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rodeoclownjihad

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  1. Charmander said: rodeoclownjihad said: Along the topic of space marines having sex. I think alot of you that are for the idea that they are, are forgetting about the hypno therapy. Im very confident that they take away aspects of a former human beings human nature to serve the greater purpose of defending the imperium. With all of the countless worlds and countless threats out there, I see little reason why space marines would be encouraged to engage in such activities since his chapter, his emperor and the glory of battle are all that matters to him. Being in the military myself and seeing how the superiors behave in todays politically correct society... I see no reason what so ever, that the higher ups of a fanatical military unit in a futuristic "Dark Ages" setting would decline to go to such lengths to enhance their troops and take away feelings or emotions that would detract from their sole purpose... War. But of course most people would see that as wrong and disregard that it was possible even in a grim fictional universe. No, I'm not forgetting about hypno therapy. Three things- first, they'd end up having essentially the benefits of chem geld if the hypnotherapy worked in that way and another thread covers that. Two, even if it was supposed to, nothing works like you want it to in the grim fictional universe, meaning your hypno therapy, even if it was supposed to do what you say, isn't full proof- just look at all the chapters with mutant/usless implants. Third, provided said marine, or soldier, delivers and doesn't screw up a mission he's good to go (provided his specific chapter master doesn't care about it and deem it heretical). I don't think people see this tangent as common, but rather possible. @Jos: The handles are harder to find in this game, but they're there if you and your players put in the time and effort. And if you can't grab hold of the players themselves, then interject it into their allies they're working along side of. They're working with the crusade? What of traitors in the war effort (hell, the Emperor Protects claims to feature just such a scenario)? What of volating the social mores of a given chapter (Black Templars are perfect for this- rigid in their ways, throw them into the "freedom" of a watch fortress and toss a psyker in the group and see how they react to it)? @Bad Birch: That would be a hell of a piece of blackmail, especially should there be any Dark Angels within the segmentum...or one of the PCs EDIT: Sigh, I got sucked in AGAIN...**** it all... Hypnotherapy doesnt really have to do with mutations or implants. That has to do with the genetic level and individual geneseed mutation not the marine. But I'm going to back out of this thread as too many people are finding ways to disregard truths about the games setting to fit things in to their campaign, which to me is fine as long as you dont try and say that its the truth. Ive been playing this game for far too long and now see the original argument that was mad against turning space marines into an RPG. happy gaming to all of you.
  2. Emirikol said: rodeoclownjihad said: Emirikol said: www.gitzmansgallery.com/WFRP3_Resources/index.html That was probably the least helpful post I've ever seen. The website wasn't helpful at all and it's extremely comical that it was supposed to be "nuff said". This isn't world of warcraft pal. My apologies. I was directing you to the rules reference sheets and basic action summary sheet (version 1.0 is the complete one). The clarity of rules presentation there is handy. Also,the basic action summary sheet replaces all the basic cards and takes up a lot less space. BTW, I not invovled with any WoW or other MMO communities so I'm not sure how people act over there (except maybe through my experiences with D&D and RPGA players if that's the type of person you mean). Good gaming, jh (P.S. my favorite 'most unhelpful post' is "You're the GM, you can do what you want.") My apologies as well. Yeah rpga players are probably the same type. (I'm trying to get away from D&D and WotC games. Im liking the flexibility and presentation of ALL of FFG's RPGs better. I own about all except RT and Grimm i think.) When i went to the site nothing worked. The links all loaded as separate, blank, windows. So it wasn't very helpful at all. I am however on a mac (not sure how that would effect anything as i can open everything but microsoft office documents). So if they are MSO docs then that could be why.
  3. Along the topic of space marines having sex. I think alot of you that are for the idea that they are, are forgetting about the hypno therapy. Im very confident that they take away aspects of a former human beings human nature to serve the greater purpose of defending the imperium. With all of the countless worlds and countless threats out there, I see little reason why space marines would be encouraged to engage in such activities since his chapter, his emperor and the glory of battle are all that matters to him. Being in the military myself and seeing how the superiors behave in todays politically correct society... I see no reason what so ever, that the higher ups of a fanatical military unit in a futuristic "Dark Ages" setting would decline to go to such lengths to enhance their troops and take away feelings or emotions that would detract from their sole purpose... War. But of course most people would see that as wrong and disregard that it was possible even in a grim fictional universe.
