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callidusx3

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  1. Like
    callidusx3 got a reaction from Hobojebus in X Wing 2.0, the most expensive version change for a miniature game in the history of gaming?   
    Not every company is Battlefront that provides new rulebooks (but NOT army books) for free to existing customers.  GW has been mentioned to death.  But we also have SW: X-Wing's sister game to compare this too.
    We could instead be suffering under the Wizkids' model for their Star Trek: Attack Wing ship-upgrade packs...  paying $10 per pack for some cardboard, 9-10 captain/upgrade cards and 2 ship cards (1 generic & 1 unique).  
    I will take FFG's comparatively generous $50 pack covering 35-37 ships any day of the week if Wizkids' model is the alternative.
  2. Like
    callidusx3 got a reaction from SabineKey in X Wing 2.0, the most expensive version change for a miniature game in the history of gaming?   
    Not every company is Battlefront that provides new rulebooks (but NOT army books) for free to existing customers.  GW has been mentioned to death.  But we also have SW: X-Wing's sister game to compare this too.
    We could instead be suffering under the Wizkids' model for their Star Trek: Attack Wing ship-upgrade packs...  paying $10 per pack for some cardboard, 9-10 captain/upgrade cards and 2 ship cards (1 generic & 1 unique).  
    I will take FFG's comparatively generous $50 pack covering 35-37 ships any day of the week if Wizkids' model is the alternative.
  3. Thanks
    callidusx3 got a reaction from impspy in X Wing 2.0, the most expensive version change for a miniature game in the history of gaming?   
    Not every company is Battlefront that provides new rulebooks (but NOT army books) for free to existing customers.  GW has been mentioned to death.  But we also have SW: X-Wing's sister game to compare this too.
    We could instead be suffering under the Wizkids' model for their Star Trek: Attack Wing ship-upgrade packs...  paying $10 per pack for some cardboard, 9-10 captain/upgrade cards and 2 ship cards (1 generic & 1 unique).  
    I will take FFG's comparatively generous $50 pack covering 35-37 ships any day of the week if Wizkids' model is the alternative.
  4. Like
    callidusx3 got a reaction from Emrico in X Wing 2.0, the most expensive version change for a miniature game in the history of gaming?   
    Not every company is Battlefront that provides new rulebooks (but NOT army books) for free to existing customers.  GW has been mentioned to death.  But we also have SW: X-Wing's sister game to compare this too.
    We could instead be suffering under the Wizkids' model for their Star Trek: Attack Wing ship-upgrade packs...  paying $10 per pack for some cardboard, 9-10 captain/upgrade cards and 2 ship cards (1 generic & 1 unique).  
    I will take FFG's comparatively generous $50 pack covering 35-37 ships any day of the week if Wizkids' model is the alternative.
  5. Thanks
    callidusx3 got a reaction from Icelom in X Wing 2.0, the most expensive version change for a miniature game in the history of gaming?   
    Not every company is Battlefront that provides new rulebooks (but NOT army books) for free to existing customers.  GW has been mentioned to death.  But we also have SW: X-Wing's sister game to compare this too.
    We could instead be suffering under the Wizkids' model for their Star Trek: Attack Wing ship-upgrade packs...  paying $10 per pack for some cardboard, 9-10 captain/upgrade cards and 2 ship cards (1 generic & 1 unique).  
    I will take FFG's comparatively generous $50 pack covering 35-37 ships any day of the week if Wizkids' model is the alternative.
  6. Like
    callidusx3 reacted to lmartin91 in Custom Maps for Scenarios *UPdated 11/7/17   
    Blood on the Altar
    https://drive.google.com/open?id=1peCmez_uh3nwVk-cI0NARJvg29WfK4eJ
     
    Where Doom Awaits
    https://drive.google.com/uc?export=download&id=1XuX2y26ZJbEfbeYSEIobkv0bwDH0r9VJ
     
    Curtain CAll
    https://drive.google.com/open?id=1OJQhh_QrhCisDWAd7p5a457Cd31pJxFS
     
    Essex Express
    https://drive.google.com/open?id=1L58Vk5RypITJrmcvALWWOTrJ42ilMsRj
     
    The Last King
    https://drive.google.com/open?id=196uudJ9LJyq-o0vdU7sajN9RvmodDQwT
     
    Miskatonic Museum
    https://drive.google.com/open?id=1Q6yb4F60KvsnPd_-RToK5ce34i24OyiZ
     
