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Everything posted by Edvando
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Tactics Aragorn, Ready for Errata!
Edvando replied to Jban's topic in The Lord of the Rings: The Card Game
I don't know who said that good cards are great for the game, because they are viable and can be easily playable, and not a trap to be avoided. I agree to a degree. I think the game has to be balanced, that new cards should expand the possibilities with very low power creep. Power creep is almost impossible to avoid, it is just the nature of the beast. New cards should bring old cards to the spotlight (Weather Hills Watchman), bring new ideas (Ranger Summons, Gather Information), round out new deck (Halbarad), bring new options that are balanced to already viable decks (Ride Them Down, Tireless Hunters). The problem arise when the new options overshadow the old cards by being so generally good that can go in almost any deck, cutting our options (I'm looking at you Quickbeam and Wandering Ents). Yes, we have already OP decks like, for example, Dain Dwarf Army, but that is not an excuse. I agree with almost everything that was said about Aragorn being OP. He certainly is. LOTR LCG designers have a lot of good ideas, but they should be a little bit more liberal at using "once per phase", "once per turn" and similar. Aragorn basically has 4 atk, give +1 atk others, pull enemies in one of the best action windows and is easily abusable with readying effects. Him and Quickbeam (maybe Wandering Ents) are the worst offenders in the recent packs. The rest are mostly fine. -
Dark corners of the Middle-earth
Edvando replied to MyNeighbourTrololo's topic in The Lord of the Rings: The Card Game
?!?!?!?! Why was Trololo banned? I think he is an excellent member of this community! -
Some more Treason of Saruman spoilers ART
Edvando replied to gandalfDK's topic in The Lord of the Rings: The Card Game
Let's be franks, Quickbeam should have only 2 atk. He would be a better version of wandering ent, but is unique and worse at defending, but still somewhat balanced. With 3 atk he is simple a monster, too strong. Probable two is going in every deck that has lore and want to kill enemies (sometimes a pure support decks want to avoid enemies). He just became a staple. I really dig the idea of a quick ent, but like this? He dont need to be strong and quick! -
What if: Core Set Revised
Edvando replied to MyNeighbourTrololo's topic in The Lord of the Rings: The Card Game
I really loved almost all changes. This is something i really wish they would do, update core set cards. But they will never will. So i have some perma binder cards that can see the light of the day if they where errated like this. -
Community Errata
Edvando replied to Distractionbeast's topic in The Lord of the Rings: The Card Game
Anyone has sugestions for the following cards. If possible, make it simple. Ever My Heart Rises Something to make it less of a niche "I win this specific quest" type of card. Spare Hood and Cloak Very hard to use. If you give it to a hero that sometimes doesn't have what to do in a round (like Fatty Bolger) and pass it to someone else, it is great. But then the hero that received is generally someone that is very busy (like legolas) and the Hood never moves on. Maybe someone that enlighten me about some deck that this card is great. Keen-Eyed Took What is this card for? Can someone enlighten me or give suggestions? Yes but the errata could be by another way. Sure, but taking it back as is don't resolve the problem. You need to change it someway. Maybe -1 cost helps (probably not). -
Community Errata
Edvando replied to Distractionbeast's topic in The Lord of the Rings: The Card Game
Even Onward: maybe something like 'instead raise threat each player, distribute between players the raising of one player'. Good suggestion. Probably need better wording, but the idea is very good. Master of Lore: i'd quit out the limit 1 per round) Didn't they errated that because it was broken? -
Community Errata
Edvando replied to Distractionbeast's topic in The Lord of the Rings: The Card Game
Wow, I'm really surprised. I was expecting some more confrontational response. Thank you very much for understanding =D You are free to add to the discussion in the model that I said in my post. You probably know a lot and could give us some insight. But it needs to be constructive, of course. -
Community Errata
