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Lurtz

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  1. Its been awhile since ive played Aramada, Many things contributed to my selling off of most of my collection but ive always loved the concept. Star wars space battles, yes please! However though I enjoyed the original game I was always left with a bittersweet taste when it game to the actual games. With the exception of fighter combat which was mostly great ship combat felt off to me, and with more expansions more and more the game became about what "upgrades" you had as opposed to what tactics you used. I think most people who play FFG games prefer this kind of game to the closer to simulation games that I like. Although I am not married to complicated, I just wanted the emphasis to be on maneuver rather than upgrades and the meta there. Sure there is a "kind" of maneuvering in the game but its nothing like what I imagine real large scale capital ship combat to be like in star wars. It reminds me more of Patrol boats swerving and shooting at each other in some shallow water battlefields. Anyway, I did enjoy the time I spent with the game but ultimately moved on, to create/modify my own version of armada. Its based on Halo Fleet battles rules for those of you who know what that is and uses the same scale 1/20000. And the scale specifically is what id like to talk about, actually Im excited to buy the new SSD thats coming out (I check back every once in awhile, wasnt it supposed to be out already?) because it is MUCH closer to my scale and will look GREAT next to my force as opposed to the armada destroyers. I think 1/20000 would have been a much better scale for armada, sadly there is no going back now and I know this has been brought up many times for discussion. This really isnt about rehashing that debate, more its just a post for me to showcase my own work and a sort of tribute to what could have been. That said, I HOPE that Armada is not dead as I often read and is just in a kind of hibernation. Here is various images of my work in 1/20000 scale
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