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Bilateralrope

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  1. Pick a single planet. Focus most of a book on that planet, with the rest of the book covering any other locations of interest within the same star system.
  2. This is what I'd suggest. Aptitudes look like a solution in search of a problem. I've seen people claim that they prevent players all building the same character. Which is a problem I have never seen when I play a lot of classless RPGs. I've seen people claim that they discourage minmaxing. Yet I keep seeing people discuss choosing their homeworld and background based on the aptitudes it provides, not based on backstory/lore reasons. Which just smells of minmaxing, so it looks like aptitudes encourage minmaxing because they make character creation more complex and increase the power gap between the minmaxers and the players who choose based on backstory/lore. Maybe also adjust the XP costs of advances. But keep them the same for every PC.
  3. Or is it to do with how often player have to make a stealth roll ? The more the GM makes the player roll stealth, the harder stealth becomes because whoever they are sneaking past only needs to succeed once. Lets say that a PC has a 50% chance to succeed in the stealth roll. If there are two checks, the chance of passing both is 25%, 3 is 12.5%, 4 is 6.25. That's the kind of math that makes everyone regret putting points into stealth.
  4. I was thinking of artwork that doesn't fit with anyone's stereotypes of Dark Eldar. For example, maybe the DE is trying to paint cute things. He hides the paintings because having a reputation for making cute things would cause other DE to do things to him that he doesn't want. They fail at being cute because it's a DE painting them. But they don't do anything beyond being creepy. Except maybe start an argument among people who are trying to find the artist. Maybe some think that the artist was* human, others think some other xeno species. *Due to how long some of the paintings have been around for.
  5. Put actual junk in there. Stuff that is useless to everyone. Stuff that is only valuable because its rare. Stuff that doesn't do anything. For example, paintings made by a Dark Eldar who doesn't want to destroy them, but doesn't want other Dark Eldar finding out about them. So he sneaks them into the trade shipments so that they will find their way into the hands of someone who will preserve them.
  6. Be sure to fit a power field generator to the hats brim.
  7. I did not mean to treat psychic powers differently.But that it what you are doing. You let players take other advances instantly, but you want to restrict when psychic powers can be taken. Yes, you could try to make players justify how they learned their upgrades. But that might make them takes months worth of sessions between earning the XP and getting the advance, because the campaign remains in one place for so long. Isn't that a bit of extrapolating? Eltom never discussed the details of how he handles advances in his original post, and after a similar question was asked he responded that he runs an organic approach to acquiring advances, preferring to allow skills and talents to be taken that make a narrative connection to the characters action or waiting for breaks for things that didn't come about naturally via gameplay. I sorta wonder why your post was mildly aggressive in this regard. Because I've seen that approach before. I've seen players being unable to get the advances they want because the GM doesn't think its justified for them to learn that advance right there. I've seen that go on for months because the plot didn't give any downtime for the training to take place in.
  8. I did not mean to treat psychic powers differently. But that it what you are doing. You let players take other advances instantly, but you want to restrict when psychic powers can be taken. Yes, you could try to make players justify how they learned their upgrades. But that might make them takes months worth of sessions between earning the XP and getting the advance, because the campaign remains in one place for so long.
  9. Spend the xp at the end of the session, get the upgrade for next session. Why should psychic powers be treated differently to any other character upgrade ? Making a psyker wait a bit longer to get the power doesn't do anything for game balance, because they will still get the power.
  10. So, like a strategic-level Groovitron? Something like that. But a lot more energetic and with buildings falling down as the dancers hit their resonance frequency.
  11. What kind of daemon is inside the nuke ? Some examples: - Nurgle daemon: The 'nuke' sprays out waves of filth, covering everything in the area. Each wave is a mix of diseases that will infect anything living and decomposition bacteria that will cause anything dead to rot quickly. The diseases that don't infect anyone die quickly, giving plenty of organic material to rot. The byproduct of the rotting organic material is highly acidic, which will destroy anything under it. - Slaanesh daemon: The 'nuke' starts flashing and playing music. Anything that can move can't help but start moving in time to the beat, making it stronger. It builds to an earthquake that doesn't stop until the dancers die. - Tzeentch daemon: It never goes off, as the person who thinks that he is in control of the nuke keeps coming up with plans that he thinks will get him what he wants without having to use it. So he keeps it somewhere close and keeps making sacrifices towards it, just in case he ever needs to use it. - Khorne: It grows blades and starts spinning. The blades keep getting bigger, cutting through anything they touch like it's not there. Once they are big enough you can see that the blades have their own blades growing off them. And those blades have their own smaller blades, and so on like a fractal.
  12. Daemon weapons are known for being very durable. This one is exceptionally durable. It's so durable that the warheads shell won't be damaged by anything. Not even the warhead itself going off can do anything to damage the shell
  13. Someone high up within the Adeptus Astra Telepathica notices that a lot of young, male psykers are going missing on their way to Earth. The Inquisitor the acolytes work for wants to know why. It turns out to just be the Grey Knights recruiting them. But when the very existence of the Grey Knights is kept secret, investigating their recruitment process is going to be dangerous.
  14. Also beware of the PCs staying to fight when you want them to run. Be especially wary of the players pulling something creative and winning.
  15. Would a Power Axe (unbalanced) make you worse at parrying with the shield in your other hand than not carrying the Power Axe ? Would a Power Fist (unwieldy) on one hand make you incapable of parrying with the shield in your other hand ? Because, if defensive stacks with balanced, I see no reason why those qualities wouldn't stack either.
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