Answers from Adam Sadler, received the 17th of september:
His words are bold.
Q: Hand-to-hand weapons are useless if you are also equipped with a ranged weapon. However, Wolf and Brown for example have such redundant equipment. Isn't there a design issue here?
A : Hand-to-hand weapons are still useful when performing a free melee attack, such as after a failed bull rush. In addition, Barry Daniel Brown cannot launch an overwatch attack with his Flash Machine Gun A6A because of the Heavy trait, but he can use his knife for an overwatch attack.
Q : Smoke Grenade rules: "Any character standing on a circle filled with smoke can only attack targets in adjacent circles" From the FAQ: "Q: How do Grenades interact with Smoke Grenades? A: If a character is on a path under the effects of smoke, he may only target adjacent circles for his grenade."
But when you throw a grenade you are not making an attack.
A : This is correct. Throwing a grenade does not constitute making an attack so it would not be affected by the smoke grenade. The FAQ will be update to reflect this.
Q : Additionally it seems it was ruled that Doom ignores smoke for the reason that it "does not require LOS". Doom is an attack, and it requires a target. According to smoke rules, it should not ignore smoke. Smoke rules do not talk about LOS.
A : Doom does not ignore smoke.
Q : Can you field 4 voïvodes with Oksana. We don't find that the rules are clear enough and both interpretations (2 or 4) seem possible.
Yes, you can field 4 Voivodes with Oksana. However, this would replace both Troopers on that team.
Q : Ramirez' Weapon (Mark 19 Mod A1). When it attacks, does it count as "targeting" models he rolls against (for the purpose of effects requiring a Mental Duel before targeting, such as the Masque of Samhain)? On the same token, can you make a Counter attack with this weapon? Can it be used while affected by Patmos Amulet?
If the chosen circle contains a character, then it counts as targeting that character. You can launch a counterattack with the Mark 19 Mod A1 and it can be used while affected by the Patmos Amulet.
Q : Heïzinger's Hermetica Occulta. "A given character may only initiate this mental duel once per activation. This duel must be fought each time a character wishes to enter into a circle on your path". Suppose a model starts its activation in the middle of Heïzinger's path. In order to move, do you need to win a duel (you are already in Hermann's path? If the answer is that you have to win the duel, and you if you lose it, then you cannot move, right? If you win the duel, you may go wherever you want, right?
A character may move to a circle on a different path if able because he only needs to test if he enters a circle on Von Heizinger’s path.
Q : The fire grenade from Commando Delta's Command pack. "Each time a character enters a circle on the same path as a Fire token, he sufffers three Automatic Successes." Is that for each circle or only once where you enters an on fire path ? It looks like it's on each circle but, for example, if I am not wrong, you only make one mental duel against Hermann's Hermetica Occulta for the whole path, and it has the same "once per circle" wording (seen question 5).
A character suffers three automatic successes for each circle he moves into.
Q : Oksana's voïvode make take the F.A.S. equipment, which reads: "This Voïvode may repair any adjacent character that can be repaired." It does not say it requires the voïvode's action. So it is free? Is it a once per activation thing?
The F.A.S requires an action to perform. This will be added to the FAQ.