Ravenheart87
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Everything posted by Ravenheart87
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So, with Adventurer's Toolkit, the first pet rules are introduced to WFRP, thanks to the Small But Vicious Dog of our beloved Rat Catcher. What other pets would you like to see, with unique rules, cards, talents, and so on? My list: -Horses and Destriers: We need them badly, along with the Squire and Knight careers. Riding tricks would be awesome. -Black Cats: What would a Witch do, without a black cat? -Familiars: Every wizard needs one. -Imps: Even chaos sorcerers need a friend... or at least, something like that. -Wardogs: After playing Dragon Age, I'd realy like to play a Mercenary with his tough furry friend. The only thing that ruins this dream, is that I'm the GM... -Falcons: They are cool, and would be really useful for a Hunter.
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When's FFG going to put out a Warhammer poster map?
Ravenheart87 replied to Emirikol's topic in Warhammer Fantasy Roleplay
But it won't cover the stains on the wall. The blood of dead player characters... -
Is Warhammer "narrative", "simulationist", or "gamist"?
Ravenheart87 replied to Morffe's topic in Warhammer Fantasy Roleplay
I really don't like GNS, I see it more like a kind of "rpg-racism", then a well thought theory. Most of the games includes all three of these terms in some degree. Why not grade a game with a number from 1-5 in each class? For example, at first glance I would say WFRP3 is: Narrative: 4 Simulationist: 2 Gamist: 4 But honestly, there are three kind of games for me: games I like, games I love and games I don't care about. -
When's FFG going to put out a Warhammer poster map?
Ravenheart87 replied to Emirikol's topic in Warhammer Fantasy Roleplay
Well, I can wait with it until next october. It would the perfect gift for my girflfriend's birthday - she loves medieval maps, she loves Warhammer, and I suppose you already know, what she would love the best... Of course, a map of the Old World. -
PeeKay777 said: - Why do James Bond baddies blow up their secret lairs? There is no story reason but it is a good tension mechnicism for the players and they have something else to think about instead of the armour - I do not want the players to be able to use or sell the armour. It will give them too much of a money/equipment advantage. I want to use it as a throw away prop. I also don't want to just say "No, you can't use it". I didn't feel that saying that the armour is now a right off because of the fight because they would have not gone through the armour but attacked weak points (armpit, back of leg, neck, etc) -Well, Warhammer is not James Bond, not even a bit. Give the noble at least a reason, why to blow up his house (like secret Chaos shrine, or necromantic experiments in the basement). Also, how will he detonate the bomb? Remote controller? My other problem is, how will he activate the blow up mechanism, if he's dead - sh*t happens, once they killed one of my bosses in one round with a good critical. So, be aware of the possibility, that the noble could die before doing anything, and always be ready with multiple outcomes of an event. My other advie: instead of bomb, use flames. A burning house which is falling apart is quite cinematic, really intimidating for the players, and it would better fit in a fantasy universe, then a bomb. The bomb would blow up in an instant, and unless the player's hear the ticking, or someone told them, they won't have a clue about the dangerous device. -As I told it before, let them have it, if they take the risks of getting it - they can still pull out the nobles corpse from the mansion for example, but it will be easier to burn inside the house this way. And if they get it, make it sure their life would be harder, build an adventure on it. For example: the armour was decorated with the noble's crest. Everybody will recognise, whose armour it is, no one would buy it, or maybe they'll get the attention of new enemies. They will have 50-60 pounds of metal, which they can't use, because they can't afford to refit it, or can't sell it... Valuble item? Yes. Usefel? Not at all.
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Some interesting facts about plate armour, copied from wikipedia: While it looks heavy, a full plate armour set could be as light as only 20 kg (45 pounds) if well made of tempered steel. This is less than the weight of modern combat gear of an infantry soldier (usually 25 to 35 kg), and the weight is more evenly distributed. The weight was so well spread over the body that a fit man could run, or jump into his saddle. Modern re-enactment activity has proven it is even possible to swim in armour, though it is difficult. It is possible for a fit and trained man in armour to run after and catch an unarmoured archer, as witnessed in re-enactment combat. The notion that it was necessary to lift a fully armed knight onto his horse with the help of pulleys is a myth originating in Mark Twain's A Connecticut Yankee in King Arthur's Court. (And, in fact, the mere existence of plate armour during King Arthur era is a myth as well: 6th century knights would have worn chainmail instead.) Even knights in enormously heavy jousting armour were not winched onto their horses. This type of "sporting" armour was meant only for ceremonial lancing matches and its design was deliberately made extremely thick to protect the wearer from severe accidents, such as the one which caused the death of King Henry II of France.
