IRM2

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  1. Those are used for climb and dive manoeuvres. You should remove the cards from the deck (or just ignore them) if you aren't using the altitude rules. Those are in the Burning Drachens set.
  2. Pretty much what the fellow before me posted, but I'll expand on his reply a bit. I would suggest that you get the Deluxe Set (if you can find one !), those come with the expanded miniatures rules and four aircraft models in addition to all the cards and counters etc you need to play including both A- and B- damage decks, which are otherwise not available in any one set (but methods for simulating the other type if you only have one are included in most rulebooks). Failing that, I'd suggest picking up the Famous Aces set as it has everything a beginning player needs to get started. The expanded miniatures rules and the other rulebooks can be downloaded from the game's Support page on this site, but you'll still need the other materials in the box to play (even if you intend to use models). The other two boxed sets are more specialised. Watch Your Back adds rules for two-seaters (also in the expanded miniatures rules) and includes the B-damage deck which is used for single-gun aircraft (none of which appear in Famous Aces). Burning Drachens adds rules for ground attack, balloon busting and altitude (rulebook can be downloaded, but additional cards and counters in the box are also required). The new Balloon Busters set covers this too, but in a simpler form geared more to the basic rules (and includes a balloon and an aircraft miniature). The miniatures include a card deck (for movement) and a card with the aircraft's game information (duplicated on the base), so any of them can be used with any of the boxed sets. I'd take a look at this site for more information: http://www.wingsofwar.org/
  3. Going by what I've seen of your models, I doubt that I'm a better painter. All the silk matt paints are tricky to use (they need to be very well mixed and some thinning is required) and that one in particular really needs to be used over a white basecoat to get the best results. Granted that's not the best picture, but the finish is quite close to the kit I linked to above (I ruined it a little by matt spraying the model, but I'd replaced the decals and had to varnish the model to protect them from greasy-fingered gamers:)) I've built dozens of resin kits (modern armour and SF starships), but I've read that the struts of the SRAM planes are pretty fragile. How do you think they'll hold up with repeated use ? I'll probably just stick to official models with some Skytrex ones to fill the gaps. Reverisco kits are really impressive, but they take a bit more modelling skill than I have.
  4. Revell do an acrylic Wood Brown (36 382) that I've used on my Albatros repaints. Looks OK to me on the plane in the foreground (Johannes Wintrath of Jasta 2, don't have a better pic handy I'm afraid).
  5. They should just be like the Albatros single-seater colour scheme AFAIK. I don't recall seeing any CX (or later) colour plates done any other way. I've got a couple of links for you, one artwork and one scale model: www.militaryfactory.com/aircraft/imgs/albatros-cx.jpg hsgalleries.com/albatroscxam_1.htm
  6. For the Allies, the Sopwith Camel and Sopwith Snipe are the only current released models with more manoeuvre options than the Nieuport types. The SE5a would also suit you, but it'll be a number of months before that appears. The Central Powers have several types that you might like, specifically the Fokker Dr1 Triplane, the Seimens-Schuckerts and the extremely nasty Fokker DVII.
  7. Brumowski (sp?) got his in May 1918, so there surely must have been at least some others issued to his squadron. Don't know if they went in to general use for Austria then or later, only that the MAG factory were sent 6 DVIIs (without engines) as they were to produce them under licence but AFAIK they never started manufacturing them, at least not until after the war. Found this info with a quick Google, can't verify it's accuracy.
  8. Dom's Decals do WAW scale insignia, both generic and for a few squadrons. Since the SE5a and Spad VII have already been pencilled in as future releases, I'd also like to see the Sopwith Pup, DH2, Nieuport 24 and BE2c as official models (or at least cards since I can get kits for them).
  9. I don't know what's in Balloon Busters other than the models, but I can tell you what's in BD. You get cards for Balloons, ground targets and AA guns (plus some more aircraft, can't remember which ones since all my stuff is organised by type rather than by box set now) and another A damage deck. Rules, decks and counters are added for altitude, ground attacks and AA fire. There's also some new scenarios and advanced rules. Edit: The planes are the Nieuport 17 and 23 for the allies and the Albatros D3 and Pfalz for the Germans. Manouevre decks included.
  10. Thanks for the info, interesting stuff. I already knew the CLIIIa wasn't used as a bomber, but the game's not so specific regarding aircraft roles and since I only wanted one more type of German 2-seater to represent later war aircraft I decided to pick the one I liked the look of best.
  11. There's a number of 2-seaters that could/should have been done by now IMO, like the British FE2 and BE2 , French Voisin and German LVG (not sure about it's full name). All of them (or upgraded versions) were used until at least mid-1917 (long past their useful lives in the case of the allied planes). In the case of the Albatros 2-seater (and pretty much all of the German 2-seaters for that matter), I think that since the game stats would be fairly close to the more recognisable (at least to the casual gamer) Roland anyway, they just stuck with that for now. Having broad types works well enough for game purposes, it's just pernickity folk like us that need to have the exact planes I did pick up a pair of Hannovers as generic Roland replacements from late 1917 myself. Nice-looking planes. I don't know if you've spotted yet, but there's been some information about plane stats for the forthcoming booster packs posted up at the Aerodrome site. Spad VIIs are to use the B deck and the Bristol Fighters are to use the H deck with an added Immelman card (but have a special rule that prevents the rear gunner from firing during the Immelman and the cards before and after).
  12. A single mat should be big enough for a straight dogfight with up to 2 planes on each side, but I wouldn't recommend trying anything much larger than that. You really need both for larger games or Burning Drachens scenarios that use balloons and/or ground units. I'd suggest picking up both mats eventually (or looking at alternatives if that's too costly). The more manoeuvering room you have, even with smaller games, makes for a better game.
  13. Litko also do WAW compatible bases and their own type of altitude stand. Think it's fixed height, but uses markers on the pole to designate altitude.
  14. There's a 3-gun Fokker EIV in the Immelman booster pack. It draws both an A-deck and B-deck card when it fires. Presumably, a 4-gun plane would draw two A-cards. Of course, you double all those up at short range. The cannons are a bit trickier. I'd suggest using the solo AA gun rules (i.e. draw an A-card, if it does any special damage then the gun hits and draws a C-card for damage. If the A-card has any other result it misses) or the rocket rules and deck (I'm assuming that the cannons are slow firing and hard to aim accurately). Perhaps limit the number of shots they can make, same as for rockets, as well. I'd expect they wouldn't carry that much cannon ammo because of the weight (and the weight of the gun).
  15. Found a pic of one of the camo ones that might be of use. http://jn.passieux.free.fr/html/Salmson2A2.php Quite a good site for WW1 aircraft, as long as you can speak French