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Armrek

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  1. The audience might be different bu the minis are fun and there's a cool sort of WWI background here: Rivet Wars Background
  2. Recently Rivet Wars has been and is running as a Kick Starter Project at http://www.kickstarter.com/projects/…not/rivet-wars Here's a little Rivet Wars short story inspired by the Rivet World: -------------------------------------------------------------------- THE TRENCH RAIDER by Carsten Schwartz Excited Herbert Von Schleichkärl jumped into the enemy trench under cover of the creeping morning fog. Sweat running down his back and the moistness of his adrenalin forced body threatening to disable his vision through the glass of the gasmask. This must be finished fast. Soon my gasmask must be removed to be able to see properly, he reflected, as dew slowly appeared on the inside of the glass of the mask. No problem I'll just sit here in the trench and clean my mask, before I continue. The raider silently passed a corner with an abandoned dugout, surveying the surrounding area, he found it to be a safe spot for the task at hand. After a couple of minutes the he carefully snuck on. This was for real! He thought excited. Only a few months ago he had been awarded as the best raider trainee in years at the academy, Von Hindenburg himself had personally attended and pressed his hand at the finishing ceremony. After a few quite boring skirmishes he had been selected for this mission to gather intelligence behind the allied lines. After several minutes of hide and sneak he reached a larger bunker complex. Huge concrete walls filled the silent foggy morning landscape. What was that! He could vaguely perceive excited voices nearby. Carefully approaching the bunker he noticed a rusty venting grate. After careful inspection the raider deemed it safe to approach the grate in the damp concrete wall, silently the Herbert slipped though the sandbag and the barbed wire surrounding the small concrete fortress. "I just got news late last night that a squad of 20 M3's will arrive in a couple of hours to lead the attack this morning", Colonel Brickton smiled as he brought the good news to his staff. Faces all smiling with enthusiasm looked back at him. The colonel paced the main staff room with an inner peace not to betray his joy of this news. The General had come through with his demands after all! He had tried to convince him of the need for a tactical advantage on this section of the front for weeks and here it was. He checked the small opening in the concrete wall to survey the muddy grey terrain covered in the morning fog, was somebody moving out there? Probably the morning patrol, that went along its business this hour. That was to close for comfort, only moments ago an middle aged face with cunning and experienced eyes had appeared in one of the narrow window slits of the bunker near the vent grate. But no dogs barked and no alarms sounded, the raider considered his options. The M3's where a dangerous move and would surely be a set back if the attack started without a warning. He had to get back faster than a monowheel from hell. Cautiously he slipped of and disappeared into the all engulfing fog. ‘Mad’ Fred Larson strode confident forward guiding his patrol forward as he and his men performed their morning duty in the front line. Fred had recently been appointed leader of the morning patrol and looked forward to carry out his duty in a spotless manner. Somebody must have fallen ahead in the front line trench Fred though as he tugged the leash of patrol mascot Spunk to move him along. Spunk was a marvelous animal wide and muscular the bull dog had helped them out in several pressed situations, the enemy often never expected a wild muscular dog to be an option in combat, and their surprise often cost them dearly. The muscle driven animal appeared to be nervous, something out the ordinary must have caught its attention, Fred thought. The Patrol leader gave the sign of silence to his fellow soldiers and the patrol moved cautiously forward as Spunk started barking uncontrollably. Just a piece of bad luck, that's all he reflected. It had been almost too easy to move back to the front line of the allied forces, and now the fog had started to disperse endangering his mission. My gas mask is dryer and I can see clearer, it's just a change of conditions that's all. The raider jumped into the front trench and rushed silently towards the point nearest to the Blight lines. But what was that, a patrol and a dog barking. Quick and silently the raider pulled out his newly acquired gas grenade and lopped it at the approaching patrol. A hiss, a bang and the patrol was down coughing their lungs up. Serves them right the allied scum! He thought. Von Schleichkärl slipped overjoyed through the dying allied soldiers, now the road was clear. It’s strange what Spunk has got scent of in that in that wrinkled face of Fred reflected as the dog started barking more intensely, its eyes two angry lantern behind the glasses of its special design gas mask. As the patrol rounded a corner near a fresh dugout, Fred thought he could hear a vague hissing sound ahead of them, the squad leader started readying his gas mask. The hissing got louder as a hand grenade flew out of the morning fog and exploded amongst the men. But this was no ordinary grenade, white smoke surrounded the squad, and they started screaming and coughing. Fred felt the light disappear in his own private world and his legs go below him as he managed to get the mask on in the cloud of poisonous gas. Spunk didn't like the loud noise and that his masters had been put down, the bull dog was angry and saliva was dripping out from the gas mask. Pure instinct made the dog jump into the shadow where the hissing sound had first originated. Even through the gas mask the dog's preprogrammed smell of the enemy suddenly became much stronger and its claws stroke home on soft tissue. “The evil that hurt