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Sammael2

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  1. Chaos warships use identical components to their Imperial brethren. The exception is with the Shrine to the God Emperor, and its larger upgrades (See Warships of the Imperium). Instead the forces of chaos get Chaos Shrines, which are identical to their imperial counterparts except that they may be dedicated to a Chaos God. The benefits of dedication are listed below. Raiders & Destroyers Iconoclast Class Destroyer (Raider) Speed: 11 Maneuverability: +30 Detection: 15 Hull Integrity: 30 Armour: 15 Turret Rating: 1 Space: 30 SP: 30 Weapon Capacity: Dorsal 1 Infidel Class Raider Speed: 10 Maneuverability: +25 Detection: 15 Hull Integrity: 30 Armour: 15 Turret Rating: 1 Space: 350 SP: 30 Weapon Capacity: Prow 1, Dorsal 1 Idolater Class Raider Speed: 10 Maneuverability: +25 Detection: 15 Hull Integrity: 30 Armour: 15 Turret Rating: 2 Space: 35 SP: 35 Weapon Capacity: Prow 1, Dorsal 1 Cruisers Slaughter Class Cruiser Speed: 7 Maneuverability: +15 Detection: 15 Hull Integrity: 70 Armour: 19 Turret Rating: 2 Space: 75 SP: 65 Weapon Capacity: Prow 1, Port 2, Starboard 2 Carnage Class Light Cruiser Speed: 6 Maneuverability: +10 Detection: 15 Hull Integrity: 70 Armour: 20 Turret Rating: 2 Space: 75 SP: 60 Weapon Capacity: Prow 2, Port 2, Starboard 2 Murder Class Cruiser Speed: 6 Maneuverability: +10 Detection: 15 Hull Integrity: 70 Armour: 20 Turret Rating: 2 Space: 75 SP: 60 Weapon Capacity: Prow 1, Port 3, Starboard 3 Devastation Class Cruiser Speed: 6 Maneuverability: +10 Detection: 15 Hull Integrity: 70 Armour: 20 Turret Rating: 3 Space: 75 SP: 60 Weapon Capacity: Prow 2, Port 1, Starboard 1 Carrier: This vessel was designed to carry large numbers of strike craft into battle. This vessel comes pre-equipped with four Hanger Bay Components. The hull's Space has already been reduced to account for this, however it must be able to provide 8 power. Heavy Cruiser (Heavy Cruisers may use Battleship sized weapons) Archeon Class Heavy Cruiser Speed: 5 Maneuverability: +5 Detection: 20 Hull Integrity: 80 Armour: 21 Turret Rating: 3 Space: 95 SP: 75 Weapon Capacity: Prow 2, Port 1, Starboard 1, Dorsal Hades Class Heavy Cruiser Speed: 5 Maneuverability: +5 Detection: 20 Hull Integrity: 80 Armour: 21 Turret Rating: 2 Space: 95 SP: 75 Weapon Capacity: Prow 1, Port 2, Starboard 2, Dorsal 1 Styx Class Heavy Cruiser Speed: 5 Maneuverability: +5 Detection: +20 Hull Integrity: 80 Armour: 21 Turret Rating: 3 Space: 95 SP: 75 Weapon Capacity: Prow 1, Dorsal 1 Carrier: This vessel was designed to carry large numbers of strike craft into battle. This vessel comes pre-equipped with six Hanger Bay Components. The hull's Space has already been reduced to account for this, however it must be able to provide 12 power. Grand Cruisers Repulsive Class Grand cruiser Speed: 3 Maneuverability: +0 Detection: +25 Hull Integrity: 90 Armour: 22 Turret Rating: 3 Space: 115 SP: 95 Weapon Capacity: Prow 1, Port 3, Starboard 3, Dorsal 1 Executor Class Grand Cruiser Speed: 3 Maneuverability: +0 Detection: +25 Hull Integrity: 90 Armour: 22 Turret Rating: 3 Space: 115 SP: 95 Weapon Capacity: Port 3, Starboard 3 Retaliator Class Grand Cruiser Speed: 3 Maneuverability: +0 Detection: +25 Hull Integrity: 90 Armour: 22 Turret Rating: 3 Space: 115 SP: 95 Weapon Capacity: Port 2, Starboard 2 Carrier: This vessel was designed to carry large numbers of strike craft into battle. This vessel comes pre-equipped with four Hanger Bay Components. The hull's Space has already been reduced to account for this, however it must be able to provide 8 power. Battleships Desolator Class Battleship Speed: 2 Maneuverability: -5 Detection: +30 Hull Integrity: 100 Armour: 23 Turret Rating: 4 Space: 140 SP: 110 Weapon Capacity: Prow 1, Dorsal 1, Port 2, Starboard 2 Despoiler Class Battleship Speed: 2 Maneuverability: -5 Detection: +30 Hull Integrity: 100 