    Undimensioned and Unseen
    https://drive.google.com/open?id=1KIB_Tb_0W0Hzzmnqap8nDEPXO92Uqjqn
     
    The House Always Wins
     
    Extracurricular Activity (24x24 @300 dpi)
     
    Curse of the Rougarou update
     
    Carnevale of Horrors
     
     
    Midnight Masks (24x24 @300 dpi)
     
    The Gathering (24x24 @300dpi)
     
    Devourerer Below (24x24 @300 dpi)
  7. Like
    callidusx3 got a reaction from CaribbeanNinja in Poll - May 25, 1977 - A New Hope? The Original Release?   
    I was all of 1.8 years old at the time, so count me in!
  8. Like
    callidusx3 reacted to Force Majeure in Modified X-Wing: Travel Edition   
    Looks cool.
    Do you plan to make this available via pdf, so people can print out their own pocket x-wing game?
  9. Like
    callidusx3 got a reaction from kris40k in Modified X-Wing: Travel Edition   
    About 5 months ago I came up with the idea to make a travel version of X-Wing.  Some 3 months ago, I finished creating the following (links to larger pictures follow each pic):
    https://boardgamegeek.com/image/3451611/callidusx3?size=large
    That is the cover of the box I use to carry the game in.
      https://boardgamegeek.com/image/3451613/callidusx3?size=large   The board I painted myself, as well as having created the faction icons using thick paper layering.     https://boardgamegeek.com/image/3451614/callidusx3?size=large An image of the box contents, holding everything one needs to play.

    https://boardgamegeek.com/image/3451615/callidusx3?size=large
    https://boardgamegeek.com/image/3451616/callidusx3?size=large
    These two images show the generic pilot cards for the four types of ships for each faction contained in the core box.  These are laminated so that one can use erasable markers to jot one's pilot info & upgrades (as well as circling each round's movement & action choices).

    https://boardgamegeek.com/image/3451612/callidusx3?size=large
    A sample of the pilot & upgrade summary sheets used for squadron construction.
      https://boardgamegeek.com/image/3451618/callidusx3?size=large   An example of the game set up for a dog fight.  
    Now, I still have to paint the ships and create travel versions of the markers from the base game (so that everything fits better in this small box). Further, I already have two "expansions" mostly planned out for 3 more Imperial & Rebel ships each, as well as a Scum expansion with 7 ships.
     
    Though I had seen a couple of thread titles referring to heX-Wing, I was inspired to make this hex-movement travel edition by chance the day after I had played a scenario in our Heroes of the Alturi Cluster campaign when I was looking over my SW Armada figures and my travel edition of Ingenious was out nearby. A Muse must have been whispering to me because, as a "retired" miniatures gamer (years of playing GW games, FoW, Chronopia, DBA, etc... from 1998-2005), I suddenly wanted to be able to enjoy a miniature game with none of the fuss (whether in the game's footprint or in its transportation).
     
    I created my own hex-based derivation of X-Wing geared to travel uses (small board for 80pt dogfight battles, plus some missions too). This meant eschewing upgrade & pilot cards that take up too much space and creating erasable, generic pilot cards. I did not reference heX-Wing in creating my version, but in truth most of the rules are FFG's rules save for mainly translating firing arcs and movement into hexes (which you can see on the pilot cards themselves).
     
    It works well, though a bit more play testing is need to determine if I overly restricted barrel rolls.
     
    Next up... Battlestar Galactica: Viper Minis Game, Travel Edition.
     
  10. Like
    callidusx3 got a reaction from jme in Modified X-Wing: Travel Edition   
    About 5 months ago I came up with the idea to make a travel version of X-Wing.  Some 3 months ago, I finished creating the following (links to larger pictures follow each pic):
    https://boardgamegeek.com/image/3451611/callidusx3?size=large
    That is the cover of the box I use to carry the game in.
      https://boardgamegeek.com/image/3451613/callidusx3?size=large   The board I painted myself, as well as having created the faction icons using thick paper layering.     https://boardgamegeek.com/image/3451614/callidusx3?size=large An image of the box contents, holding everything one needs to play.

    https://boardgamegeek.com/image/3451615/callidusx3?size=large
    https://boardgamegeek.com/image/3451616/callidusx3?size=large
    These two images show the generic pilot cards for the four types of ships for each faction contained in the core box.  These are laminated so that one can use erasable markers to jot one's pilot info & upgrades (as well as circling each round's movement & action choices).

    https://boardgamegeek.com/image/3451612/callidusx3?size=large
    A sample of the pilot & upgrade summary sheets used for squadron construction.
      https://boardgamegeek.com/image/3451618/callidusx3?size=large   An example of the game set up for a dog fight.  
    Now, I still have to paint the ships and create travel versions of the markers from the base game (so that everything fits better in this small box). Further, I already have two "expansions" mostly planned out for 3 more Imperial & Rebel ships each, as well as a Scum expansion with 7 ships.
     
