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Kruniac

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Everything posted by Kruniac

  1. You can download the APK and obb files. Try a google search. Drop the obb folder in Android/obb Run the APK. Play the game. I just lost the Egypt campaign with this method, didn't cost me a dime.
  2. Do that in Netrunner and you'll lose the game. I'll give an inch if someone says "Set" and then changes their mind. That's fine. But screwing up timing that has been placed in the game's structure specifically for gameplay and balance? Nah.
  3. Konphujun said: Thanks for the reply, Graver! Interesting. That makes those Unnatural Toughness Xenos a tremendous threat. If I recall, Imperial Guard have taken on Orks and given as well as they got. Seems hardly plausible given that IG have Las weapons and Orks have 8 TB not counting armor. Also, considering the highest armor rating i've seen thus far is 8 and some weapons have 10 AP or more, seems kind of silly that it wouldn't affect toughness bonus. I just dont see how flesh can stand up to plasma better than ceramite. Is that the official stance on the issue? Guardsmen bayonet Orks, strangle them with their (Guardsmen's) intestines, and then a Commissar shoots each Greenskin in the head. THATS how they give the Orks some business. ...That and a obscene amount of tanks, heavy weapons, and artillery. I've ruled that half of whatever AP is left over after blowing through armor is applied to TB. That way an AP 10 weapon against Armor of 5 can blow cleanly through TB of 2 without any problems.
  4. I won't go off on a tangent about how turning an RPG into a "MMO" RPG (4th edition D&D), or turning an RPG into a boardgame is lame. Instead I'll just ask a simple question. Will this system be dynamic enough to allows players to play Chaos? Vampires? Half-Whatever-Quarter-Something-Messengers? A rock? Humor aside, you get the point.
  5. I don't mind the class/level thing with DH. I mind the fact that we can't go past the level "cap". Pure nonsense. That and we still don't have proper career branches for the following things... 1 - Eldar 2 - Space Marines 3 - Orks 4 - Tau 5 - Eldar 6 - Chaos forces ...You get the point.
  6. I don't roleplay anything but mass combat situations. I use DH not as a "secret agent man" kind of game, but as THE roleplaying system for the Warhammer 40k universe. I use the mass combat rules given by wildeyedjester and it tends to be carnage. So to answer the thread - hundreds of people are handled via a skill roll per "mass combat round", and that is the direction the overall conflict goes for that day of combat. As for the players, they have their own roll to make based on Imperial Tactics skill, or <Ork, Chaos, Eldar, Tau skill here>. The amount they succeed on that roll, or fail it by, gauges a bonus or penalty to the "encounter" roll for that day. Rolling a 00 generally means that doom itself is attacking the <player force's> command HQ, and that the PCs probably won't survive the encounter. Rolling very low generally means that some mook got shot, and if the PCs help them, then it gives some VP to their force towards winning the battle. I played a Guardsman one time. Straight recruit. No experience. World he came from (and which the regiment was raised from) used black powder weapons. We were sent to a recently invaded Imperial World where the Eldar had established a presence, thinking that an old (thousands of years old) colony was in danger, and that a few hundred Eldar lives might be spared if they intervened. It didn't go well. Rolled high on the encounter table on Day Two, and a group of four Warp Spiders obliterated me, my squad, the Sarge, 9 NPCs in the background, and two Stormtroopers that were nearby (perhaps to save us). ...Eldar rock.
  7. ...And I totally missed the Unnatural Speed trait. Corrected.
  8. An Assassin (low experience) character of mine has racked up bodies with a Combat Shotgun with Laser sight. Why? Single Shot mode gives a +10 bonus to hit, anything within 15m gets a further bonus for half of range of the weapon (short range), anything 3m or under gets Point Blank bonuses AND Scatter multiple hits. Fire two single shots and we have +30/+30 (With two degrees of success equaling another hit) at point blank. Devestating. Personally, due to the nature of buckshot, I think the shotgun should get Tearing as a quality, but whatever. Another key to remember about all of this carnage is the ammo capacity. Where the Autogun burns through 10 rounds at a time, forcing someone to reload after 3 long bursts, the Combat Shotgun can Single Shot (At a +10 with a laser sight, no less) more than enough to clear out a group of people. Two shots a round, and we have a winner here. 15m or below, I'll use the Combat Shotgun. Anything over that, I'll use the Autogun.