Armour: 23 Turret Rating: 4 Space: 140 SP: 110 Weapon Capacity: Prow 1, Port 1, Starboard 1, Dorsal 1 Carrier: This vessel was designed to carry large numbers of strike craft into battle. This vessel comes pre-equipped with eight Hanger Bay Components. The hull's Space has already been reduced to account for this; however it must be able to provide 16 power. Marks of Chaos: Khorne: +30 to Hit and Run and Boarding tests, +1 to Critical Hits Tzeentch: Reroll one one check per round. Must keep second result. Nurgle: +10 Hull, -1d5 Morale per round during Boarding Slaanesh: -10 Morale to all ships within 5 Void Units Deamonships A deamonship is a vessel that has been completely overcome by the powers of Chaos. The vessel looses its crew and as such has no crew statistic. When the ship's morale reaches zero it is banished back to the warp to repair and regroup. Deamonships do not lose moral from fires and are immune to the disinformation action. A deamonship must be dedicated to a specific Chaos entity and gains additional benefits to the ones listed above Khorne: Boarders suffer 2d10 Morale damage on the initial round of boarding and increase all morale damage from hit and run and boarding by one. Tzeentch: Roll 1d10. On a 6 or higher gain 1d10 Morale, otherwise lose 1d10. This may be used once per encounter. Nurgle: Unaffected by boarding actions or hit and run actions. Slaanesh: May stun one enemy ship for 1d5 rounds with a successful Charm test. This may be used once per encounter.
  2. Is this project still in the works? If so do you have a link where I might send more ship hulls once I've finished them? I recently suffered a massive hard drive failure, so I'm trying to recover my work and start moving on to some Xenos ships. (Starting on Eldar)
  3. Ok last Imperial Ships. Adeptus Astartes Vessels: Raiders and Frigates Hunter-class Destroyer (raider) Speed: 11 Maneuverability: +25 Detection: +10 Hull Integrity: 35 Armour: 18 Turret Rating: 1 Space: 35 SP:35 Weapon Capacity: Prow 1, Dorsal 1 Gladius-class Frigate Speed: 9 Maneuverability: +20 Detection: +15 Hull Integrity: 40 Armour: 19 Turret Rating: 2 Space: 40 SP:40 Weapon Capacity: Dorsal 1 Nova-class Frigate Speed: 10 Maneuverability: +20 Detection: +15 Hull Integrity: 40 Armour: 19 Turret Rating: 1 Space: 40 SP:40 Weapon Capacity: Dorsal 2 Cruisers and Battleships Strike Cruiser Speed: 6 Maneuverability: +10 Detection: +10 Hull Integrity: 75 Armour: 21 Turret Rating: 2 Space: 75 SP: 65 Weapon Capacity: Prow 1, Port 1, Starboard 1 Carrier: This vessel was designed to carry large numbers of strike craft into battle. This vessel comes pre-equipped with two Hanger Bay Components (see below). The hull's Space has already been reduced to account for this, however it must be able to provide 4 power. Battlebarge Speed: 2 Maneuverability: -5 Detection: +25 Hull Integrity: 105 Armour: 24 Turret Rating: 3 Space: 140 SP: 110 Weapon Capacity: Prow 1, Dorsal 1, Port 2, Starboard 2 Supplemental Components Hull Type Power Space SP Strength Damage Crit Rating Range Macrobatteries Mars Pattern Macrocannon Battery Battleship 8 3 2 6 1d10+2 5 12 Mars Pattern Macrocannon Broadside Battleship 8 6 3 6 1d10+2 3 12 Lances Titanforge Lance Battery Battlecruiser 17 10 2 2 1d10+4 3 12 Titanforge Lance Battery Battleship 20 12 3 3 1d10+4 3 12 Lunar Class Bombardment Cannon All 15 4 4 4 1d10+4 3 7 Lunar Class Bombardment Cannon: The Bombardment cannon is normally used for planetary bombardments, but it is also devastating against other vessels. Is a massive linear accelerator that fires a magma bomb at its target. The energies involved are so massive that a bombardment cannon ignores void shields and armor when firing. (Note: This weapon is MASSIVELY overpowered, and it is intended to be. This weapon is a very rare piece of technology that will never make it's way out of the hands of the Astartes chapters that make use of it. As such players should never get one of these.)
