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metacritic

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  1. Thanks to you both! I wanted to make sure I wasn't overlooking the obvious. It is much appreciated!
  2. Can someone point me to a quote from the official rules that indicate if players can move through locations with open gates during the Movement Phase or does moving on a gate end one's movement so it can be encountered in the Encounters Phase? I'm not too familiar with the board, but I suspect that the gates are on dead-end paths which means my question may be irrelevant because one would not move there and back again. But if this isn't true, I would like to know the official word because I can't seem to find it in the manual. Thanks in advance!
  3. Hi FFG, I wasn't sure where to post this question in the forums, so I thought I'd ask here since this is one game for which I plan on making a cheat sheet (privately but feel it could be helpful for the community). I know that usage of trademarked logos (such as the Arkham Horror board game logo) in a fan-made document like a cheat sheet is generally not allowed by companies, but I have seen a few companies allow this type of usage in the past if the appropriate disclaimers are made. These have often been called Media Kits for fans to create their own Web sites around a game, for example. Does FFG have a policy on this? Thanks in advance!
  4. Hi folks, Here is an obvious suggestion--or at least one that I think may be obvious. Bob Harris, the creator of Talisman, has recently self-published his follow-up to Talisman called Mythgardia. It is an independently made game and has a prototype feel to it when compared to the luxurious FFG production. I am uncertain whether FFG or Harris would be interested in a partnership, but I think suggesting this partnership makes sense since FFG currently publishes Talisman. I recently ordered this game online directly from Harris, who is in Scotland. I know that it could certainly benefit from a wider distribution. The game itself is an extremely well-balanced game that has great gameplay and replayability. The object of the game is to find three jewels dynamically located around the board and return them to one of three statically located sanctuaries. The game's length can be extended by redefining the total number of jewels to acquire. The players travel around the board through six regions, each region having its own deck of event cards. Each location on the board has a unique location card. These location cards are used as clues for where a jewel resides. Each player always has one private clue, and when the player lands on the location for their clue, they can look at the card reserved for the jewel location. The player(s) must then make their way to that location to acquire the jewel. Once a jewel is found, everyone receives new location cards and a new jewel is hidden on the board. The jewels also can be stolen from other players when a player lands on another player's space and challenges him. The players also have a hand of cards, which comprise of allies and companions who are played face up on the table when a player lands on the named location. Allies cost money to visit (and re-visit), but they offer additional opportunities to draw a card. Revealed companions (as well as allies) help with bonuses on the Event cards if their names are mentioned. The players also start with an equal number of items (weapons and objects) that help with bonuses, too. Photos of the game and rules can be found on its Web site here: http://www.harris-authors.com/mythgardia.html Hope this helps!
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