    Though I had seen a couple of thread titles referring to heX-Wing, I was inspired to make this hex-movement travel edition by chance the day after I had played a scenario in our Heroes of the Alturi Cluster campaign when I was looking over my SW Armada figures and my travel edition of Ingenious was out nearby. A Muse must have been whispering to me because, as a "retired" miniatures gamer (years of playing GW games, FoW, Chronopia, DBA, etc... from 1998-2005), I suddenly wanted to be able to enjoy a miniature game with none of the fuss (whether in the game's footprint or in its transportation).
     
    I created my own hex-based derivation of X-Wing geared to travel uses (small board for 80pt dogfight battles, plus some missions too). This meant eschewing upgrade & pilot cards that take up too much space and creating erasable, generic pilot cards. I did not reference heX-Wing in creating my version, but in truth most of the rules are FFG's rules save for mainly translating firing arcs and movement into hexes (which you can see on the pilot cards themselves).
     
    It works well, though a bit more play testing is need to determine if I overly restricted barrel rolls.
     
    Next up... Battlestar Galactica: Viper Minis Game, Travel Edition.
     
  11. Like
    callidusx3 got a reaction from ObiWonka in Modified X-Wing: Travel Edition   
    About 5 months ago I came up with the idea to make a travel version of X-Wing.  Some 3 months ago, I finished creating the following (links to larger pictures follow each pic):
    https://boardgamegeek.com/image/3451611/callidusx3?size=large
    That is the cover of the box I use to carry the game in.
      https://boardgamegeek.com/image/3451613/callidusx3?size=large   The board I painted myself, as well as having created the faction icons using thick paper layering.     https://boardgamegeek.com/image/3451614/callidusx3?size=large An image of the box contents, holding everything one needs to play.

    https://boardgamegeek.com/image/3451615/callidusx3?size=large
    https://boardgamegeek.com/image/3451616/callidusx3?size=large
    These two images show the generic pilot cards for the four types of ships for each faction contained in the core box.  These are laminated so that one can use erasable markers to jot one's pilot info & upgrades (as well as circling each round's movement & action choices).

    https://boardgamegeek.com/image/3451612/callidusx3?size=large
    A sample of the pilot & upgrade summary sheets used for squadron construction.
      https://boardgamegeek.com/image/3451618/callidusx3?size=large   An example of the game set up for a dog fight.  
    Now, I still have to paint the ships and create travel versions of the markers from the base game (so that everything fits better in this small box). Further, I already have two "expansions" mostly planned out for 3 more Imperial & Rebel ships each, as well as a Scum expansion with 7 ships.
     
    Though I had seen a couple of thread titles referring to heX-Wing, I was inspired to make this hex-movement travel edition by chance the day after I had played a scenario in our Heroes of the Alturi Cluster campaign when I was looking over my SW Armada figures and my travel edition of Ingenious was out nearby. A Muse must have been whispering to me because, as a "retired" miniatures gamer (years of playing GW games, FoW, Chronopia, DBA, etc... from 1998-2005), I suddenly wanted to be able to enjoy a miniature game with none of the fuss (whether in the game's footprint or in its transportation).
     
    I created my own hex-based derivation of X-Wing geared to travel uses (small board for 80pt dogfight battles, plus some missions too). This meant eschewing upgrade & pilot cards that take up too much space and creating erasable, generic pilot cards. I did not reference heX-Wing in creating my version, but in truth most of the rules are FFG's rules save for mainly translating firing arcs and movement into hexes (which you can see on the pilot cards themselves).
     
    It works well, though a bit more play testing is need to determine if I overly restricted barrel rolls.
     
    Next up... Battlestar Galactica: Viper Minis Game, Travel Edition.
     
