Good to know, thanks!
Actually, the systems I prefer tend to go for skill-by-skill increases, much like Genesys. They just have more room to advance each skill. They usually don't have talents in the same fashion, so since I haven't seen complaints about PCs topping out as a problem, I was thinking it had to be because of the availability of talents.
I have no problem with Talents, I just wanted to make sure they were enough of a draw that players would want to spend XP there, which sounds like is the case.
Good to know, thanks for the responses!