my masters!” was the only message in Spunks ferocious brain as he clawed wildly and swung his spike clad tail at the intruder. Where did that come from the raider thought as a large, white muscular dog with a gas mask and a vicious spike clad tail, flew out of nowhere attacking the soft unguarded tissue of his left thigh. Quick as a flash he smacked the dog on top of its large muscular head with the butt of his pistol, as it went down the white bundle of violence lashed its spiked tail straight into the right thigh of the raider. With a muffled scream Von Schleichkärl jumped clear and quickly limped silently away from the disabled dog. **** nobody had informed him of dogs that could survive gas attacks! Slowly but confident the raider nimbly limped towards friendly lines. Hope some of the other guys have managed to get their masks on Fred thought as he slowly stood up and surveyed the damage, in the distant horizon a shadow with a spiked helmet disappeared into the fog over against the Blight front line. Somebody was in a hurry to get to the enemy lines and taking no chances. It was a disaster, none of the blokes had even touched their mask they all lay dead with contorted faces that signaled horrible pain and death, blood mixed with white saliva running out of their noses, mouths and eyes. Spunk was whimpering nearby, but the white monstrous animal of a dog was slowly getting up and started barking insanely towards the Blight lines. This was no ordinary soldier who had attacked them this morning, he’d better report this to the section leader. Medic-Medic! He shouted as he moved away from the front line through the narrow communication trench. -------------------------------------------------------------------- I recommend pledging! - You get a great game and a ridiculous lot of minis for the $90 reward or even more for the $150 reward. But I would also like to know if Dust Tactics can be compared to this?
  3. Bounty Hunter for sure, that's a typical adventuring career. And what about Beggar, Sewer Watch and Tunnel Fighter. But there are lots of others missing. Why not make a game with a lot of stuff like 1st ed. that had a lot of careers and monster. I still think we get little for the dime on this although it looks interesting... And after all I think Jay owes us a session demo video
  4. It's really bad but as long as sites like strike to stun are around it's not a great loss. Anyway the motivation of FFG looks like it want's to make money on it's own version of the game, be it good or bad. So it is not a surprise... But the decent thing to do would after this would be to make the PDFs of 2nd ed free downloads. And after all I think Jay owes us a session demo video
  5. I asked for some votes and got a lot of debate and other activity, but thanks anyways, it made the thread an exiting read. My counting might be a bit of on the 3rd ed side. But I made the guys who had preordered count as owners, I might have counted wrong. But Ok then we have some good guys on the forums that can do the correct counting Thanks for your interest... And after all I think Jay owes us a session demo video
  6. Ravenheart87 said: Where are my beloved Squires, Knights and Champions? And no seperate Bounty Hunter? OMG... I've stated this before - We are getting less content and have to pay more. Is the beastiary also small? I think it is a bad direction. And I still need to see a demo session. And after all I think Jay owes us a session demo video
  7. NezziR said: My only concern is the lack of smell. There is no 'new book smell'. Something is fishy here... Why, it must one of those 'Demonice Tome of Corruption' edtions with the 'Illusion of Neutrality' gift of the the chaos powers Have you been possessed by the dice yet? Oops! Wrong person - you wouldn't know would you ! And after all I think Jay owes us a session demo video
  8. An finally we have 50 responses, and the score is: Having owned WFRP 1st ed: 82% Having owned WFRP 2nd ed: 92% Having owned WFRP 3rd ed: 16% Looks like most are players of the prevoius editions, I would have liked some more replies to get a more valid result. So far this post has been viewed 415 times. Maybe some of you haven't voted yet ? Some write that they are in a wait and see situaion regarding 3rd ed, so; And after all I think Jay owes us a session demo video
  9. I started one once where an inn had been ambushed and burned down by a fingered assult from a gang of beastmen. The members of the party where adventurers with no connection who survived the attack somehow: One hid in a side alley in the street, another in a barn, a third was cought in collapsing rubble but survived, a fourth stunned in a ditch after participating in the battle, the fith in a figth with a looting beastman that returned to the scene after the battle These situation can be used randomly, the fight with the returninh beast could start bringing them together... The innkeepers children has been taken by the beast an the inkeeper killer, the wife will pay a substantial amount to get her kids back. The attack was fingered because: For several years the inn keeper, whom is one of their most loyal members of a powfull chaos cult, have secretly gathered material on the cult and in the last few months he has started cooperation with the Witch Hunters from the Church of Sigmar. The cult has discovered his unhealthy interest and has set up an assassination. The cult has planned the assassination to look like a raid by a gang of Beast Men. There where several other twist to this but it is a beginning. Another way to start is to have the PCs caught by skavens an ending up in the same cell with an option t flee... And after all I think Jay owes us a session demo video
  10. And here's my own vote Yes, Yes, No And based on that the current status is: Having owned WFRP 1st ed: 42% Having owned WFRP 2nd ed: 51% Having owned WFRP 3rd ed: 7% So there's sort of a fifity-fifty on the experienced players vs. newcomers, based on only 29 answers so far. So come get voting or else...