  12. Like
    callidusx3 got a reaction from Nihm in Modified X-Wing: Travel Edition   
    About 5 months ago I came up with the idea to make a travel version of X-Wing.  Some 3 months ago, I finished creating the following (links to larger pictures follow each pic):
    https://boardgamegeek.com/image/3451611/callidusx3?size=large
    That is the cover of the box I use to carry the game in.
      https://boardgamegeek.com/image/3451613/callidusx3?size=large   The board I painted myself, as well as having created the faction icons using thick paper layering.     https://boardgamegeek.com/image/3451614/callidusx3?size=large An image of the box contents, holding everything one needs to play.

    https://boardgamegeek.com/image/3451615/callidusx3?size=large
    https://boardgamegeek.com/image/3451616/callidusx3?size=large
    These two images show the generic pilot cards for the four types of ships for each faction contained in the core box.  These are laminated so that one can use erasable markers to jot one's pilot info & upgrades (as well as circling each round's movement & action choices).

    https://boardgamegeek.com/image/3451612/callidusx3?size=large
    A sample of the pilot & upgrade summary sheets used for squadron construction.
      https://boardgamegeek.com/image/3451618/callidusx3?size=large   An example of the game set up for a dog fight.  
    Now, I still have to paint the ships and create travel versions of the markers from the base game (so that everything fits better in this small box). Further, I already have two "expansions" mostly planned out for 3 more Imperial & Rebel ships each, as well as a Scum expansion with 7 ships.
     
    Though I had seen a couple of thread titles referring to heX-Wing, I was inspired to make this hex-movement travel edition by chance the day after I had played a scenario in our Heroes of the Alturi Cluster campaign when I was looking over my SW Armada figures and my travel edition of Ingenious was out nearby. A Muse must have been whispering to me because, as a "retired" miniatures gamer (years of playing GW games, FoW, Chronopia, DBA, etc... from 1998-2005), I suddenly wanted to be able to enjoy a miniature game with none of the fuss (whether in the game's footprint or in its transportation).
     
    I created my own hex-based derivation of X-Wing geared to travel uses (small board for 80pt dogfight battles, plus some missions too). This meant eschewing upgrade & pilot cards that take up too much space and creating erasable, generic pilot cards. I did not reference heX-Wing in creating my version, but in truth most of the rules are FFG's rules save for mainly translating firing arcs and movement into hexes (which you can see on the pilot cards themselves).
     
    It works well, though a bit more play testing is need to determine if I overly restricted barrel rolls.
     
    Next up... Battlestar Galactica: Viper Minis Game, Travel Edition.
     
  13. Like
    callidusx3 got a reaction from thespaceinvader in Modified X-Wing: Travel Edition   
    About 5 months ago I came up with the idea to make a travel version of X-Wing.  Some 3 months ago, I finished creating the following (links to larger pictures follow each pic):
    https://boardgamegeek.com/image/3451611/callidusx3?size=large
    That is the cover of the box I use to carry the game in.
      https://boardgamegeek.com/image/3451613/callidusx3?size=large   The board I painted myself, as well as having created the faction icons using thick paper layering.     https://boardgamegeek.com/image/3451614/callidusx3?size=large An image of the box contents, holding everything one needs to play.

    https://boardgamegeek.com/image/3451615/callidusx3?size=large
    https://boardgamegeek.com/image/3451616/callidusx3?size=large
    These two images show the generic pilot cards for the four types of ships for each faction contained in the core box.  These are laminated so that one can use erasable markers to jot one's pilot info & upgrades (as well as circling each round's movement & action choices).

    https://boardgamegeek.com/image/3451612/callidusx3?size=large
    A sample of the pilot & upgrade summary sheets used for squadron construction.
      https://boardgamegeek.com/image/3451618/callidusx3?size=large   An example of the game set up for a dog fight.  
    Now, I still have to paint the ships and create travel versions of the markers from the base game (so that everything fits better in this small box). Further, I already have two "expansions" mostly planned out for 3 more Imperial & Rebel ships each, as well as a Scum expansion with 7 ships.
     
    Though I had seen a couple of thread titles referring to heX-Wing, I was inspired to make this hex-movement travel edition by chance the day after I had played a scenario in our Heroes of the Alturi Cluster campaign when I was looking over my SW Armada figures and my travel edition of Ingenious was out nearby. A Muse must have been whispering to me because, as a "retired" miniatures gamer (years of playing GW games, FoW, Chronopia, DBA, etc... from 1998-2005), I suddenly wanted to be able to enjoy a miniature game with none of the fuss (whether in the game's footprint or in its transportation).
     