  4. gruntl said: I'd also recommend not sharing cards, either choose different actions (having different actions makes for a more interesting play in my opinion), even though it's not said straight out in the rules I think the lack of multiples indicate that they are meant to be unique per player. But if you really want doublets just photocopy the actions (on cardboard or glue them to cardboard and use a sleeve). Some other advice: - Make sure to get the errata&FAQ, there's some important stuff there. Also get the errata'ed cards (Rapid Fire, Double strike and the bright wizard order card). You can find them at the support pages. - Another great rules reference is Universalhead's summary, almost all of the rules in ~5 pages. Get it here: http://www.headlesshollow.com/downloads/games/WFRP3_v1.pdf Good luck and don't hesitate to ask if there's anything else you need to know. Thank you so much for leading me to that reference sheet. That should make our 1st game much easier to get going. Also after to talking to my players last night, we will not be sharing cards. I thought that, like the careers, having everyone with something different will make each individual player bring something unique to the party making it more diverse. Thank you so much for your responses and helpful advice.
  5. Emirikol said: www.gitzmansgallery.com/WFRP3_Resources/index.html nuff said That was probably the least helpful post I've ever seen. The website wasn't helpful at all and it's extremely comical that it was supposed to be "nuff said". This isn't world of warcraft pal.
  6. Ah ok. so then the players will have to share the action cards. ok ty.
  7. Hello everyone. I just picked up WHFRP core box and have yet to play my 1st game. My wife and I a currently writing up characters and will begin our 1st game soon but I have a question or 2. Action cards - The rulebook is kind of confusing on whether or not action cards can be taken by multiple players. It seems as though careers work the same way as when a player randomly selects their career, that career is no longer available. I know there are 3 copies of each of the basic action cards but there is only 1 of each other. So if a player selects an action card is that action no longer available? (I'm only asking for core rules not house rules.) Also, are there any tips or tricks anyone would recommend for a new player?
  8. Thanks, yeah thats what I'll do. The only reason I bought from the FFG store is because they said it was in stock. I bought the core game from amazon a few days ago.
  9. So on sunday I purchased Descent RTL from the online store here. I also paid for UPS 3 Day shipping. What I'm wondering is why haven't I received a notice that it has been shipped? When I check my order status it says "Pending Shipping" Its been saying that since I purchased it. I checked and it IS in stock. How long does something normally take to get shipped out from FFG? Everywhere else I bought from send it out the same business day it was purchased, or the next one if it's too late in the day. But this is day 3! Has anyone else had a similar issue?
