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dcs5743

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Posts posted by dcs5743


  1. Ok for the sake of simplicity I'll just say e-mail my secondary e-mail address that I don't mind getting spammed cause that's why it's the secondary one. If you want the google doc e-mail me at dcs2405@hotmail.com with "Alternate way to use specialist cards in the title and I'll send it once I see it. If you don't get it within the 3 days or so, post again on here and I'll figure a way to get it to you.


  2. I'd send a private message asking for your e-mail address to send an invite to share the doc, but I can't find a way to do that on this forum.

     

    As far as your question goes, yes for the most part, but it's possible that one player will hit 100 points before the other since the values range from 10-40 points each. So hypothetically one player could take something that's 40, then 40, then 20; while still alternating the other player takes five different cards that are worth 20. The first player would stop alternating once they hit their cap while the other would continue taking cards until they hit the limit.

     

    And I'm seeing that the attachment I made via Image Shack isn't as big as I thought it would be, so adjusting that here's an attempt to correct that:

    battlelorespecialistcar.pdf

    battlelorespecialistcar.pdf

    Battlelore Specialist Card Info (Hope it works)


  3. I'm not going to credit the creation of doing this myself since I didn't do it, I've just filled in the blanks and made it more organized to view. The original creator spewed it off here and I've been using his variant a bit to get an alternate approach that I think works well. Getting further opinions would be nice, especially from outside my own group.

    http://boardgamegeek.com/thread/411834

     

    Ok how it works is rather than using the default two cards method in CtA, MarcinW on BGG created a system where you're using a set number of points and valuing the cards so you can get a more diverse army limited only by the cards and units you have available. The best way to get used to it is to play with 100 points and have players alternating with choosing. I've included a link to a pdf that has a chart displaying all the cards, what they do, what expansion they're from and how much MarcinW valued them at.

     

    http://img255.imageshack.us/i/battlelorespecialistcar.pdf/

     

    I have all this information in a google doc that I'd be more than willing to share with anyone that would like a more customizable copy of all the units to play with.

     

    I look forward to comments and I think I can argue justifications for about all of the values (I'm not sure on the hundred years war stuff since I just ordered that).

     


  4. Yeah, I bought one of your e-bay copies as well so oh well for paying more. I came to the game late and it was the expansion I couldn't find, so considering I have two copies of the core game that I got both for the combined total of $60-70 or so I can't complain too much. I enjoy the game and look forward to using this too.


  5. Well I just recently stumbled into this forum here and after reading through this I think the ideas sound good and about right for ratios. I think the solutions to everything are fairly simple and tried and true through FFG's way of doing things.

     

    What I think would solve things the easiest to implement is what's been done with other games be done for future expansions whether it be new races or repackaging of the old stuff (that to my knowledge isn't being printed by FFG at present (the dwarven battalion, hundred years, goblin skirmishers, and goblin marauders)). The games Drakon and Twilight Imperium for example has gone through several different versions, and are both on their third edition I believe, but in earlier versions they had more expansions that when reprinted were part of the core base game. So I'm suggesting to make decks that use the specialists to make up for everyone that has them already. Then in all future printings include the cards with the pieces so the lack of pieces wouldn't be an issue. Chances are that the first step may be skipped which would probably just make people upset when they have to buy another set of figures to get the decks that would be nice.

     

     

    I think the closest matchup in games is more along the lines of Tide of Iron, since it's a scenario based war game that has a base game and then each expansion doesn't build off the others but adds it's own thing. The beauty is that with CtA had allowed things to be a bit more customizable and interchangeable. To maintain that the simplest thing to do for decks besides the other plan I said could be to do some sort of hybrid symbol on the cards that lets the user pick what they have available. Which if you think about it they'd just have to do "foot melee unit," "foot range unit,"and "cavalry unit," though it might be better to split the cavalry to melee and range as well giving an ok way to customize everything. To appease everyone the base unit like just having it as foot unit, common bow, and long sword cavalry or whatever base unit for every race, then vary the specialists either basing off the scenario, a player agreement where two is the default if they can't agree, or a random way like roll X many dice and however many say kire symbols show up is how many cards one side gets.

     

    I don't really know how to gage the creatures on the cards since there is a flavor aspect to putting them there, but there's valid points to keeping it just on the lore council as well. It also depends on whatever other creatures show up since some make more sense then others.

     

    I really don't know how much any of this gets read by anyone that actually has a hand in development but that's what comes to my mind.

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