  4. Cifer said: Grand Librarium- An opulently appointed study and research area adjoin this massive collection of writings and dataslates. Wealth of Knowledge- Any Investigation, Common Lore, Scholastic Lore, and Forbidden Lore checks gain a +10. This component is obsolete - the Librarium vault already gives the same benefit. Ok, my mistake. I'm still getting used to the skill groups system. In that case I'd increase the bonus to +20 and +10 to Trade(Astrographer, Cryptographer, Remembrancer, and Scrimshawer).
  5. And now for the supplemental components: Supplemental Components Hull Type Power Space SP Macrobatteries Mars Pattern Macrocannon Battery Battleship 8 3 2 Mars Pattern Macrocannon Broadside Battleship 8 6 3 Lances Titanforge Lance Battery Battlecruiser 17 10 2 Titanforge Lance Battery Battleship 20 12 3 Lunar Class Bombardment Cannon All 15 4 4 Cargo Holds and Passenger Compartments Hangar All 2 4 2 Massive Barracks All 4 8 3 Chapel-Barracks Cruiser, Battlecuiser 5 5 3 Grand Cruiser, Battleship 6 10 3 Augments and Enhancements Augmented Retrothrusters Battlecruiser 6 0 2 Grand Cruiser 7 0 2 Battleship 8 0 3 Armour Plating Battlecruiser, Grand Cruiser 0 3 2 Battleship 0 4 2 Tenebro-Maze Battlecruiser, Grand Cruiser 3 4 2 Battleship 4 5 2 Reinforced Interior Bulkheads Battlecruiser, Grand Cruiser 0 4 2 Battleship 0 5 2 Additional Facilities Massive Supply Vaults All 2 8 3 Grand Observation Dome All 0 2 3 Munitorium Battlecruiser, Grand Cruiser 4 5 2 Battleship 5 6 3 Cathedral of the God Emperor All 2 2 2 Basilica of the Emperor Ascendant All 4 4 3 Grand Librarium All 3 3 2 Hanger- Each hangar can hold 4 squadrons of either fighters, bombers, or assault craft. See Maxim C. Gatling's article on fighters and bombers for complete rules. Lunar Class Bombardment Cannon- This massive cannon is intended for planetary assaults, but is equally deadly against other ships. Normally found mounted on Space Marines strike vessels it is a wealthy and powerful Rogue Trader indeed who can afford this massive gun. Massive Barracks- War is just another business venture and this barracks insures that a Rogue Trader always has the upper hand. Not only does this barracks have enough room to hold entire regiments of guardsmen but it also supports a motor pool for land based vehicles. Army- When working towards a Military objective, the players earn an additional 200 Achievement Points towards completing that objective. Reinforcements- If the ship is transporting troops, it gains +30 to all Command Tests involving boarding actions and Hit and Run Actions. Chapel-Barracks- The spartan quarters of the Space Marines sports all the tools and warriors to bring any enemy to their knees. Holding a full company of the Emperor's finest this barracks provides the ultimate offense in both planetary and shipboard battles. Emperor's Chosen- A chapel barracks combines the functions of both a Barracks and an Imperial shrine in one handy components. It is also the only way to get space marines to live on a vessel. (NOTE: This component should never be simply bought, and should rarely if ever fall into the hands of a PC. ) Massive Supply Vaults- These titanic storage bays allow for the transport of huge amounts of both food and spare parts, allowing a vessel to venture for even longer between ports. Titanic Stores- Quadruple the time a ship may remain at void without suffering Crew Population or Moral loss. When making Extended Repairs, repair 2 additional Hull Integrity. Refrigitorium- Increase Morale permanently by 5. Grand Observation Dome- A huge observation dome with wide diamond paned windows adorns the vessel's spine. In addition the area is kept green using archeotech devices, giving the appearance of a large park. Holo-chart- When work working towards an Exploration objective, the players earn an additional 100 Achievement points towards completing that objective. R&R- Increase Morale permanently by 4. Cathedral of the God-Emperor- This section of the ship stands to remind all those who sail the void that they are sheltered in the hand of the God-Emperor. Faith- Morale permanently increased by 5. Power of the God-Emperor- When working toward a Creed objective, the players earn an additional 150 Achievement Points toward completing that objective. Basilica of the Emperor Ascendant- Massive stained glass windows look into the void from this gilded and vaulted room as a hand painted mural of the Emperor upon the Golden Throne looks down from above. A gigantic likeness of the Emperor stands watch over the faithful and protects them from the horrors of the warp. Truly none can stand against mankind. Fanaticism- Increase Moral permanently by 10. Glory of the Emperor Ascended- When working toward a Creed objective, the players earn an additional 200 Achievement Points toward completing that objective. Grand Librarium- An opulently appointed study and research area adjoin this massive collection of writings and dataslates. Wealth of Knowledge- Any Investigation, Common Lore, Scholastic Lore, and Forbidden Lore checks gain a +10.