  10. Bellerophon said: Hey Rodeo, (love the name btw) As a fellow TT gamer, as well as a RPG gamer of 20+ years, I kinda see where you are coming from, though I do have few caveats to address before I can say I agree with you fully.. Try running gaunts etc in Hordes before completely deciding they are underpowered. Remember to use the +damage according to magnitude, as well as any special rules they might have (swift attacks, lightning attacks, weapon qualities etc). Also keep in mind that horde damages hit *everyone* and they can't dodge or parry in most circumstances. I think you'll see regular 'troops' become much more deadly. This seems to me that it mirrors the TT though does lean towards the more cinematic experience that most RPGs strive for (and that the fluff engenders). Elites *are* pretty scary. My group slaughtered several gaunt hordes in one of my recent games, but once 5 warriors showed up we had to get smart in how we tackled them. The GM ran them smart as well, and we ended up taking a couple casualties before we defeated the encounter. Note I said 'encounter', we actually were pressed to kill all of them, and eventually completed our objective and got out of there. (mainly because we knew from earlier experience that to stay in one place is to invite more and more bugs, and *that* is not a good thing.) Master level creatures are actually very deadly, especially when used in combination with their minions (elites and troops). We engaged a baseline Tyrant in the mission, and he and his Tyrant Guard messed us up. We were able to defeat him, but lost two marines in the fight, as well as almost failed our primary because the Tyrant was smart and almost killed the VIP we were sent to rescue. Again, we had to engage him in a limited amount of time, and just barely escaped before the Lictors, Genestealers and Gaunts washed over the area. I realize that other creatures are outside the scope of your original post, but if you really want to challenge your players throw some CSM at them. Outfit them like Traitor marines (autocannons, heavy bolters, power swords, Emperor forbid, CHAOS Termies) and give them the same squad tactic rules that we have. If you *really* want to be evil give them a Chaos Mark (the Nurgle mark and Khorne marks are especially sick). In one encounter with a CSM squad (that vaguely mirrored our squad) they successfully ambushed our Librarian and Devestator (and rghtly so, they are the biggest threats in our squad). They popped them both in a single round which obviously put the rest of our squad at a severe disadvantage. Again, we were able to overcome them, but only due to a liberal use of Fate points and thinking outside the box. I admit, I'm not looking forward to facing the Tzeentch Sorceror that he teased us with last week, he's going to be painful. I guess my point is kind of what AK-73 said, use the book as a guideline, but go off the reservation a bit if you need to. Buff them up, throw huge hordes at them, do what you have to in order to make them respect your encounters. I remember that you said you didn't want to outright kill your players, just challenge them and you know, now I think about it, the badguys may not be so underpowered so much as hard to balance a tough versus easy encounter as written in the book. In my groups experience, our GM is definately not afraid to push us with numbers and encounters balanced towards 'hard', but it did take us several missions to get to the point where things felt balanced in difficulty for our team. Anyway, just a few thoughts. Much luck with getting things worked out. -Bell Thanks. I came up with the name when I was bored and I needed a name for something and I wanted it to be pretty random. It just kinda stuck from there lol. Yeah, I should have used hordes at 1st that was my mistake thinking i could get away with many individuals instead. Also you are very correct, until you get a lot of experience with the game and running the enemies its hard to balance until you can get a feel for whats too hard or too easy. But I honestly expected to have to use far less enemies against only 3 marines. However the realization just came to me that there is a new space marine game due out soon for game consoles. It repeatedly depicts 1-2 space marines going apeshit on a ridiculous number of orcs. Of course making the same comparison i have been this whole time, this would seem ridiculous as well however it seems more ok because its a video game. One usually views (at least in my experience) RPGs as more "realistic" but bottom line is that its a game as well. Perhaps I was just expecting it to be more "realistic"
  11. ak-73 said: rodeoclownjihad said: Should you really need to tweak a game you paid $60 for to make it "satisfactorily accurate"? I have played dozens of rpgs for more than 25 years and I have yet to meet one that doesn't require personalization. rodeoclownjihad said: But anyway... The argument here is that the tyranids in this game are rather weak. And besides... The original post that I made was not some argument towards which game is "better" or "more accurate" that's a futile argument in the 1st place as it all comes down to the opinions of gamers which are extreme at best. The original post was basically asking for conformation that I was running them right because they weren't really even worth my time to throw at the KT.(Tyranids that is(of all varieties)) This is not an inexperience in either warhammer40k or running rpgs as I have been for many years with several RPGs including DH, but i sense another debate on the comparison between DH and DW will only ensue to further digress from the original topic if i continue. So what this means. After years of seeing tyranids on the TT and reading about them in books and then seeing them in the game Dawn of War II. They all add up to about the same animal except in this game. In this game as opposed to all of the other forms of 40k i have experience with, it takes far more tyranids to threaten far fewer marines. Regardless of experience lvl this is sad. Is this to make the SMs look better? If so... I dont think I'd feel very good about slaying hordes of enemies that would only challenge DH characters. I haven't run nids yet in DW, except for the genestealers in Final Sanction which were overpowered. I ended up having to half the net damage to avoid a TPK. So that's why I was asking. To me the stats look overall good (in theory, actual play might make me reevaluate that).. a few things need tweakage like an additional D10 for the deathspitter. Other than that where's the problem with the Tyranid Warrior, for example? If he makes it into close combat a lone marine is in mortal danger, it seems to me. Alex I thought the same thing tbh. But in actual combat it just didnt play out as like that. The warriors struck me as almost equal....almost.... to the SMs. At rank 1. there are 8 ranks lol... The game is great dont get me wrong, also ive not fought anything other than tyranids. But the tyranids were just boring to fight. the only thing that would make them not so boring would be to use ridiculous numbers or just power them up. More Pen would defineatley help them. a scythe talon is plenty able to pierce power armor even at the chest. Their problem is, by the time they get through armor... if they do... they wont get through the toughness. i think unnatural toughness is a bit much for SMs. Maybe have them ignore the effects of fatigue from wounds or give them an ability from their blood clotting organ that lets them roll a test for each wound suffered to negate it. but going though a toughness of 8 after 8-10 armor its a lot for even the warrior to handle unless you give him rending claws. but not all warriors have or should have, rending claws.