Edvando replied to Distractionbeast's topic in The Lord of the Rings: The Card Game
Mndela, I'm trying really hard to not start a flame war here. But you are making it really hard. What you doing is basically going into a Custom Card Topic and saying that creating cards is retard. Maybe for you, but let people have fun. You don't need to use those cards. I find most of the First Age cards bad, so I don't use then. Your defense against this is pointless. Our FAQ will not be made official, your group of friends are not going to use this and the Devs couldn't care less about this. So this is for our groups, for our friends. This is to make more decks possible, to make more cards useful, to add variety and more fun. If you disagree. Cool, we all can see that. If you are not going to help, please, leave. You are only making us feel a huge dislike about you. Anyone is free to come here and add suggestions, improve the suggestions of other, argue about balance, show some insight about card design, etc. Coming here and saying what you saying is basically being a bad person. One of those guys. Do you know those guys? Man, those guys... -
Community Errata
Edvando replied to Distractionbeast's topic in The Lord of the Rings: The Card Game
Wow, just wow. Not worth to go on more than this. Theoden: Attachments played from your hand onto Rohan characters cost 2 less. This is broken. I can play my whole hand for free. Taking Initiative: If the cost of the card is equal to or higher than the number of allies and attachments you control... Are you trying to make this card worse? Read the card again. -
Community Errata
Edvando replied to Distractionbeast's topic in The Lord of the Rings: The Card Game
Bilbo Lore should obviously be less threat This changes nothing. One less threat and he is the same. Instead, I would +1 Def. Now he is playable as a defender (as Denethor). The problem is that maybe he overshadows Denethor. Radagast should cost less, 4 would be better Totally agree. His stats are horrible and his ability are not worth 2 more cost. Glorfindel Lore should heal 2 damage with one resource See my suggestion. This one is also good (and make the card much better then my suggestion). Silverlode Archer- the Ithilien Archer has an extra defense, hit point AND ability for same cost.. wtf.. SA should have 3 attack I'm ok with this. Maybe this make him godlike, but he is still a fragile ally that is very costly. Beorning Beekeeper- an extra attack point or ability dealing damage to all enemies in play not just staging area I like more the all enemies in play. To make him more unique instead of a dmg dealing ally for any deck. Ride to Ruin- should cost 0, you're discarding an ally! Two cards, 1 resource from the card plus the resource from the ally. Good change. We Do Not Sleep- the worst readying ability event, for the same cost you can ready all characters! (Grim Resolve) or all Dwarves for only 3... And We Do Not Sleep is only good for "readying" after questing so it should only cost 4 max I would make it cost 3. Look at lure of moria! Dawn Take You All should discard all shadow cards (from at least one player), it's a one time event and the dawn covers ALL darkness Totally agree. Still maybe not good enough. Taking Initiative should discard the top two cards (maybe even add their value together) to increase this cards chance of working The design of this card is horrible. It should work in a two hero deck or a allyless deck. Even so, the deck need good costly card to make it work and most of those cards are allies. The problem with this errata is that it changes the spirit and the intent of the card. I don't know what would make this card elegant, make it viable in a two hero/allyless deck and that is a simple change. Keeping Count should add: Response- after Keeping Count enters play search your deck for another Keeping Count. Limit 2 Keeping Count's allowed in play. +1 cost. If you don't, this card is too awesome and broken. Ravenhill Scout- he sucks and should only cost 2 Totally agree. Would still make this card hard to put in a deck! Dunedain Wanderer should cost 4 and have Secrecy 2 I'm ok with this. But it would still not be a good card. Make it neutral! Maybe this helps. The End Comes- this card shouldn't exist.. lol Agreed. Grave Cairn- who uses this? a character has just died, how much attack can they really have? this card should cost 0 Agreed. Watcher of the Bruinen- since when is a 2 defense 2 hit point ally good for anything!? give him an extra hit point or defense