  6. Here are the essential components of the largest three ship sizes. All entries are identical to the ones described in Rouge Trader unless otherwise noted. Essential Components Hull Type Power Space SP Plasma Drives Jovian Pattern Class 5 Drive Battlecruiser 90 Gen 16 - Jovian Pattern Class 6 Drive Grand Cruiser 105 Gen 18 - Jovian Pattern Class 7 Drive Battleship 130 Gen 20 - Warp Engines Strelov 3 Warp Engine Battlecruiser, Grand Cruiser 14 14 - Strelov 4 Warp Engine Battleship 16 16 - Void Shields Triple Void Array Battlecruiser, Grand Cruiser 9 3 - Quadruple Void Array Battleship 11 4 - Ship's Bridge Combat Bridge Battlecruiser, Grand Cruiser 3 3 - Battleship 4 4 - Command Bridge Battlecruiser, Grand Cruiser 4 4 1 Battleship 5 5 1 Armoured Command Bridge Battlecruiser, Grand Cruiser 4 3 - Battleship 5 3 - Shipmaster's Bridge Cruiser, Battlecruiser 4 3 - Grand Cruiser, Battleship 5 4 - Armored Shipmaster's Bridge Cruiser, Battlecruiser 5 3 2 Grand Cruiser, Battleship 6 4 2 Warmaster's Bridge Battleship 7 5 3 Life Sustainers M-1.r Life Sustainer Battlecruiser, Grand Cruiser 5 3 - M-1.r Life Sustainer Battleship 6 4 - Vitae Pattern Life Sustainer Battlecruiser, Grand Cruiser 6 4 - Vitae Pattern Life Sustainer Battleship 7 5 - Crew Quarters Pressed-crew Quarters Battlecruiser, Grand Cruiser 3 4 - Pressed-crew Quarters Battleship 4 5 - Voidsmans Quarters Battlecruiser, Grand Cruiser 3 5 - Voidsmans Quarters Battleship 4 6 - Triple Void Array- Triple multiple-layered void shields used on the largest of cruisers. Provides 3 Void Shields. Quadruple Void Array- Quadruple miltiple-layered void shields used on the mightiest of the Imperium's ships. Provides 4 Void Shields. Warmaster's Bridge- The pinnacle of military might, this bridge is equipped with massive banks of fire solution cogitators, a huge three dimensional combat display, readouts of ship functions, ammunition counts, and linked augar feeds. From here a Captain really is the lord of his vessel. Damage Control- As long as the bridge is undamaged, all Tech-Use checks to repair the ship gain +10. Hololithic Mapping- All Piloting and Navigation checks made by crew on the bridge gain +5. Fire Solution Cogitators- All Ballistics Skill Tests to fire shipboard weapons gain +10. Admiral's Throne- All Command Skill Tests by the ship's owner gain +10.
  7. Cool. I have the stats for large ship components done and plan on play testing some of them this weekend. (Can't wait to see them react to a battleship...) I'm working on converting Space Marine ships next, hopefully be done by the weekend.