  12. ak-73 said: rodeoclownjihad said: IMHO... FFG, while a great company ( i spent all day yesterday playing Descent ) Should have spent more time on this game. The nids are weak... You shouldn't have to place the enemies in Ideal situations (for the enemies) for them to be any threat to a KT. Whiles you should use them according to their behaviors, nothing is ever perfect on the battle field for either side, but against nids. Even the hive tyrant is garbage. What makes you claim that the hive tyrant is garbage? rodeoclownjihad said: Yes... it SHOULD be comparable. Not in WS or BS or Wounds, But in general concept. A hive tyrant should be scary as ****. he shouldnt get ripped on by a couple of rank 1 marines. Thats ridiculous. Yes the space marines are elite as hell. But thats because the threats out there are far greater than any force of the imperium should be able to handle... Thats what they are there for. That aren't all powerful and superior to everything. Especially not 1 KT... I don't see them defeating a hive tyrant at rank 1 unless you use that crazy righteous fury rule. rodeoclownjihad said: The TT was there 1st. whether you like it or not. This game was spawned from that and is that same exact universe with a different rules mechanic. Just because its in RPG format doesn't mean the lore changes... The threats out there don't mysteriously get weaker because you're rolling d10's instead of 6's using different stat numbers. If they don't match up looks like a slight flaw in design huh. The argument that DW are superior to other SMs is true. However they don't instantly become stronger, hardier, or more powerful. Their fighting skills are better but using the same weapons. They are wearing the same amor and bleed the same way the rest of the SMs do. They are more experienced thats about it. Those of you in denial over this comparison, pick this apart as you will anyway to try and discuss some other fruitless point, to make yourself feel better about your purchase or game experiences but when it comes down to it... There is no escape from the truth. Well, as a side point they do get better equipment. But anyway, I think you're exaggerating. The rpg is largely accurate enough and can be made satisfactorily accurate with a minor amount of tweaking. Alex Should you really need to tweak a game you paid $60 for to make it "satisfactorily accurate"? But anyway... The argument here is that the tyranids in this game are rather weak. And besides... The original post that I made was not some argument towards which game is "better" or "more accurate" that's a futile argument in the 1st place as it all comes down to the opinions of gamers which are extreme at best. The original post was basically asking for conformation that I was running them right because they weren't really even worth my time to throw at the KT.(Tyranids that is(of all varieties)) This is not an inexperience in either warhammer40k or running rpgs as I have been for many years with several RPGs including DH, but i sense another debate on the comparison between DH and DW will only ensue to further digress from the original topic if i continue. So what this means. After years of seeing tyranids on the TT and reading about them in books and then seeing them in the game Dawn of War II. They all add up to about the same animal except in this game. In this game as opposed to all of the other forms of 40k i have experience with, it takes far more tyranids to threaten far fewer marines. Regardless of experience lvl this is sad. Is this to make the SMs look better? If so... I dont think I'd feel very good about slaying hordes of enemies that would only challenge DH characters.
