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Spike1382

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Posts posted by Spike1382


  1. Simulations turns is something that helps make multiplayer games signficantly more balanced, especially if it is action based rather than round based. IE, commit one monster/character to an attack or play a card, then the next person does so, then the third one, ect., rahter than do all your attacks, then the next person, ect. This prevents people confidently ganging up on someone, even for a turn. Much easier to react and betray. Not stuck getting beaten down because you acted and then everyone else goes. GoT is an example of round based simultaneous turns while the Babylon 5 CCG was an example of action based simultaneous turns.


  2. So I have been wanting a Decent style game based around the Star Wars license since long before I knew that FF would be getting the rights. Would love to see these two come together and offer the excitement of a Sith Lord facing intrepid heroes trying to undo his schemes. Probably a long shot, but a great fantasy.


  3. Emrico said:

    ShadowJak said:

     

    Emrico said:

     

    Falcon and Slave I are the same scale (1/270th) as the current ships.  FFG has consistently stated how critical keeping the ships in scale is for ranges/movement, etc.  Which is why I doubt we'll ever see anything much bigger in the game (and I'm glad of that)!

    Jim

     

     

    Didn't they call the Falcon and Slave I "medium" size ships somewhere? I thought they did.

     

     

    I think maybe that was in one video press release or something.  But even if they come out with something twice as big as the Falcon for a "large" ship, I still wouldn't consider that to be that huge when compared to other ships in the Star Wars Universe (Star Destroyers, etc).  That's kind of what I meant about not seeing many that are much bigger.  I doubt we'll ever see true capital ships in this game (and that's a good thing, IMO).  Save those for a fleet style game in a different scale!

    Jim

    I would like to see some small frigates. Another post has one someone scratch built and it look great flying in formation with TIEs.


  4. CaptainRook said:

    Right now, I like the idea that the upgrades seem to be gentle little touches, and this sounds interesting, but would concern me if it was anything less than subtle.  Maneuvering is still the key element in each of the games I've played, and that's how I want the game to stay.  If you employ the talents of a commander, what would an example of their abilities be, and how would they be eligible for play?  Just saying 'I'd like Commander cards' does not really tell me much.  My assumption is that they'd be simply Limit 1 per squad/build? 

    Maybe one free focus action per turn or raise a piolet skill by 2 or let a piolet that can't take skill upgrades have one. Those are just some random ideas. I am sure there are a million that people can come up with. I agree that it shouldn't be overbearing. Just a little extra flavor and a small advantage.


  5.  Anyone like the idea of cards for the overall commanders for battles, like Thrawn, Akbar, ect. for overall effects, squadron wide abilities, and such? This could reflect their participation in planning the action or their role as a commander in a larger battle that the engagement is part of.


  6. Dog Solitude said:

    lokirising said:

     

    I'd rather build a Death Star. Just saying.

     

     

    I think the Mall of America is probably about half the size of a 1/270 Death Star, so we could use that.  Plus, we can easily hop the light rail from the Metrodome to the MOA when we need to shift playing areas.  gran_risa.gif

    Hmm, I guess it would take a while for the minis to fly there, even moving at 4 or 5 speed…


  7. lokirising said:

    I'd rather build a Death Star. Just saying.

    That would easily be the largest free standing structure on Earth… I endorse this plan. However, it must be to scale. How about the Death Star II, as that would be multiple miles in size based on the largest and most likely dimensions given?


  8. MarthWMaster said:

     Isn't how math works? Gee, thanks for softening the critique, friend.

    Anyway, does it really matter? It seems generally agreed upon at this point that the Executor would be too large to realistically build for this game. It would be more feasible as a national monument.

    It is time for those fallen Imperial officers to be given a proper memorial. Bonus if I can use it as gaming terrain.

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