    I created my own hex-based derivation of X-Wing geared to travel uses (small board for 80pt dogfight battles, plus some missions too). This meant eschewing upgrade & pilot cards that take up too much space and creating erasable, generic pilot cards. I did not reference heX-Wing in creating my version, but in truth most of the rules are FFG's rules save for mainly translating firing arcs and movement into hexes (which you can see on the pilot cards themselves).
     
    It works well, though a bit more play testing is need to determine if I overly restricted barrel rolls.
     
    Next up... Battlestar Galactica: Viper Minis Game, Travel Edition.
     
  14. Like
    callidusx3 got a reaction from ianmiddy in Modified X-Wing: Travel Edition   
    About 5 months ago I came up with the idea to make a travel version of X-Wing.  Some 3 months ago, I finished creating the following (links to larger pictures follow each pic):
    https://boardgamegeek.com/image/3451611/callidusx3?size=large
    That is the cover of the box I use to carry the game in.
      https://boardgamegeek.com/image/3451613/callidusx3?size=large   The board I painted myself, as well as having created the faction icons using thick paper layering.     https://boardgamegeek.com/image/3451614/callidusx3?size=large An image of the box contents, holding everything one needs to play.

    https://boardgamegeek.com/image/3451615/callidusx3?size=large
    https://boardgamegeek.com/image/3451616/callidusx3?size=large
    These two images show the generic pilot cards for the four types of ships for each faction contained in the core box.  These are laminated so that one can use erasable markers to jot one's pilot info & upgrades (as well as circling each round's movement & action choices).

    https://boardgamegeek.com/image/3451612/callidusx3?size=large
    A sample of the pilot & upgrade summary sheets used for squadron construction.
      https://boardgamegeek.com/image/3451618/callidusx3?size=large   An example of the game set up for a dog fight.  
    Now, I still have to paint the ships and create travel versions of the markers from the base game (so that everything fits better in this small box). Further, I already have two "expansions" mostly planned out for 3 more Imperial & Rebel ships each, as well as a Scum expansion with 7 ships.
     
    Though I had seen a couple of thread titles referring to heX-Wing, I was inspired to make this hex-movement travel edition by chance the day after I had played a scenario in our Heroes of the Alturi Cluster campaign when I was looking over my SW Armada figures and my travel edition of Ingenious was out nearby. A Muse must have been whispering to me because, as a "retired" miniatures gamer (years of playing GW games, FoW, Chronopia, DBA, etc... from 1998-2005), I suddenly wanted to be able to enjoy a miniature game with none of the fuss (whether in the game's footprint or in its transportation).
     
    I created my own hex-based derivation of X-Wing geared to travel uses (small board for 80pt dogfight battles, plus some missions too). This meant eschewing upgrade & pilot cards that take up too much space and creating erasable, generic pilot cards. I did not reference heX-Wing in creating my version, but in truth most of the rules are FFG's rules save for mainly translating firing arcs and movement into hexes (which you can see on the pilot cards themselves).
     
    It works well, though a bit more play testing is need to determine if I overly restricted barrel rolls.
     
    Next up... Battlestar Galactica: Viper Minis Game, Travel Edition.
     
  15. Like
    callidusx3 got a reaction from Parravon in Modified X-Wing: Travel Edition   
    About 5 months ago I came up with the idea to make a travel version of X-Wing.  Some 3 months ago, I finished creating the following (links to larger pictures follow each pic):
    https://boardgamegeek.com/image/3451611/callidusx3?size=large
    That is the cover of the box I use to carry the game in.
      https://boardgamegeek.com/image/3451613/callidusx3?size=large   The board I painted myself, as well as having created the faction icons using thick paper layering.     https://boardgamegeek.com/image/3451614/callidusx3?size=large An image of the box contents, holding everything one needs to play.

    https://boardgamegeek.com/image/3451615/callidusx3?size=large
    https://boardgamegeek.com/image/3451616/callidusx3?size=large
    These two images show the generic pilot cards for the four types of ships for each faction contained in the core box.  These are laminated so that one can use erasable markers to jot one's pilot info & upgrades (as well as circling each round's movement & action choices).

    https://boardgamegeek.com/image/3451612/callidusx3?size=large
    A sample of the pilot & upgrade summary sheets used for squadron construction.
      https://boardgamegeek.com/image/3451618/callidusx3?size=large   An example of the game set up for a dog fight.  
    Now, I still have to paint the ships and create travel versions of the markers from the base game (so that everything fits better in this small box). Further, I already have two "expansions" mostly planned out for 3 more Imperial & Rebel ships each, as well as a Scum expansion with 7 ships.
     