  8. Ok updated a few ships with minor tweaks. By the way this is still a work in progress so don't be afraid to leave comments. Cobra Class Destroyer (Raider) Speed: 12 Maneuverability: +30 Detection: 10 Hull Integrity: 25 Armour: 15 Turret Rating: 1 Space: 30 SP: 30 Weapon Capacity: Prow 1, Dorsal 1 Dominator Class Cruiser Speed: 5 Maneuverability: +10 Detection: 20 Hull Integrity: 70 Armour: 20 Turret Rating: 2 Space: 75 SP: 80 Weapon Capacity: Prow 1, Port 2, Starboard 2 Avenger Class Grand Cruiser Speed: 3 Maneuverability: +0 Detection: +20 Hull Integrity: 90 Armour: 22 Turret Rating: 3 Space: 115 SP: 90 Weapon Capacity: Port 3, Starboard 3 Apocalypse Class Battleship Speed: 2 Maneuverability: -5 Detection: +25 Hull Integrity: 100 Armour: 23 Turret Rating: 4 Space: 140 SP: 105 Weapon Capacity: Prow 1, Port 2, Starboard 2, Dorsal 1 Retribution Class Battleship Speed: 4 Maneuverability: +10 Detection: +25 Hull Integrity: 100 Armour: 23 Turret Rating: 4 Space: 140 SP: 110 Weapon Capacity: Prow 1, Port 2, Starboard 2, Dorsal 1 Weapons for larger ships to come shortly (mostly higher strength and/or range)
  9. The second Dorsal weapon is a typo. I gave it a really high manouver because it has really low armor and hull points. As an alternative I could switch it to +30 and increase the armor and hull points a tad. And good point on the Strength 12, but they're supposed to be massively overpowered for its size seeing as it has weapon strength normally found on Battleships.
  10. This is my attempt at converting the warships of Battlefleet Gothic to Rogue Trader. The ships are listed from smallest to largest. I plan I posting rules for larger sized (Battlecruiser through Battleship) guns and ship components at a later date. Raiders and Frigates Cobra Class Destroyer (Raider) Speed: 12 Maneuverability: +35 Detection: 10 Hull Integrity: 25 Armour: 10 Turret Rating: 1 Space: 30 SP: 30 Weapon Capacity: Prow 1, Dorsal 2 Falchion Class Destroyer (Raider) Speed: 9 Maneuverability: +25 Detection: 10 Hull Integrity: 30 Armour: 15 Turret Rating: 1 Space: 40 SP: 35 Weapon Capacity: Prow 2 Firestorm Class Frigate Speed: 8 Maneuverability: +20 Detection: 15 Hull Integrity: 35 Armour: 18 Turret Rating: 2 Space: 40 SP: 35 Weapon Capacity: Prow 1, Dorsal 1 Light Cruisers Endeavor Class Light Cruiser Speed: 5 Maneuverability: +10 Detection: 20 Hull Integrity: 60 Armour: 19 Turret Rating: 2 Space: 60 SP: 50 Weapon Capacity: Prow 2, Port 1, Starboard 1 Endurance Class Light Cruiser (Note: Endurance class Light Cruisers are Identical to the Endeavor class except for differing armament (Endurance carries Lance batteries) Defiant Class Light Cruiser Speed: 5 Maneuverability: +10 Detection: 20 Hull Integrity: 60 Armour: 19 Turret Rating: 2 Space: 60 SP: 55 Weapon Capacity: Prow 1 Carrier: This vessel was designed to carry large numbers of strike craft into battle. This vessel comes pre-equipped with two Hanger Bay Components (see below). The hull's Space has already been reduced to account for this, however it must be able to provide 4 power. Cruisers Tyrant Class Cruiser (Note: Tyrant class Cruisers are identical to Lunar class Cruisers, except armed exclusively with plasma weapons.) Dictator Class Cruiser Speed: 5 Maneuverability: +10 Detection: 20 Hull Integrity: 70 Armour: 20 Turret Rating: 3 Space: 75 SP: 55 Weapon Capacity: Prow 1, Port 1, Starboard 1 Carrier: This vessel was designed to carry large numbers of strike craft into battle. This vessel comes pre-equipped with four Hanger Bay Components (see below). The hull's Space has already been reduced to account for this, however it must be able to provide 8 power. Dominator Class Cruiser Speed: 5 Maneuverability: +10 