifies the $100 outlay for the core set? Why buy this $100 game rather than the $40 alternatives? Why would I need ABS, Servo-steering, a GPS-System, Cruise-Control, Servo-Breaks, and all this fancy stuff in my new car, when my Mini Cooper from the 70's also managed to get me from Vienna to Graz? Things get better and improved all the time. With your attitude, we'd still be playing D&D First Edition (shudder) I see you haven't answered my questions. I'll repeat them. What does it do better than the previous editions that justifies the $100 outlay for the core set? Why buy this $100 game rather than the $40 alternatives?
  9. dvang said: I would expect a $100 rpg to be draw droppingly fantastic, not just so-so. Why bother paying $100 for a core set that you are going to houserule? Well, you get a lot of physical tools for your $100, like cards, dice, tokens, etc. Not just the rules that are written. In fact, the majority of the high cost is because of the physical tools. Sure, if you don't want to use any of the set other than the 4 books, $100 is probably too much to spend. You're best waiting until you can buy the books separately, or find someone on Ebay selling just the books after the game comes out, etc. However, if you plan on using the dice, cards, career sheets, etc, then the $100 cost is fairly reasonable for what you get (although still quite a bit to shell out at one time). That seems to be what people keep overlooking. You aren't just buying the rules. You are buying a lot of other things along with the rulebook(s). Imagine buying any other RPG rulebook, and then buying over two dozen custom dice for it, plus a lot of cards for talents/feats, plus cards for classes, and so on... The rulebook alone is typically $40-$50, so another $50-$60 in physical 'stuff' is about right. But with most other RPGs, I don't need to use over two dozen custom dice, plus a lot of cards for talents/feats, plus cards for classes, and so on to play them. in WFRP3 I can't play without them. No one, either here or on the StS forum has yet to say why this game is so fantastic. What does it do better than the previous editions that justifies the $100 outlay for the core set? Why buy this $100 game rather than the $40 alternatives?
  10. Juriel said: People love to complain. Any change is bad, if it's easier it means it's dumber, etc. Me, I've found all earlier Warhammer editions to be clumsy and mechanically uninspired, while this looks to streamline things, while also bravely trying new things. The only definitely clumsy aspect is the dice mechanic, but I have faith that can be pretty easily houseruled into something without eight different dice piles. Even easier, if someone doesn't like the henchmen rules, they can just not use them - it's just an extra option to make the GM's job easier, something that is always welcome. I would expect a $100 rpg to be draw droppingly fantastic, not just so-so. Why bother paying $100 for a core set that you are going to houserule?
  11. I wonder if enough 15 year olds will get their moms & dads to cough up the $$$ for this diluted, pale imitation of WFRP. I fear that this new game will not only be a critical failure, but a financial one to boot.
  12. I think that the 4 books will not be as big as the WFRP rulebook. 99$ is a lot of cash for a core box & a lot of RPG players will be probably be disappointed with WFRP3. Nothing Jay Little has said so far has convinced me or my group otherwise.
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