    Though I had seen a couple of thread titles referring to heX-Wing, I was inspired to make this hex-movement travel edition by chance the day after I had played a scenario in our Heroes of the Alturi Cluster campaign when I was looking over my SW Armada figures and my travel edition of Ingenious was out nearby. A Muse must have been whispering to me because, as a "retired" miniatures gamer (years of playing GW games, FoW, Chronopia, DBA, etc... from 1998-2005), I suddenly wanted to be able to enjoy a miniature game with none of the fuss (whether in the game's footprint or in its transportation).
     
    I created my own hex-based derivation of X-Wing geared to travel uses (small board for 80pt dogfight battles, plus some missions too). This meant eschewing upgrade & pilot cards that take up too much space and creating erasable, generic pilot cards. I did not reference heX-Wing in creating my version, but in truth most of the rules are FFG's rules save for mainly translating firing arcs and movement into hexes (which you can see on the pilot cards themselves).
     
    It works well, though a bit more play testing is need to determine if I overly restricted barrel rolls.
     
    Next up... Battlestar Galactica: Viper Minis Game, Travel Edition.
     
  16. Like
    callidusx3 got a reaction from Books McZaddy in Modified X-Wing: Travel Edition   
    About 5 months ago I came up with the idea to make a travel version of X-Wing.  Some 3 months ago, I finished creating the following (links to larger pictures follow each pic):
    https://boardgamegeek.com/image/3451611/callidusx3?size=large
    That is the cover of the box I use to carry the game in.
      https://boardgamegeek.com/image/3451613/callidusx3?size=large   The board I painted myself, as well as having created the faction icons using thick paper layering.     https://boardgamegeek.com/image/3451614/callidusx3?size=large An image of the box contents, holding everything one needs to play.

    https://boardgamegeek.com/image/3451615/callidusx3?size=large
    https://boardgamegeek.com/image/3451616/callidusx3?size=large
    These two images show the generic pilot cards for the four types of ships for each faction contained in the core box.  These are laminated so that one can use erasable markers to jot one's pilot info & upgrades (as well as circling each round's movement & action choices).

    https://boardgamegeek.com/image/3451612/callidusx3?size=large
    A sample of the pilot & upgrade summary sheets used for squadron construction.
      https://boardgamegeek.com/image/3451618/callidusx3?size=large   An example of the game set up for a dog fight.  
    Now, I still have to paint the ships and create travel versions of the markers from the base game (so that everything fits better in this small box). Further, I already have two "expansions" mostly planned out for 3 more Imperial & Rebel ships each, as well as a Scum expansion with 7 ships.
     
    Though I had seen a couple of thread titles referring to heX-Wing, I was inspired to make this hex-movement travel edition by chance the day after I had played a scenario in our Heroes of the Alturi Cluster campaign when I was looking over my SW Armada figures and my travel edition of Ingenious was out nearby. A Muse must have been whispering to me because, as a "retired" miniatures gamer (years of playing GW games, FoW, Chronopia, DBA, etc... from 1998-2005), I suddenly wanted to be able to enjoy a miniature game with none of the fuss (whether in the game's footprint or in its transportation).
     
    I created my own hex-based derivation of X-Wing geared to travel uses (small board for 80pt dogfight battles, plus some missions too). This meant eschewing upgrade & pilot cards that take up too much space and creating erasable, generic pilot cards. I did not reference heX-Wing in creating my version, but in truth most of the rules are FFG's rules save for mainly translating firing arcs and movement into hexes (which you can see on the pilot cards themselves).
     
    It works well, though a bit more play testing is need to determine if I overly restricted barrel rolls.
     
    Next up... Battlestar Galactica: Viper Minis Game, Travel Edition.
     
  17. Like
    callidusx3 got a reaction from Parakitor in Fly Backward   
    The thing is that Mods, and Titles, do have an icon (crossed wrench & spanner on back of card).  I am not sure why FFG chooses not use it.  
     
    Must be because upgrade space on a pilot card is at a premium and all ships can take them.  Still doesn't explain why not use the symbol in this instance.
  18. Like
    callidusx3 got a reaction from Budgernaut in Fly Backward   
    The thing is that Mods, and Titles, do have an icon (crossed wrench & spanner on back of card).  I am not sure why FFG chooses not use it.  
     
