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ragesteel

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About ragesteel

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    riverton, Utah, United States
  1. Hey all a few questions: 1. With the political platoon and the 5 man squad of comissars that lead them do they count as comissars in regards to having that special ability to bind 2 like units? 2. Also, does this comissar squad now become part of this 10man unit thus making it a 15 man squad? Do they count as a command squad or support unit as the rules for comissars say they are treated as a support unit. Thanks!
  2. I'm thinking about doing a zombie army with the new units released i.e. Übertoten Suicide Squad but can't find any information on their stats for Dust Warfare (outside of buying them). Where can I find info on their stats/abilities online (the dust warfare army builder doesn't have them yet) thanks!
  3. Hey all, Sorry if this has been answered but there's quite a bunch of posts to look through to find what I'm looking for: 1. There's a union soldier that has dynamite - in the revised rulebook it says it does 5 auto success damage but on the battle cards (something you can buy separately) it says 4. So which is it? 2. We weren't sure if we were reading the rules right but on a turn, do players alternate activating each invidividual character or is it alternate each team? thanks!
  4. My buddy and I are very competitive and have come up with the following rules conflicts: For Dust Warfare: 1. Can the Allies sniper/observer team cancel an armor roll against a vehicle - since their hits always ignore armor/cover? 2. If a unit is down to 1 figure, can it still negate a vehicles armor roll if it is in its rear arc? 3. there's a SSU mech walker that has a chainsaw on its right/left hands - does that mean i get 2 attacks? Also other mech walkers they have come w/ 2 howizters, can those both fire as well or just one. Lets say I attack with the chainsaw, since they're on the r/l arms, i can only attack on those arcs? 4. do helicopters move a free 12 inches during the compulary movement if they so choose? can it be UP to 12 inches? 5. If a unit has UGLs/mgs/knives - does it choose 1 of those to attack with or all? And can they separate those attacks against multiple units 6. if a vehicle is in front of another vehicle does it provide a cover save if so is it hard? PLEASE provide the page number and book so we can verify the answers thanks so much - we want to enjoy this game but there's a lot of confusion with the rules.
  5. My buddy and I are very competitive and have come up with the following rules conflicts: For Dust Warfare: 1. Can the Allies sniper/observer team cancel an armor roll against a vehicle - since their hits always ignore armor/cover? 2. If a unit is down to 1 figure, can it still negate a vehicles armor roll if it is in its rear arc? 3. there's a SSU mech walker that has a chainsaw on its right/left hands - does that mean i get 2 attacks? Also other mech walkers they have come w/ 2 howizters, can those both fire as well or just one. Lets say I attack with the chainsaw, since they're on the r/l arms, i can only attack on those arcs? 4. do helicopters move a free 12 inches during the compulary movement if they so choose? can it be UP to 12 inches? 5. If a unit has UGLs/mgs/knives - does it choose 1 of those to attack with or all? And can they separate those attacks against multiple units 6. if a vehicle is in front of another vehicle does it provide a cover save if so is it hard? PLEASE provide the page number and book so we can verify the answers thanks so much - we want to enjoy this game but there's a lot of confusion with the rules.
  6. For all those who've entered the dungeon and either lived or died and yearn for more simply reply to this thread saying I WANT AN EXPANSION! My wife and kids love this game - its the most played game at our house right now and its a hoot. So rally around and lets tell FFG this game deserves an expansion!! Now to the dungeons (again!)
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