  9. Emprah_Horus said: Kruniac said: Kinai said: I am directing a campaign of Dark Heresy. Recently one of my players has bought the basic manual of Dark Heresy and, after read it, he complained because there is an optional rule that NPCs couldn't repeat the "10", and I repeat each and every "10" that they draw. After read this rule, I thought that it was unfair, that is the reason because I didn't use it. But I would like to know if other masters repeat the NPCs' "10" or not. Thanks. Kinai. Righteous Fury is for everyone in my games. This isn't D&D. This isn't fair. You die in this game. You lose characters. It's -fun-. Nothing like an Ork with a Power Klaw rolling a big fat 10 on the damage. Instant decapitation. While I agree that this system is all about 40k and not supposed to be fair, I don't believe all NPCs should get RF. First and foremost RF represents the emperors blessing, Orks wont be granted that no matter how many times they roll a 10. And yes, I do believe that dark gods can grant the same ability to their followes. My only real problem with having all NPCs gain RF is the fact the the PCs will fight many more NPCs than NPCS will fight PCs. The odds are stacked against the players. In a group of 4 PCs vs 10-20 gangers (read: mooks) the NPCs will gain RF more often and while I don't mind a challenging fight that requires tactics, I think its ridiculous to give all NPCs that much power that they could kill the party in one fell swoop. Its all about the story and if giving NPCs RF furthers the story then so be it, but if it takes away from the story and players fun then it needs to be reconsidered. It's not the Emperor's blessing, its Mork's/Khorne's/Khaine's/Whatever's blessing. Its a moment of unnatural luck/strength/carnage that is meant to leave a lasting impression on the situation, namely accomplishing massive damage that should not be normally possible. Also, if 4 PCs without exceptional arms and armor are taking on 10-20 gangers (Read: Human beings that follow the same rules as all other human beings), then they deserve to die. No one in their right mind is going to blatently attack a horde of firearm wielding maniacs without good protection or reinforcements. We don't play Dark Heresy as an investigative Inquisition game. We play it as a Warhammer 40k roleplaying game. In other words, the PCs might be playing Eldar, Orks, Chaos cultists (working on figuring out how to work in Chaos Marines), or any number of things to accomplish an objective or goal of some kind. If -everything- doesn't get 10 damage rerolls, then it quickly becomes clear that the group of PCs are "Novel" level of importance, which isnt the case. They are typical for their job descriptions in a grim future, where death is around every corner. At least that's just how we play.
  10. Any update on career paths for Orks? Any paths for Eldar, especially? I've created an Eldar Outcast, but I would really like to use a straight Eldar "Warrior".
  11. Hakazu said: I and my GF is GMs for some players and to make the players feel that they can affect the game by give their ideas and one of those players said that they would like to join the ranks of the Space Marines. So my question to you all is: can the players join them? and if they can what kind of training do they have to go through? You won't be able to slide someone into a Space Marine chapter. Have the player roll up a new character using the Adeptus Astartes pdf found at www.darkreign40k.com . Starting out along that career path, a starting "Marine" (Neophyte) isn't going to be terribly impressive. However, once the implants are activated, then it gets pretty nice.
  12. Kinai said: I am directing a campaign of Dark Heresy. Recently one of my players has bought the basic manual of Dark Heresy and, after read it, he complained because there is an optional rule that NPCs couldn't repeat the "10", and I repeat each and every "10" that they draw. After read this rule, I thought that it was unfair, that is the reason because I didn't use it. But I would like to know if other masters repeat the NPCs' "10" or not. Thanks. Kinai. Righteous Fury is for everyone in my games. This isn't D&D. This isn't fair. You die in this game. You lose characters. It's -fun-. Nothing like an Ork with a Power Klaw rolling a big fat 10 on the damage. Instant decapitation.
  13. damere said: this would fall under the same category that unnatural agility and movement falls under: your movement is based off your unmodified agility bonus. so in this case, the number of powers you are granted per rating should be based on your unmodified WP stat. however, all power tests would use your double WPb. The entire point of unnatural Agility is so that something moves more quickly than natural. If you use the unmoddified AB for movement, you are effectively ignoring the fact that the creature HAS unnatural Agility.
  14. RoBro said: Ok, I have read all your comments and I like your ideas......But, when it is just the inquisitor and the four acolytes, and one of the acolytes decides to talk back or poke fun of the inquisitor, the inquisitor shoots them. Do I roll for damage ballistic skill or do I simply just tell them the inquisitor filled there skull with led or he took one swift action to put a bullet right between his eyes. I want specific Ideas if it is just the inquisitor and the acolytes. Okay, first of all, if your players aren't roleplaying properly, then drop them. They don't deserve to play a Warhammer 40k setting, and its just making a mockery out of the whole game. Secondly, go ahead and roll the shot - ~70 ballistics skill and a bolt pistol to the cheekbone is going to equal an exploded head. Perfect execution. If you aren't confident in getting the job done, then just EXECUTE the players with no rolls at all. Simply say "The Inquisitor's personal retinue opens fire. You see large waves of bolter fire filling the area around you, feeling heat over you body. You then feel nothing more. You are dead." Morons acting like morons in front of the Inquisition equals dead morons. That's really all there is to it. If they make other characters and still won't roleplay properly, cut them off. You should have done that a long time ago.
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