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player1552943

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Posts posted by player1552943


  1. Any of their equipment is fair game. As for when it should be shuffled back into the deck...probably immediately. I can only see this as being a problem when the heroes haven't visited town yet in a dungeon or if they have the wishing ring.


  2. That is silly. Gaining threat for killing blow only gives the OL a very limited amount of resources at a time when there is very little to spend those resources on. And then it only lasts for the encounter. By Crushing blow one of the heroes best items, you reduce one of their key items for an extended period of time and you force them to spend further resources (time and money) trying to recover the lost item.


  3. Warhammer Quest and Descent are two completely different animals. Descent's combat is much more tactical than Warhammer's. This is for two reasons, mainly. First, heroes and monsters have way fewer options available to them then in Descent. In Warhammmer all you do is move (if you aren't next to a monster. Then you need to pass a pinning test first) and attack in a turn. Heroes in Descent have three different actions they can take each turn, and all have their specific trade-offs. They also have access to both fatigue and surges which further increases the number of choices available to them. The OL has cards that he can augment his monsters with, either by re-enforcing them, or by giving them specific abilities. Second, unless you have a GM who plays different than the rules, monsters appear right on top of heroes in a strict fashion. Then they die. The OL in Descent is an active competitor with the heroes, which is fairly unique for the Genre, while WHQ keeps the GM's roll as a story teller and entertainer. Warhammer's progression system, on the otherhand, is much more open and a fair bit deeper. Descent, by being a competitive game, is necessarily more controlled in it's progression system. Both of them are fine games, but they are very, very different in play. I prefer Descent's mechanics a great deal more than WHQ's, but I am about to start my first WHQ campaign in well over a decade, so obviously I still like that game. You might even say Descent has re-kindled my interest in this old game.


  4. Lt's power is always at its maximum just as a campaign play switches levels (or the start of copper). Once the party starts picking up some useful equipment then they can be more than a match for Alric. I'd wager that a green party might have difficulty with Alric using only shop items and starting skills, but by the end of copper, they should be able to kill him if he's dumb enough to stick around for the fight.


  5. I don't know if they will necessarily be smaller, as descent has ~92 minis, and most of those are monster-sized, which I'd be surprised if Runewars had a bunch of monsters. However, I also doubt all 200 minis are going to be Army figures, but that some may be little castles and other empire scope figures.


  6. Corbon said:

    SamVimes said:

     

    Yep, a diagonal is straight. However, just because you can draw a straight LOS to a target does not mean you move straight, as movement is by squares. Example:

     

    0X0

    0X0

    0X0

    0X0

     

    is straight

     

    x0000

    x0000

    0x000

    0x000

    00x00

    00x00

     

    Is not straight (even though you can draw a straight LOS from the bottom row x to the top row x), as the staight movement is broken in rows 3 and 5. 

     

    Also, this was discussed a couple of weeks ago. Just look back a few pages and there will be a lot more explanation of this.

     

     

    Movement is space by space. As long as every space moved in the turn is in the same direction (there are 8 directions available for each 1 space move) then the requirements for Steelhorns have been fulfilled - for straightness of move at least.
    This means that Steelhorns can use his ability when moving diagonally.
    He can not, however, move like the second example above because that is not a 'straight' diagonal. It contains movement south as well as movement south-east. Thats two directions and therefore not straight, despite it being a legal LOS.

    Examples
    XOO
    OXO
    OOX   'straight' - all movement SE

    XOO
    OXO
    OXO  not 'straight' - both S and SE movement

    I am certain that this was the concensus recently, despite the above misrememberance.

    It is not a particularly great ability, but it does have its uses - especially with a Reach weapon.

     

    Yep. My point exactly. Diagonals are definitely straight.

     

    To Anti-stone: I thought there was a skill that restored 2 fatigue for a run action, but I'm not too sure as I play OL exclusively, and no-one in our RTL campaign has anything of the sort. If there isn't a skill like that, no biggie. Steelhorn's special isn't much better for my potentially non-existent skill anyways.


  7. Oh, I thought that you only got 1 wound per CT, not 2. Still, Even with an extra 100 I think I'd be pretty screwed. Especially as Laurel does an average of 22 wounds right now without flipping, and Ronin hits like a truck with the ice blade, and landrec the mega-blaster has about 8 free surges without rolling any. The only character that doesn't hit hard is Varikas, but he has 11 armor. But, I don't think I'll have to worry too much, as I'm about to win from a plot victory.


  8. Oh, I've no doubt that I could make my Demon Prince an absolute monster if I'd have outfitted him to be that way from the very beginning, but that would require me to sacrifice all the investments I made into completing my plot (which I chose randomly, as I did my Avatar). I have plenty of CT to buy all the upgrades I want, I just don't have enough time to buy them. As it stands, the party would face a Diamond demon with a few more wounds (maybe 20-30 more) if we went into the final battle, which isn't something that is going to pose a threat at all to the heroes.


  9. Antistone said:

    James McMurray said:

     

    That's one way to look at it. IMO people expressly going out of their way to make a game unfun for others is bad form and should be responded to with social sanctions, not rules. Rules only fix that game, not the underlying problem.

     

     

    If players decide to make it their goal to ruin the game for others, then no rule can stop them, and the solution is not to play with them.