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Few questions about your noble: -Is there a reason why he wears heavy armour at home? Even knights rarely wear plate armour, because it's heavy and uncomfortable: it's mostly used when going to battle... -Is he alone? Because nobles usually have servants, including guards - who will surely wear some medium armour when working. -Auto-destructing mansion? How will that work? Is there reason for the noble to blow up the house? -Why can't the players simply get the plate armour? If they are so fool... It would be a proof, that they kiled a noble. There are only a few, who can buy a plate armour, so they will need to search hard to find a buyer. It's heavy, and problematic to carry it everywhere. Also, it needs some smithing to fit the size of the new owner - somehow, everybody seems to forget, that a plate armour is not a T-Shirt, it's made personally for the buyer.
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Capt Whammo said: Let me phrase it differently. What is the advantage of wearing light armor over heavy in WFRP? I don't see any... Perhaps I am to stuck in fantasy stereotypes, but I want to see advantages for wearing light armor to provide a little career diversity. Scouts and rogues shouldn't be in full plate, well in my opinion that is. Heavy armour is hot, noisy and well... heavy. Enough reason for a scout or rogue to not waer it. By the way heavy armour is also very expensive.
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I know what products FFG are planning for wfrp!
Ravenheart87 replied to Morffe's topic in Warhammer Fantasy Roleplay
lordsneek said: Ravenheart87 said: What I think we'll see: -A box of the Empire: with the missing human races, halflings, orders, politics, law, and those f*cking SQUIRES and KNIGHTS! How could they left them out frome the core set? -A box of the wizard orders: new spells, new careers, stuff for the missing schools. No warlocks, witches, or anything else, they could be put in another expansion, which you also buy. Maybe elf mages or dwarf runesmiths included - maybe. -A box of the religious orders and priests of the Empire: new spells, careers, missing priests. -Adventurer's Toolkit II-III-IV-etc... -I don't think there will be more than five expansions in 2010, and they already announced a campaign. FFG isn't Wizards of the Coast. I am 100% positive they will come up with supplement names better then Supplement 1 or Supplement 2. The Adventurer's Toolkit was only the first expansion and FFG still has mountains of setting material to work with. This isn't some generic fantasy setting like D&D, this is Warhammer. Though I do think it is possible and very likely they would have to reprint something. Obviously, by calling something Adventurer's Toolkit X I meant it will be something akin to that expansion. And while they have mountains of setting materials, I'm sure they will put them in boxed sets - and I suppose producing high quality boxed expansions with books, bits, cards takes more time, than making two books a month. So all I wanted to say was that I think there'll be a few boxes with huge amount of material, and a few minor AT-like stuff next year, not a continuous stream of expansions like in the case of D&D4e. -
I know what products FFG are planning for wfrp!
Ravenheart87 replied to Morffe's topic in Warhammer Fantasy Roleplay
Mal Reynolds said: This is obviously just what I think, but what about you what do you think will be the next 5 wfrp products out? The Great box of Spellcasters. Containing the rest of the missing arcane schools and cults. Card packs, containing magical items, new abilities, or spells. A Gm screen box, also containing an errata, appendixes, and nifty reference sheets. And 1 unique magical item card. Possible a short scenario as well. Advanced careers box, with 1 additional party sheet , and NEW dices, maybe coloured in fancy silver or gold, they are upgraded expertise dice, and you can trade two normal dice into one silver dice, or two silver dice into one gold dice. Plundered Vaults 2, a collection of 6-8 stand alone adventures, some may be fan contributions, or old converted. But most will be new ones. 1, "Box of Sorcery" will surely happen sooner or later, just like another one about the religions and priests. 2, I don't think there'll be that kind of booster packs. I'm sue items, abilities and spells will be included in other boxed sets. 3, 100% 4, I would call it Adventurer's Toolkit II, with both new basic and advenced careers. And no new coloured dice. They would mess up the already existing dice references, though custom dice with the same colour are possible (I'm looking at you, Q-Workshop!). 5. They are already doing a campaign box. What I think we'll see: -A box of the Empire: with the missing human races, halflings, orders, politics, law, and those f*cking SQUIRES and KNIGHTS! How could they left them out frome the core set? -A box of the wizard orders: new spells, new careers, stuff for the missing schools. No warlocks, witches, or anything else, they could be put in another expansion, which you also buy. Maybe elf mages or dwarf runesmiths included - maybe. -A box of the religious orders and priests of the Empire: new spells, careers, missing priests. -Adventurer's Toolkit II-III-IV-etc... -I don't think there will be more than five expansions in 2010, and they already announced a campaign. -
UPDATE >> The Adventurer's Toolkit has arrived!
Ravenheart87 replied to ynnen's topic in WFRP Archived Announcements
Still no squires, knights, or assassins. Will we see them in an Adventurer's Toolkit II, or some bigger expansion? -
I'd like to buy some missing books, $5 is more than reasonable price. My only problem is the $25 delivery cost for each book... **** it!
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What one career do you wish was in the set but isn't?
