About 5 months ago I came up with the idea to make a travel version of X-Wing. Some 3 months ago, I finished creating the following (links to larger pictures follow each pic):
That is the cover of the box I use to carry the game in.
The board I painted myself, as well as having created the faction icons using thick paper layering.
An image of the box contents, holding everything one needs to play.
These two images show the generic pilot cards for the four types of ships for each faction contained in the core box. These are laminated so that one can use erasable markers to jot one's pilot info & upgrades (as well as circling each round's movement & action choices).
A sample of the pilot & upgrade summary sheets used for squadron construction.
An example of the game set up for a dog fight.
Now, I still have to paint the ships and create travel versions of the markers from the base game (so that everything fits better in this small box). Further, I already have two "expansions" mostly planned out for 3 more Imperial & Rebel ships each, as well as a Scum expansion with 7 ships.
Though I had seen a couple of thread titles referring to heX-Wing, I was inspired to make this hex-movement travel edition by chance the day after I had played a scenario in our Heroes of the Alturi Cluster campaign when I was looking over my SW Armada figures and my travel edition of Ingenious was out nearby. A Muse must have been whispering to me because, as a "retired" miniatures gamer (years of playing GW games, FoW, Chronopia, DBA, etc... from 1998-2005), I suddenly wanted to be able to enjoy a miniature game with none of the fuss (whether in the game's footprint or in its transportation).
I created my own hex-based derivation of X-Wing geared to travel uses (small board for 80pt dogfight battles, plus some missions too). This meant eschewing upgrade & pilot cards that take up too much space and creating erasable, generic pilot cards. I did not reference heX-Wing in creating my version, but in truth most of the rules are FFG's rules save for mainly translating firing arcs and movement into hexes (which you can see on the pilot cards themselves).
It works well, though a bit more play testing is need to determine if I overly restricted barrel rolls.
Next up... Battlestar Galactica: Viper Minis Game, Travel Edition.