Detection: 20 Hull Integrity: 70 Armour: 20 Turret Rating: 2 Space: 75 SP: 80 Weapon Capacity: Prow 1, Port 1, Starboard 1 Guns of Dominance: The Dominator class cruiser comes outfitted with two powerful Broadside Macrocannon batteries normally found mounted on Battleships although they lack the range of their larger cousins Power Space SP Strength Damage Crit Range 8 10 3 12 1d10+2 10 6 Gothic Class Cruiser Speed: 5 Maneuverability: +10 Detection: 20 Hull Integrity: 70 Armour: 20 Turret Rating: 2 Space: 75 SP: 55 Weapon Capacity: Prow 1, Port 1, Starboard 1 Battlecruisers Mars Class Battlecruiser Speed: 4 Maneuverability: +5 Detection: 15 Hull Integrity: 80 Armour: 21 Turret Rating: 2 Space: 95 SP: 75 Weapon Capacity: Prow 1, Port 1, Starboard 1, Dorsal 1 Carrier: This vessel was designed to carry large numbers of strike craft into battle. This vessel comes pre-equipped with four Hanger Bay Components (see below). The hull's Space has already been reduced to account for this, however it must be able to provide 8 power. Overlord Class Battlecruiser Speed: 4 Maneuverability: +5 Detection: +15 Hull Integrity: 80 Armour: 21 Turret Rating: 2 Space: 95 SP: 75 Weapon Capacity: Prow 1, Port 1, Starboard 1, Dorsal 1 Armageddon Class Battlecruiser Speed: 4 Maneuverability: +5 Detection: +15 Hull Integrity: 80 Armour: 21 Turret Rating: 2 Space: 95 SP: 75 Weapon Capacity: Prow 1, Port 2, Starboard 2, Dorsal 1 Grand Cruisers Exorcist Class Grand Cruiser Speed: 3 Maneuverability: +0 Detection: +20 Hull Integrity: 90 Armour: 22 Turret Rating: 3 Space: 115 SP: 95 Weapon Capacity: Port 1, Starboard 1 Carrier: This vessel was designed to carry large numbers of strike craft into battle. This vessel comes pre-equipped with four Hanger Bay Components (see below). The hull's Space has already been reduced to account for this, however it must be able to provide 8 power. Avenger Class Grand Cruiser Speed: 3 Maneuverability: +0 Detection: +20 Hull Integrity: 90 Armour: 22 Turret Rating: 3 Space: 115 SP: 90 Weapon Capacity: Port 1, Starboard 1 Vengeance Class Grand Cruiser Speed: 3 Maneuverability: +0 Detection: +20 Hull Integrity: 90 Armour: 22 Turret Rating: 3 Space: 115 SP: 90 Weapon Capacity: Port 2, Starboard 2 Battleships Oberon Class Battleship Speed: 2 Maneuverability: -5 Detection: +25 Hull Integrity: 100 Armour: 23 Turret Rating: 5 Space: 140 SP: 110 Weapon Capacity: Prow 1, Port 2, Starboard 2, Dorsal 1 Carrier: This vessel was designed to carry large numbers of strike craft into battle. This vessel comes pre-equipped with four Hanger Bay Components (see below). The hull's Space has already been reduced to account for this, however it must be able to provide 8 power. Apocalypse Class Battleship Speed: 2 Maneuverability: -5 Detection: +25 Hull Integrity: 100 Armour: 23 Turret Rating: 4 Space: 140 SP: 105 Weapon Capacity: Prow 1, Port 1, Starboard 1, Dorsal 1 Retribution Class Battleship Speed: 4 Maneuverability: +10 Detection: +25 Hull Integrity: 100 Armour: 23 Turret Rating: 4 Space: 140 SP: 110 Weapon Capacity: Prow 1, Port 1, Starboard 1, Dorsal 1 Emperor Class Battleship Speed: 2 Maneuverability: -5 Detection: +25 Hull Integrity: 100 Armour: 23 Turret Rating: 4 Space: 140 SP: 120 Weapon Capacity: Prow 1, Port 1, Starboard 1, Dorsal 1 Carrier: This vessel was designed to carry large numbers of strike craft into battle. This vessel comes pre-equipped with eight Hanger Bay Components (see below). The hull's Space has already been reduced to account for this, however it must be able to provide 8 power. Hanger Bay: : Can launch 1 Squadron per Strategic Turn and hold 6 squadrons. Each squadron is composed of 4 Attack Craft:
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