Ravenheart87 replied to Emirikol's topic in Warhammer Fantasy Roleplay
Squires and knights. How could they let them out? -
And I need a Squire and a Knight. How could they miss those from the base box?
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R. E. Howard's short stories are brilliant, and are really good sources for adventure ideas. Solomon Kane fits to the Warhammer world very well, since WH's witch hunters are clearly based on Solomon Kane - except that Kane was a hero, not a maniac. Conan stories are full of alien horrors and monstrosities, with a little tinkering they can fit into Warhammer. From Warhammer authors I only met Bill King and Nathan Long - their Slayer books are very good, exciting and entertaining pieces. If you want to write short adventures based on them, Troll Slayer would be the best source.
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Where are my beloved Squires, Knights and Champions? And no seperate Bounty Hunter? OMG...
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What games have copied Warhammer fantasy themes?
Ravenheart87 replied to Emirikol's topic in Warhammer Fantasy Roleplay
****, being a huge Heroes of Might and Magic fan, it's a shame I forgot about it... Yeah, Heroes5 armies are clearly inspired by Warhammer. You mentioned the dark elves of the Dungeon, but there are some more. Sylvan has Wardancers, Haven has Inquisitors which remind me Sigmarite warrior priests, and Inferno's new Devil is more like a Bloodletter. Oh, and in Beta, Treants looked exactly like the Treemens of the Wood Elf army. -
What games have copied Warhammer fantasy themes?
Ravenheart87 replied to Emirikol's topic in Warhammer Fantasy Roleplay
NezziR said: Genre wise, the only ones I can think of that are even close are Savage World's - 'Solomon Kane' and that indie game 'Witch Hunter'. Maybe if you stretch things a bit, 7th Sea. R. E. Howard's Solomon Kane novels were written far before the birth of the Warhammer world. The Warhammer witch hunter's are claerly based on Solomon Kane (though Solomon Kane was a hero, not a homocidial maniac), just like the ones in the Witch Hunter RPG. WarCraft I or II were surely inspired by the Warhammer world, but WarCraft III is a different issue. -
Last time we were playing WFRP, my party met a bray shaman NPC... well, at least his head. A few knights brought it home as a trophy, but the head was alive and cursed them - they turned into pigs. To break the curse, someone had to attach the head back to it's body - well, at least this was, what the shaman told them. They didn't really like the idea, they hated him. He was a sarcastic bastard, who liked to nag the party, never shut up, and was still able to cast dangerous spells. His manner was a bit inspired by Heath Ledger's Joker. Finally, after bartering a huge price for the job, they did it. They put the head in a lead box, searched through piles of dead beastmen on the battleground, until they finally found the body in a shrine of Tzeentch, guarded by a minotaur. When the head was placed back to it's place, it sighed, and feigned death. Of course the adventurers wanted to burn him, but just before the pit fighter bent over the corpse, to pour oil on it, the bray shaman's eyes popped open, and cast a terrible spell on him. Next round the bounty hunter shot him in the head with his crossbow. He threw the largest damage I've ever seen - around 40, with TB included. By the way, the curse was broken, the three knights turned back into human - one of them died in the process, the other lost his mind, the third is in coma.
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chojun: Cards: we've seen them in many games before, right now they remind me D&D4e's powercards a little (which are optional, and act only as reference), and Magic the Gathering or other TCGs (they are flashy, contain lots of game mechanics, and you need them to play). Initiative: reminds me an advanced version of old-school D&D's group initiative, or a really dumbed down version of the count system (like in Aces&Eights, HackMaster 5e). Palladium's initiative also works a bit like that. Conservative/reckless: most rpg's have some rule about doing something more caotiously or agressively, although these meant only bonuses and penalties to skill. Easiest example: Power Attack in D&D. Better one: Traveller, where you can hurry or take your time with a skill check, which results in bonuses or penalties. And it wasn't bound by any meters, how reckless you can be. Stance meter: I saw it in many video games, mostly jrpgs. Recharge: Almost every MMORPG from Everquest to WoW uses this. The only really innovative element are the custom dice, at least for me - I know there are rpg systems with custom dice, like FUDGE, but they work almost like a normal dice throw, they only generate a random number. But we had card and even jenga based RPGs, so it's not a huge surprise to see something like that.
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Alternative tools for WFRP
Ravenheart87 replied to Ravenheart87's topic in Warhammer Fantasy Roleplay
-For the stance, which die was in front of you last turn again? I though you were red two? Now you're showing green two? That shouldn't be possible The same stands for that little bit you put on the stance meter. Even a gust of wind could move it away, just like a cheting player. -The die on the card instead of tokens isn't a bad idea, but it's possible there are instances where the recharge is greater than 6. Then use a d8. Or d10. Or d12 - the coolest dice of all. By the way, the stance sheet is a nice idea, I like it.