    Must be because upgrade space on a pilot card is at a premium and all ships can take them.  Still doesn't explain why not use the symbol in this instance.
  19. Like
    callidusx3 got a reaction from Cubanboy in Armada trade thread   
    Cubanboy Excellent trader to report.
  20. Like
    callidusx3 reacted to Hawkstrike in Will Palp have the same fate like C3PO (free tournament card?)   
    They're missing out.  Admittedly, I haven't used my own Raider yet, and I've had my Corvette for a year and just used it yesterday, in a three-hour, Epic 400 v, 400 game with a Corvette and Raider on each side. IT WAS AWESOME.  
     
    The game is the same, but at the same time dramatically different with the big ships on the board and with the higher point count.  The strategy gets deeper, the potential interactions get interesting, generics increase in value, aces decrease in value, and oddball pilots who are almost useless in 100-point matches suddenly get interesting.
     
    We decided we need to play more Epic. (For those interested, my B-wing alpha strike got pwnd by Jonus-supported Gamma Squadron Vet bombers, but the Ordnance Tube Corvette took down the fighter screen and did most of the heavy lifting crippling the Raider. A HWK was the MVP of the Rebel list.)
  21. Like
    callidusx3 reacted to Barry Harker in Harker's SCUM Re-Paints & Conversions   
  22. Like
    callidusx3 reacted to Panmedic in Gladiator Stardestroyer for Epic (Scratch build)   
    Hello,
    I want to share my scratch built project with the community.
    I tried to build a Gladiator Stardestroyer in the Epic Scale for X-Wing.
    As you can see it is 4 times larger than a Imperial Raider (150m to 650 m).
    I integrated an Tie Fighter Hangar as well.
    Hope you enjoy
    Best regards
     




  23. Like
    callidusx3 reacted to Darth Meanie in Blue Angels for X-Wing   
    Happy July 4
  24. Like
    callidusx3 reacted to Northen in Northen's stuff   
    My first X-Wing minis finished. I chose for my first squadron non other than a classical TIE-swarm

    Squadron, 4 Black Squadron pilots (one posing as Howlrunner for the pics), Wampa ja Omega Leader







    Omega Leader, Howlrunner, Wampa
    https://lh3.googleusercontent.com/qRnyLIGAAtjBv8otfEqPU39T0vcg3cbNe4z7fcZB0A2e-QBEvJPMHwd5OiTG5Td1xNC_HNKSLZBtUrvS4Ce_I4Zn2DhoEOOL_ekLwQD3pNx4LScBFkJT-wr-jAKd8ZoPgxaOLhEhWXkSPwhgxJ64MoJxQBBn5PPCktChTOpMmFkHQBmujisX9Hm2O7y6uWHWdZyVUPzGDQWwiALWOKHVqJgWAHaiDMgHqMxBFDTK1vomsak4YAM11m4mTRk_R6CcSx-8nCKvqWb9kMCe_MDUVwBvwmRp0ZjPGn94o-oV-DtYZyA0vaaCp8-6qsqmfAEypK55d19gK4Cj1fELYXCOcr4uQk_mDWTRIUP0XQStgWwSDXKu8APlVsc9DTvIsHwrnhsaE38dLq0kDZvhXqTL_9UDecqI4cga9vy5lLnf27XhnScFyuejira_RZKSlsJUV0a0KkOj-3lG5vJ0LYYOxG_cLUEFgobWUifiC2IXlznGQZ6ifSCR8qfBuHkIpwjU0hyA2SW9J5OS0Jo-YXAaYRAHXPiS7EmKBSu2IgDTM8YOVI6FSXWdiCUQT_LxAi6Jxuywj1ihy-kA5R2xAbB9LqyOF5liAlxh0Vdav2MOgQ=w1145-h746-no
    [/img]



    Black squadrons



    Idea was to keep color scheme as classical, with some touch of the weathering. To add my personal twist, the side panels have been decorated by imperial iconography to reflect the veteran status of the pilots. They are Black squadron after all.

    Glad to hear feedback.
  25. Like
    callidusx3 reacted to Mangipan in The Black Sun Syndicate   
    I've been slowly working on repainting my Scum fleet to work for the greatest legitimate business in the galaxy. Here's some of what we've got flying Prince Xizor's colours so far.
     

     

     

     

     

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