An extra HP would be good enough. Short Cut- you're exhausting a Hobbit and paying one to replace an encounter card? you should be able to choose a location at any time Not sure of this one, but I don't like it though. Anyone has a suggestion? Out of Sight is too expensive, make it 4 cost Secrecy 2 and maybe allow you to choose a player (most of the Secrecy cards are overpriced and shouldn't be) Agreed. Maybe making it choose a player make it too good. But if we look at feint, that cost less and is useful in most if not all quests, you can make a case for this. Also, helps secrecy, that REALLY needs help. Late Adventurer- this is only if you suck at planning who to quest with, give that character an extra willpower and this card might enter decks Great idea. Totally agree. Wealth of Gondor/Gaining Strength- worth a card slot for only one resource? I sometimes use these but I feel they need a little more, add a card draw for Wealth and make it a net gain of 2 resources for Gaining Strength Good ideas. When you compare those to steward of gondor, you see how broken is steward. Those changes make those cards great and more competitive with steward. Still, steward overshadows both options. Damrod- is his ability and stats worth that cost? how about an extra defense Extra def is nice. Still almost impossible to use his ability and he would be a stat only ally. I would like to make his ability more useful somehow. Master of Lore- should not have been errata'd Master is the resource acceleration for lore. But he is fragile and take 3 turns to pay for himself. I would -1 cost and +1 hp. Maybe still not good though. Mirlonde should be printed Lore AND Silvan heroes get her discount because at max all her ability does is give you 3 less starting threat, she should also be one less starting threat herself, why not? The first part is ok, still weak but useful. The second part, I don't like it because it violate the implicit rule of the threat cost and make the card less elegant. Pippin Spirit should not be limited to having all Hobbit heroes and his ability should only raise your threat by 2 He is useful, the problem is the all hobbits that limit him too much. 2 threat is too low. Denethor Leadership ally should get -1 Willpower for each hero with 2 or more damage Not sure about this. He would be too good. Faramir Lore hero should have an extra ability or something that boosts his fellow faithful rangers (If Faramir has X attack, all Ranger characters you control get ????) -1 def and +1 atk would be enough. Caldara- her ability is to DISCARD her, give her less starting threat, 7 or even 6 and if the allies she could put into play weren't limited to Spirit.. then she would be powerful She is very powerful, but only goes in very limited decks. I like the idea of not limiting to Spirit allies. Maybe this make her useful in a 2 Hero Spirit deck. Theoden- another hero from this cycle suffering with a poor ability, he should also have "Theoden can pay for Rohan allies from any sphere" he's the King of Rohan!! come on! Yeah, this would be really nice. Compare him to Elrond and you see that he is not that broken if we do this. Forth Eorlingas! why be limited to Rohan heroes, make it Rohan characters, there's hardly anyone left in the staging area after engagement anyways or just make it 1 cost This one needs playtest! Not sure if one or both changes would be enough. I would go with Rohan Characters first. Steed of the Mark is only worth it if attached hero has 3 or more willpower (so it may get better when those heroes come), why does it have to cost? just exhaust it for it's ability If you make this change, basically we have a new Light of Valinor for anyone. Not sure what to do though. Make it 0 cost? Fatty Bolger- 6 starting threat since his ability raises threat and he's not that great anyways As I said before, this violate the implicit rule of threat cost. Not sure what to do with him. His ability is really good for the end of the scenario for the last punch or when the players are going to quest unsuccessfully or something. Very situational. Anyone has other suggestions? -
Community Errata
Edvando replied to Distractionbeast's topic in The Lord of the Rings: The Card Game
The idea of adding a print errata to the deluxe boxes is a REALLY great one. Worth of making a whole new topic on it so, maybe, devs see it. They will very hardly do it though =/ -
Community Errata
Edvando replied to Distractionbeast's topic in The Lord of the Rings: The Card Game