  11. Varnias Tybalt said: Playing with toy soldiers and play make believe with dice, is it a "good thing" compared to "watching reality"? Hear- HEAR. Soul less fake TV really hits bottom. Why be passified by somthing that really sucks, when you can use your imagination in the creative and entertaning company of others. I don't believe that you get your social skills improved by watching fake crap... There! I said it And after all I think Jay owes us a session demo video
  12. Mikael Hasselstein said in the Nurgling poll I made: I'm not sure what your poll is meant to accomplish, given that people who would answer 'no, I don't know what a nurgling is.' are probably less likely to respond to the poll. Ans I answered that a statistics of the experience that writers in this forum have with WFRP would be interesting. So I've made a more direct poll. Please answer these three questions: 1. Have you ever owned a version of the WFRP 1st ed rulebook? 2. Have you ever owned a version of the WFRP 2nd ed rulebook? 3. Do you own the WFRP 3rd ed core set? And after all I think Jay owes us a session demo video
  13. You could use the 'Zombies never dies until their head is smashed in sort of' rule to really scare your players. I made this description used for WFRP 1st ed. back in 1994: zombie is known as a strong and stubborn creature of the night. This magical creature formed from the reanimated remains of human corpses never gives up. Although a zombie seem to be killed, it will suddenly live up again and attack again and again to big surprise on any adventurer or hero’s behalf. The rules in WFRP do not live up to this description, they appear to be wimpy and fragile, and so I made a new set of rules for zombies in general. These rules can be used on any persistent pest as the gamesmaster finds appropriate. Physique: Zombies are walking corpses and carry the marks of how they where killed. They appear in various forms of decomposition and will smell from bad to disgusting. Alignment: Zombies are to be considered as evil Psychological Traits: Zombies cause fear in all living creatures they attack, but are themselves immune to psychological effects. Special Rules: Zombies rely very much on magic to control them, if the controller which must be a magic user dies or is knocked down the zombie he controls is subject to stupidity if it is hit. As mentioned zombies are very persistent in their attack if they get a critical hit they will only die when it is impossible to fight back. A zombie will continue to attack until it has no arms or legs or it gets a critical hit in the body. This means that a zombie has got to be totally immobilized to be destroyed because even without a head and only one arm it will still try to claw its way to any opponent and attack. It becomes more difficult to hit a zombie as it looses its body parts in combat. If an adventurer hits an arm or a leg that has been removed in earlier combat, he/she misses. Zombies have a 10 \% chance of causing Tomb Rot and 35 % chance of causing infected wounds. Location of Wounds: Head Arms Body Legs 7 10 15 11 Note the location of wounds here, you can scale this as appropriate... This of course needs to be converted to 3rd Ed somehow but I hope you get the idea... And after all I think Jay owes us a session demo video
  14. Sounds like a good idea to me. You could also use it to playtest and develop scenarios. A sort WFRP jam session And after all I think Jay owes us a session demo video
  15. It's gotta be Nuln and the River Reik around Kemperbad and the forests there. A lot of the first stuff on WFRP is going on in this area. Skavenblight is also place to remember as a scary place of legend... If you don't no Oldenhaller, then what do you know? And after all I think Jay owes us a session demo video
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