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francisbacon

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  1. francisbacon

    Grimm PCs?

    I just killed this topic... Again... didn't I?
  2. francisbacon

    Grimm PCs?

    Jack of Tears said: The Alchemist said: They won't have any. The people of the Grimmlands are not truly people. They are semi people, flat imitations defined entirely by their role in the story. It could be argued if they even have a true personality. Ah, but it is a Faerie Tale land, which means there will arise heroes from the chaff. That just means that anyone not an integral character to the story will be entirely one dimensional ... shopkeepers keep shop, they do not have complex relationships or secret dreams; sheep herders herd sheep, and if they do "look at the sky and dream" it is only those dreams they are scripted to have, always the same, and never achievable or even pursued. As such, the complexity of heroes and villains should stand out and make them - not only remarkable - but unfathomable to the populace at large. (which is why mistersingers will write ballads about them and they will attract attention wherever they go) Thinking about it, that would be a very interesting diversion from DH, wherein every character has a complex personality and motivations ... I shall need to think about doing this sometime in the none-too-distant future. Would any of them encounter kids from the Real World, maybe?
  3. francisbacon

    Grimm PCs?

    I think I just killed this topic... Again...
  4. francisbacon

    Grimm PCs?

    Can anyone think of potential characters that are more than one-dimensional?
  5. francisbacon

    Grimm PCs?

    Jack of Tears said: The Alchemist said: They won't have any. The people of the Grimmlands are not truly people. They are semi people, flat imitations defined entirely by their role in the story. It could be argued if they even have a true personality. Ah, but it is a Faerie Tale land, which means there will arise heroes from the chaff. That just means that anyone not an integral character to the story will be entirely one dimensional ... shopkeepers keep shop, they do not have complex relationships or secret dreams; sheep herders herd sheep, and if they do "look at the sky and dream" it is only those dreams they are scripted to have, always the same, and never achievable or even pursued. As such, the complexity of heroes and villains should stand out and make them - not only remarkable - but unfathomable to the populace at large. (which is why mistersingers will write ballads about them and they will attract attention wherever they go) Thinking about it, that would be a very interesting diversion from DH, wherein every character has a complex personality and motivations ... I shall need to think about doing this sometime in the none-too-distant future. Amen. Here's a potential character I thought of (partially): May Hare: Supposedly the younger (by two months) sister of the March Hare. I can't think of much else at the moment.
  6. francisbacon

    Twisted Princesses

    Jack of Tears said: Curious if anyone happened to chance upon the Twisted Princesses gallery over here on devaintart: http://jeftoon01.deviantart.com/gallery/#Twisted-Princess Some potentially inspirational imagery. (shudders in either confusion, horror, or delight) That is wrong in ways I cannot begin to describe...
  7. francisbacon

    Mr. Dark in Arkham?

    Okay... I can tell that idea's been vetoed...
  8. Despite the hold the Shadow had over Erenland, its fall was quite inevitable (Irzador upset the natural order of things, after all...) And, thus, heroes of prophecy (this is a good finale for PCs in the Midnight setting) led armies of men, dwarves, elves, gnomes, halflings, rogue orcs, and more against the Shadow. They were fully prepared to take heavy losses, and even to die to secure their freedom. Faced with such overwhelming odds, as well as the fact that the God-Hammer Gundarak was smashing the Veil of Irzador, the Night Kings fled to the west, carrying Irzador's mostly-dead body with them. However, when they arrived, they were soon overwhelmed by the Pack (the wolflike equivalents of Native Americans), though their battle split the Pack into different tribes. And the gods of the Pack sent Irzador and the Night Kings into the Gray Valley, which slammed together, burying them under tons of what were now mountains! However, by the time the campain setting "Spellslinger" comes around, (y'know, Spellslinger? That awesome game with fantasy mixed with the wild west? Buy it, if you don't know what I'm talking about. It's probably at Half-Price Books or something...) the Night Kings have managed to dig their way out of their prison, and are attempting to corrupt the Territories for their own ends... and for the glory of Irzador... They may even be responsible for the growing tensions between the Magi and Blackhands! But heroes are arising to combat them... Let me know what you think. If you have any ideas for this setting, or any other sort of Midnight crossover, please reply!
  9. francisbacon

