Jump to content


  • Content Count

  • Joined

  • Last visited


About Hodgepodge

  • Rank

Contact Methods

  • AIM
  • MSN
  • Website URL
  • ICQ
  • Yahoo
  • Skype

Profile Information

  • Location
    Victoria, BC, Canada
  1. Your solution does make sense, but DH is great for having mechanics for that sort of thing that flesh out the gap between "you survive" and "instant death" in an interesting way.For example, a roll on the shock table, which is basically critical hits for fear rolls.
  2. Instant death throws, make sure to pick a save they'll be bad at? If you want them to die, just kill them and be done with it.
  3. The sensei as written seem more than a little too Mary Sue-ish to me, at least from what I've read of them. The general notion of a Star Child-style incarnation of the Emperor in the Warp and humans who manifest qualities similar to the Emperor fit well into the mold of positive developments that are presented as possibilities, but nevertheless too vague and uncertain to really provide a definitive resolution to the conflicts within the setting (not unlike the return of the vanished loyalist Primarchs and so forth). That's only the case, however, as long as they don't show up as Mary Sues/Dues-Ex-Machina in actual material to be oh-so-perfect and able to save the day if they just aren't soooo oppressseeed by the terrible people who just don't understand how special they are.
  4. Weren't the Jokaero another one of the Old Ones' specially engineered anti-Necron races? With the C'Tan acting up, it would actually kind of make sense for them to be gaining the ability to co-operate on a larger scale. I dunno about the Imperium basically fielding an entire unit of xenos though. Then again, rules quirks can allow strange things to happen in any game.
  5. I don't think there's a firm answer, simply because the writers go out of their way to avoid providing firm answers. Except for the Eldar, since the answer in their case is such a big part of their lore. Just to make things more confusing: the C'Tan consume some sort of life energy, but cannot sense or interact with the warp.
  6. I'm sure the Ministorum is fine with pacifism, so long as it's clear that mutants, xenos, and witches aren't people and can be killed as if they were animals (or worse really because animals are part of the Emperor's divine plan to feed humanity). And from there it follows that heretics have cast off their humanity and are therefor also fair game. Your local noble is a Emperor-fearing human, however. Do not raise your hand in anger to your fellow man, no matter how flawed he may be or overtaxed you may be! See? Quite useful.
  7. Skallagrim said: The Services charts are basically useless. I have long ranted against the Imperial Creed, it's claims of variation its lack of specific examples and implied contradictions of explicit variation. On one hand we are told that in essence there exists a quite vague and very minimal Imperial catechism, and then on the other hand we are given very specific sacraments and corresponding ritualogy that cannot be logically reconciled with the alleged diversity. This is not an exclusive failing of BoM, but indicative of the whole of the 40k theocracies. We can easily point to real world Abrahamic Religion in all of its diversity and see much less self contradiction than in the theoretically moderated faith of the Ministorum. And while one can logically extrapolate that if the Abrahamic religion can vary so wildly on a single planet, it can be expected to be even more violently divergant across a million worlds. This is all fine and good, until we are given game mechanics that explicitly state This is the list of Sacraments, what it is they are for, how they are performed and what benefits are derived. This to me is more problematic than the cost of the ritual. Why is it that the Imperial Creed stated to be so wildly divergent, and yet all we ever see is a roman catholic-inspired nightmare dogma and ritualism. I think the idea is that the core dogma is simple, but any specific example of it is generally going to be a "nightmare of dogma and rtitualism," as you so aptly put it. There are actually some alternate versions outlined in Dark Heresy material. The lay-administered version of the faith practiced on one of the worlds I mentioned, Spheris Secundis, is detailed fairly well if I remember correctly. There's also a nice list of questions for players to ask themselves to help create a unique version of the Imperial Faith for their homeworld/community in the Inquisitor's Handbook. At some point, FFG/BI have to give a concrete example of a given sort of ritual, and since the tone of the mainstream ministorum is Catholic and religion is very important in the setting, lots of detail is desireable. Details- and prices- are going to vary from world to world, hive to hive, etc. Of course, this is also true of the price of Grox milk, las rounds, etc. It would be interesting to hear more about the more interesting and perhaps questionable varieties of worship on worlds outside of the mainstream, though.
  8. Yeah, there seems to be a legal grace period. If I remember correctly, Quaddis is only "sort of" part of the Imperium and pays no tithe because the Rouge Trader who discovered it (one of the Haarlocks) tied its administratum status up in clever legal knots- which the many nobles, Inquisitors, and Adepta who now have estates there have no desire to see cut through.