  13. Face Eater said: MILLANDSON said: The RPG is a more detailed, accurate basis of the fluff. The tabletop rules are balanced to hell and back in such a way as several races (such as Space Marines) aren't actually portrayed all that accurately in the TT game, and this is because the tabletop game provides only a limited view due to only using d6s. If you want to see proper Space Marines in TT, look up the "Movie Marine" rules on Google, which were also written by GW. The fact that they called it 'Movie Marines' kind of implies they weren't taking it seriously. And it's a codex that include's the special rules 'The Script Writer Hates us' (which refers to the opposition) and 'Stunt Doubles'. I hope your not implying that FFG were refering to this when they were making rules cause it's litterally a joke. You and I agree on a lot of things so far. So far it would seem as though the RPG fanatics or the nonTT players have a very large issue with feeling like their enemies may be weak. Of course no one likes to think that the accomplishments they've done in their game so far were easy. They may have looked cool but I'm willing to bet they weren't all that hard... especially if you were fighting nids. Also no one wants to think they purchased a game with flaws or a 2nd rate version of something. IMHO... FFG, while a great company ( i spent all day yesterday playing Descent ) Should have spent more time on this game. The nids are weak... You shouldn't have to place the enemies in Ideal situations (for the enemies) for them to be any threat to a KT. Whiles you should use them according to their behaviors, nothing is ever perfect on the battle field for either side, but against nids. Even the hive tyrant is garbage. Yes... it SHOULD be comparable. Not in WS or BS or Wounds, But in general concept. A hive tyrant should be scary as ****. he shouldnt get ripped on by a couple of rank 1 marines. Thats ridiculous. Yes the space marines are elite as hell. But thats because the threats out there are far greater than any force of the imperium should be able to handle... Thats what they are there for. That aren't all powerful and superior to everything. Especially not 1 KT... The TT was there 1st. whether you like it or not. This game was spawned from that and is that same exact universe with a different rules mechanic. Just because its in RPG format doesn't mean the lore changes... The threats out there don't mysteriously get weaker because you're rolling d10's instead of 6's using different stat numbers. If they don't match up looks like a slight flaw in design huh. The argument that DW are superior to other SMs is true. However they don't instantly become stronger, hardier, or more powerful. Their fighting skills are better but using the same weapons. They are wearing the same amor and bleed the same way the rest of the SMs do. They are more experienced thats about it. Those of you in denial over this comparison, pick this apart as you will anyway to try and discuss some other fruitless point, to make yourself feel better about your purchase or game experiences but when it comes down to it... There is no escape from the truth.
  14. the hitting and wounding chart on the TT is similar to the RPG but on different scales. Theres no need to work out how many points of dmg each model has when there are over 100 of them and losing 1 doesnt matter. However if something scores a hit but doesnt wound then hes still hit it just didnt kill him. But... why are we going in depth and arguing about how the games arent similar? If its because I compared the nids of the TT to the nids of the RPG then I have no idea why its gone this far lol. Simply put... THOSE nids where there 1st. They behave the way they do on the TT because thats how games workshop wanted them to be portrayed. There is nothing wrong with comparing the "watered down" tyranids of the RPG to the TT at all. Its no ones fault but FFG for not portraying them correctly. Not GW and certainly not mine for making a comparison to the original.
  15. gruntl said: I'm not sure I get how any comparison to the tabletop game is even remotely relevant? Balance issues are really not the same thing in RPGs (in some RPGs, such as WHFRP3ed, unbalance is built into the system) while it is of utmost importance in a 2 player tabletop game. Not that I have played a lot of 40k, but isn't it fairly clear that a particular figure may represent a lot more that one inidividual when it comes to regular troops? So one gaunt figure in the tabletop game could easily be represented by a mag 10 horde in Deathwatch. negative. thats what warhammer 40k epic is for. the reg TT is exact representation. for larger battles you use apocalypse.
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