    Potential Characters of Grimm

    I meant to write... francisbacon said: Meanwhile, the Cook has secretly eaten the Duchess, and has taken control of the Duchess's Duchy. Those who make a Book Learning check realize that while the Duchess wasn't obsessed with pepper, as the "Duchess" seems to be now, her Cook was! The check is decreased if the kids find the Duchess's half-eaten corpse... However, the Cook may be looking for her next meal...
  10. francisbacon

    Potential Characters of Grimm

    francisbacon said: Meanwhile, the Cook has secretly eaten the Duchess, and has taken control of the Duchess's Duchy. Those who make a Book Learning check realize that while the Duchess wasn't obsessed with pepper, her Cook was! The check is decreased if the kids find the Duchess's half-eaten corpse... However, the Cook may be looking for her next meal... Also, the Voracious Centipede (a local ally of the Rotten King and would-be warlord), is attempting to capture the Crown of Alice, as are the White King, the Red Queen, the Queen of Hearts, the Daffodil Man (another would-be warlord, this one NOT in the service of the Rotten King), a mercenary group of Chessmen called the "Endgame" (they hope to get their positions in the Red Queen's army back), a lesser Chess House (Black Chess Pieces), and even the White Rabbit's maid, an anthropomorphic cat named Mary Anne (who wants to use the Crown to escape her servitude as a spy of the Queen of Hearts)! The Crown is a powerful artifact, which Alice (who is sometimes worshipped as a deity in Wonderland), gained back when she became a Queen during her time in the Looking Glass Lands. They don't know the Crown's power, but anything associated with Alice MUST have great power. However, they ALSO don't know that the Crown can only be used by someone who is either a blood relative of Alice, or has achieved the Eighth Square in the Looking Glass Lands' perpetual game of Chess.
  11. francisbacon

    Potential Characters of Grimm

    Meanwhile, the Cook has secretly eaten the Duchess, and has taken control of the Duchess's Duchy. Those who make a Book Learning check realize that while the Duchess wasn't obsessed with pepper, her Cook was! The check is decreased if the kids find the Duchess's half-eaten corpse... However, the Cook may be looking for her next meal...
  12. francisbacon

    Potential Characters of Grimm

    Jack of Tears said: >>American Mcgee is all good, but should not we try to think about the hatter from a different direction?<< If I didn't so like the concept I would have tried something different. How about this? The Hatter runs a massive insane asylum the size of a city. The land is made up of twisting, interconnected hallways, some of which simple end with no rhyme of reason (treason, season? any other good rhymes of reason?) - while others go on forever. The doors in these halls lead to the places the pcs least want to be at that time - and they are notoriously difficult to fool. The peoples of the land are mentally scarred peasants forced to dress in straight jackets and hospital gowns - fed a plethora of mind altering drugs whenever the Hatter gets it in his head to try and "sanitize" (you know, sanity-wize) them. There is method behind this maddness, however. You see, the Hatter has learned a great deal about the "real world" from patients he's picked up over the years and theorizes that the key to reaching this realm is through dreams. Since the only kind of maze he can navigate is a puzzle, he has broken the minds of his people in hopes of using their unintelligable dreams to find the way out. He only has so many peasants at his disposal, however, so he must either bargain with other rulers for their insane or troubled peasants; kidnap those who stumble into the realm (these he prizes above all else); or forcefully "sanitize" some of his own people so he can drive them madd again and again in hopes of discovering the secret. (closer to his throne room - "the office" - those encoutered will have been driven madd and "cured" dozens, if not hundreds of times ... until they reach a point where neither he, or they, can keep track of which they are. What does he intend to do if he does find the way out? Truth be told he doesn't know ... he hasn't thought that far ahead ... or so he can remember. Perhaps he'll drive everyone there madd ... or resume his expiraments in hopes of finding yet another world beyond that. Or perhaps he'll bargain the dreamway off to another ruler and move on to another expirament. It's also possible he'll simple forget he discovered the answer and keep on searching for it. What would the March Hare and the Dormouse be, then?
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