  9. Just to respond to the initial topic: I don't see a problem with it. The established lore includes many places in which the average surf will never actually see an actual member of the clergy in person. Even the most common ritual is considered "scarce" and requires one-on-one time with a Cleric. Personal attention from a Cleric just isn't something the average citizen can expect- the population of a given world is in the billions, whereas as large as it is, the Ministorum is much much smaller. Spheris Secundus, for example, rarely sees more than lay (unofficial) preachers who answer to their local baron rather than to the Ministorum. Purge the Unclean actually describes the effect of a PC Cleric showing up for an adventure there being swarms of local serfs willing to do anything for the PC and likely to get in the way of the Acolytes in their eagerness to throw themselves before any bullet that might hurt the most holy person anyone has seen in their mine for ten or so generations. The serfs of that world, and it is the largest mining world in the sector, also couldn't afford a blessing if it was 1 throne, because they spend their whole lives paying off their "debt" to their baron (and of course never succeed in doing so). Less extreme examples include the Tsares Hive on Merov, in which a poor district is described as having a single priest who is also effectively owned by a local baron, but is also a member of the Ministorum. Given the description of his role in an Inquisitor's investigation, he seems like he was quite competent. But he was also the sole person responsible for what seemed a rather large chunk of a hive world. If he spared the time to hear an individual confession, it would probably be more due to the seriousness of the sin being confessed (ie, accidental participation in witchcraft) than the money involved (no one he knows has any money). Keep in mind as well, the BoM describes the sort of circumstances in which the average serf might participate in a confession. One example given was a mass pyre in which sins where symbolically burned. People could confess publically, and then either pay a price set by the presiding Cleric for absolution.... or, if they could not pay, jump into the fire. That's really the only absolution Imperial Citizens are taught to expect. By far the most common ritual performed in the name of the Emperor is dying for Him on some wartorn hellhole with a Lasgun clutched in your hands.
  10. There actually is an answer to this question somewhere in the core rulebook. I think it boils down to: - The planet must render its tithe to the Administratum without fail. - The planet must attempt to detect all the psykers in its population and deliver them unto to the Black Ships. - The planet must only allow one religion- faith in the God-Emperor in an at least nominally sanctioned form. - Generally, contact with xenos is not allowed, but there are some exceptions made for backwater worlds.
  11. Saibot said: One argument one could make for why Mind cleansed works as Homeworld is that the flavour text implies that most of what the person was is purged. This includes all those little knacks and tricks one picks up by being Feral/Hive/Forge/whateverworlder and those are perhaps hard to reproduce by whatever means they implement fake memories, so a Mind cleansed Hive worlder would not, by default be, "Accustomed to Crowds" anymore, for example. This hardly accounts for changes of physical characteristics, though. I'd say this is why it's an origin. Often, Mind-cleansed are used by Inquisitors simply because they want a blank slate who knowns little outside of service to their Inquisitor. On the other hand, I think a well-done Mind-Cleansing elite advance would be really cool. Sort of like exorcism, it could be a dramatic way to remove the corruption and insanity points from an existing character. It could make for an interesting roleplaying experience as well, both for the "new" party member and his comrades.
  12. The Enoulians in Creatures Anathema would be one of the races nearly destroyed in the crusade. The Rogue Trader handbook also has a powerful weapon developed by the Crux, one of the races annihilated in the crusade.
  13. More importantly, after helping them with a chaos-based disease, the Eldar stole their queen- kinda a big deal, since they're a hive race with only one queen for their entire species. Luckily for them, there was a queen larva to be raised into another. The Eldar claimed they wanted the queen in order to create a chaos-resistant "hive." The species maintains it's unity through a scent gland that turns out to be identical to the one found in members of the Tau Ethereal caste.
  14. If I remember correctly, the Woe reference in CA is a two page account of Inquisitor Geth's pursuit of a group of heretics who landed on the world. Really good information, if it's the one I'm thinking of.
  15. As I understand it, the Squats were essentially removed because 40k was moving away from being "fantasy in space." So Space Dwarves were no longer needed. Oddly enough, I think the Adeptus Mechanicus already do a pretty good job of being "space dwarves." They're basically human, but insular, obsessed with hording (knowledge instead of gold), dwell in giant fortress/forges, and are extremely conservative despite being the custodians of technological know-how. A lot of the Sensei material seems a little lame. They seem a little "Mary Sue" to borrow a term from fanfiction critiques. The Star Child idea works really well as a possible-but-unlikely hopeful outcome to the 40k storyline, much like the Eldar God of Death and so forth. Having those adds depth to the grim darkness, because they show a tiny light at the end of the tunnel...but don't make it at all clear that the light isn't actually just a Necron Gauss Rifle. Also because the both the Star Child and the Eldar Death God are reminiscent of the Myths of Ragnarock, with the old Gods dying in a massive all-in battle between the whole of the Cosmos, with one lonely god surviving to guide the new world as it emerges from the ashes.
  • Create New...