Catastrophic09, great suggestions! I will give my two cents in your opinions. I try to avoid nerfs for the reasons that I said before. I agree with this, but would shy away of implementing it. Same as above. But a 4 player all Dwarfs decks are INSANE. I never understood Lure of Moria. It is much better than Grim Resolve and We Do Not Sleep. I think each Ready All should be different from one another, So I would make it cost 2 and Dwarfs don't need to ready to defend and also give dwarfs the text from Stand Together. What do you think? The problem is that this is against my philosophy of "The Simpler, The Better". Personally I would make Grim Resolve cost 4 and keep Lure of Moria as is. Unexpected Courage is fine. Just buff Stead of the Mark and we are good. Same as Nerf. But it would be probably fine to cost 3. Outlands are fine. Devs told us that they are a easy Trait for people that want it. They will probable not receive any more direct support. But I kinda dislike Ethir Swordsman because he is used in other decks too in place of Silvan Refugee. I would buff silvan to have 2hp and nerf Ethir. Not sure what to do with Ethir. -
Community Errata
Edvando replied to Distractionbeast's topic in The Lord of the Rings: The Card Game
Mndela abd ruchsabre Developers can make mistakes too. If you look at hearthstone, they do a lot of errata, making some cards stronger, some weaker. A lot of times. Why? Because they make mistakes, because they don't really know the game before people play then too long, they sometimes are too cautious when creating cards, they can overlook some cards (as you can see with the Blue Mountain Trader). I saw the interview with one of the Star Wards Devs that he said that if he could change some cards, he would, but because doing so is horrible for the players (because what they see on the cards does not correspond) they shy away of correcting it and keep the faq to a minimum, only doing corrections for misworded or broken cards. I understand why they do that. My problem is having a lot of useless cardboard around, but those cards could be awesome (and fun) with a little push. That's why I find this discussion interesting. The devs are not going to use any of our card design here, so don't worry. This came is not competitive and people can play with they friends with those errata no problem. I will if I can make a list of good errata that is not broken. My vision for my changes and suggestions are: The simpler, the better. Make the card useful, but not overpowered. Look at other cards to help design. Cards should be usable to as many decks possible (ex: Hero Dwalin) Mndela and ruchsabre I think that you suggestions could be useful, if you have then. -
Community Errata
Edvando replied to Distractionbeast's topic in The Lord of the Rings: The Card Game
How do you consistently play songs? He needs 2-3 songs in a turn to make a single defense. Ok, he is playable, but I would like if you could elaborate more that deck of yours =D Let's organize something then, shall we? Something akin to Celebrity Deathmatch. With bets on the winner and all the other stuff. Sure, but this FAQ is more a personal thing. Use what you like, dismiss what you don't. Of course we could really make a unofficial errata and I'm in favor of it. Since this is a non-competitive game, we run in less trouble. -
Community Errata
Edvando replied to Distractionbeast's topic in The Lord of the Rings: The Card Game
Anyone has suggestions for the following cards? Blade Mastery: +2 atk / +2 def This event doesn't pull its cost of 1 for a measly +1/+1. Harbor Master: Anyone has any ideas for this ally? -
Community Errata
Edvando replied to Distractionbeast's topic in The Lord of the Rings: The Card Game
There is the sword and bow that helps silvan: http://www.cardgamedb.com/index.php/lotr/lord-of-the-rings-card-spoiler/_/dwarrowdelf/road-to-rivendell/rivendell-blade-rtr http://www.cardgamedb.com/index.php/lotr/lord-of-the-rings-card-spoiler/_/dwarrowdelf/the-watcher-in-the-water/rivendell-bow-twitw -
Community Errata
Edvando replied to Distractionbeast's topic in The Lord of the Rings: The Card Game