    However, if players are just trying to win, and the rules are set up in such a way that the best available strategy causes the game to no longer be fun, that's a problem with the game, not the players.  It's the players' job to understand and follow the rules, and try to achieve the game's stated goals; it is not the players' job to rewrite the rules on the fly to make sure that the game remains fun.

    The players will still sometimes succeed in patching over that sort of problem, and more power to them, but it's still a flaw in the game.

    +1. Emphatically even.


  10. I've been playing the game hard and I do not have a chance if we get into an Avatar battle (which I do not think we will). I haven't bought a single Avatar battle upgrade, and the party can kill a Diamond demon in 2-3 turns. Instead, a bunch of my CT has gone into completing my plot (blot out the sun, which is 55 points, and 5 turns of buying power, plus the cost of LT's to march all over the map to get it, plus travel time...It's an expensive plot) and buying treachery. Good thing I'm 3 turns from completing the plot, and the heroes have 1 last ditch attempt to stop me, otherwise I'd have wasted all that CT.


  11. I show them sometimes when I'm in an evil mood and want to make them worry a bit more than they probably should demonio.gif

     

    They don't have windpact. They didn't realize how nice that would be as I avoided LT. encounters (mostly marching all over the map collecting scrolls and razing border cities). Now we are in gold I'm hitting them hard with LTs with a full hand of treachery. Mwua-hahahahaha


  12. Yep, a diagonal is straight. However, just because you can draw a straight LOS to a target does not mean you move straight, as movement is by squares. Example:

     

    0X0

    0X0

    0X0

    0X0

     

    is straight

     

    x0000

    x0000

    0x000

    0x000

    00x00

    00x00

     

    Is not straight (even though you can draw a straight LOS from the bottom row x to the top row x), as the staight movement is broken in rows 3 and 5. 

     

    Also, this was discussed a couple of weeks ago. Just look back a few pages and there will be a lot more explanation of this.


  13. Yeah, we are playing that the heroes get to slog it over to the OL keep, but they get to upgrade if they want. However, as it stands, they are trying desperately to keep me from finishing my plot, and I don't think we are going to make it to 600 XP either way.demonio.gif


  14. I hate this forums editing tools.enfadado.gif

     

     

     

     

    The price point is higher because of the quantity expected to sell, I'm sure. If they had the hobbyist base of Warhammer, they would assuredly use plastics, but as it stands, the cost to produce plastics is much higher initially than metal. The plastics are really expensive to cast and get the molds up and running properly, but then cheaper when enough sales are made eventually. Metals are much less risky on the business side of things.

    The price point is higher because Fantasy Flight has a fairly hefty overhead, I'd imagine, and they probably won't be able to move a high volume of the descent minis. But, the production costs of the LT. minis is really low at least (something like 45 pounds for a mold, and a few thousand for a spincaster, which can be used with multiple molds), it's just all the employees and other stuff drive up the costs a bit. Plus, GW as the established and dominate power in the fantasy miniatures game (along with their huge overhead) set the general price point other manufacturers follow. This isn't the case for historic miniatures, and those tend to me lower.

     

    The plastics that FFG uses for descent aren't the hard-plastics GW (and a few others now) use, but much softer PVC. This lets the molds used be made of tin instead of the steel that's used for harder plastics, greatly reducing costs. But either way, I think it would be crazy for FFG to use anything other than metal for the LT. minis, since they are sold separately instead of packaged in a big box.

     

    But yes, in general, you pay for quality. The Lt figures are of higher quality than the plastics descent minis, some of us appreciate that and are willing to pay the premium. But you have to remember they are a business, so profits first.

    Yep, and so is every miniatures manufacturer out there (a business I mean). All metals are higher quality (well, higher potential quality. A terrible sculpt is still a terrible sculpt) as the soft rubber molds allow crisper detail and undercuts. It's cool if you like them and find them worth the relatively high cost, but they are above average in cost.

    Incidentally, don't GW now use a 3-part steel mold allowing for some degree of under-cuts in their plastic ranges?

     

    Slev said:

     

    Compairing minis costs between these suppliers though pre-supposes several items which are not necessaraly true.

    As an example, GW's figures are highly detailed and at around 28mm scale, Reaper are the same size but not as detailed, although they are still very nice.

     

     

    This is subjective, and has little to do with pricing of a miniature. I personally like Reaper figures more, as most of the "detail"  GW minis carry on them, since end of 6th, beginning of 7th edition, is a bunch of gaudy crap stuck over the top of them. They do have some nice lines, but they also have some serious duds. Like all manufacturers. Still, not the point.

     


     

    Further, it depends on the production conditions, bundled services, etc, etc, as to what the overall product is. Classing each item as just the figure is something of a fallicy.

     [/Quote]

     

    And not much to the point of the cost of the figure (28mm human-sized). Yes, some companies have huge overheads (GW, which directly affects pricing), and offer some services, generally if you buy from one of their brick and mortar stores. But the point isn't that some companies have to charge more to make their overhead costs worthwhile, it's simply the average cost of a 28mm human-sized miniature, which is much lower than what Pinkymadigan suggests.

     

     

    OK, The forum editing tools suck, and my response to the second point of Slev is stuck in the quotes. As is this line, probably

     

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