Some new suggestions: *DISCLAIMER: Some of my opinions are personal taste and I will say so. So i don't expect people to agree. The other examples, yes, i care if you agree or not =] Dunedain Cache: Cost 1. I never saw this attachment in any deck, even online. Dwalin: After Dwalin attacks and destroys an enemy, lower your threat by 1. Hate that he is only used against some decks. Heroes should be generic and this Dwalin above would be awesome to play with. Glorfindel (lore): Remove "once per round". He cost A LOT, so his ability should be worth to put on the table, like Elrond. Maybe this help (probable not). Bilbo: Draws 1 additional card in the resource phase. When I play him, I am the person that want to draw more! This is personal taste. Mirlond: Each hero you control gets -1 threat cost. So she can see more play. Another personal taste. Pippin (spirit): Remove "If each hero you control has the Hobbit trait, Pippin gains:" Pippin lore is so much better and this requirement make him too much specialized to hobbit decks. I would also change his name to some less know hobbit, so he can pair up with the other Pippin and increase the hobbit deck possibilities. If you also make that the enemy can't engage anymore (like some people wrongly think him works), he would be a REALLY good deck for some decks and see more play. Maybe making Dunhere decks more viable against harder quests. Thalin is playable, but I hate to put his 1 WP to quest. I would remove -1 def to +1 wp. Maybe this make him OP, but right now staging sniping is not really a good deck for most quests. Brand is playable, but overshadowed by legolas that is REALLY good, so I never see him played. Make +1 HP, -1 Def, helps him, so that he can quest and be better at soaking undefended attacks and suffering through treachery cards. Also could be -1 def, -1 threat. Bard suffer the same fate of Brand, but less so. Personal taste. Theoden is really underwhelming, but playable. If solo, he gives +1 WP to another hero (cos generally at least one hero will stay ready to atk/def, seeing that he works with tactics). In Multiplayer, he can be quite good, but not really cos most tactics heroes don't want to quest. So maybe +2, +3 in the best case scenario. Remember that the self +1 WP is already in his threat cost. My opinion is that he should give +1 to every tactic or rohan and don't care for printed, making song of battle a little better. Personal taste. Ancient Mathon: "you draws 3 cards". Same as Bilbo, personal taste and greed. -
Community Errata
Edvando replied to Distractionbeast's topic in The Lord of the Rings: The Card Game
Below my personal list of changes that I like and would use no problem at all. Power in the Earth: -2 threat. Blue Mountain Trader: Once per round. Favor of the Lady: Cost 1. Will of the West: Add "Victory: 1" (I dont care what the rules say) Horn of Gondor: Add "Limit (3 times per round.)" Legacy of Durin: Add "exhaust Legacy of Durin to" -
Community Errata
Edvando replied to Distractionbeast's topic in The Lord of the Rings: The Card Game
Dbeast, thank you for opening this topic. I really dislike cards that glue to my binders and never see play. Waste of cardboard, space, art, design, etc. Mndela, I prefer when cards can be useful in many quests as possible. Some cards being better in some quest are OK. But cards that are only going to see play in one or two quests? Not a fan =/ I'm with alogos that we need to put things in the context and look to similar cards to help balance. I'm with danpoage when he says that simple modifications are better. Because it is more elegant, easier to remember and better for the game. Next reply my list of opinions on the cards that were already suggested in this topic. -
Son of Anor + Sneak Attack and cannot advance
Edvando replied to Edvando's topic in Rules questions & answers
It is a good and awesome tip, I will remember it! Is there somewhere where I can find a list of tips like that? But also, if I do that, i would need to exhaust someone for the defense. I also need to remember that. -
Son of Anor + Sneak Attack and cannot advance
Edvando replied to Edvando's topic in Rules questions & answers
I have one more question: 3) If I use Quick Strike to attack a guy that I'm engaged, can other characters help the guy that quick striked? -
Son of Anor + Sneak Attack and cannot advance
Edvando replied to Edvando's topic in Rules questions & answers
Thanks people! -
1) If there is a enemy in the staging area and I dont have enemies engaged, can I Sneak Attack + Son of Anor after the stage where enemy attacks, engage that enemy and then attack with Son of Anor and other characters? Doing this, I can attack without being attacked. 2) The text "Player cannot advance while X is in play." mean that I cant go to the next quest or that I cant put progress token in the quest?
