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Godgolden

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Everything posted by Godgolden

  1. It's probably personal taste, in my mind they are set firmly against plasma, which have few drawbacks when compared directly, another issue is silent running is alittle hit or miss, the rules are not cast iron, some areas say -% to be detected but full augur sweep automatically detects it requires 'fudging' But this depends on your and your GM's play style, the Pyros is not a bad choice it's relatively easy to fit and does solid damage if you can land your hits, not using mathhammer will give it a soft nurf, it does indeed set fires (if your GM bothers to simulate npc fire, I wouldn't bar 'they're on fire, sucks to be them') where the plasma quality is simple for a GM to complete and very effective. It's a decent gun, but there are better that do more, the only reason I would take one is if I wanted a quick knife fighting ship with little power, like.. a destroyer. And hey, it isn't the Sunsear so good one
  2. That would make the logic implant even less useful man.
  3. Whoa there, I was just engaging the community. PM him?
  4. I like the idea of owning a device that can answer any question. It is entirely within the universe that something like this exists. The Rolodex of Secrets: Ordo Chrono Published by yourself.
  5. This is pretty dang sweet. Wonderfully interesting
  6. For me, is when a plan comes together. All the hard work, prep, lore, story telling, manipulation, blood and tears are worth it when an Arch completes perfectly. Normally completely different to how I imagined.
  7. RakGol? they have wonderful turret ratings and a can do attitude, turret rating 5 is no slouch. Also bombers are speed 6, so they can be kited by a high mobility ship right?, a circle strafing heavy raider perhaps, if you out-turn them, they cant move fast at you and cant get the bombers in range reliably to do anything, they could also break-off at any point and be untouchable, but of course PC's are clever but its a valid if simple tactic, sadly the minutia of space combat is alittle beyond me without too much practice.
  8. Im not so sure, they normally go to length to tell you if its a pair, instead the blurp is 'normally taken as a pair' etc. In my mind its for one, the rest I blame on FAC being incredibly dodgy.
  9. Though doesn't solve anything you guys mentioned, Ram ships, are just downright snazzy, if they tag your PC ship, they'll know about it.
  10. Isnt this similar to how Dead Space 1 mined ore? crack open a planet and use the magical powers of gravity to 'lift' chunks of planet to access the valuable tasty core of minerals, I would think its possible in 40k, give or take GM discretion, players rolling around opening up planets for a small PF bump would be alittle .. well.. un-heroic, one off 'salvage this endeavor because we done messed up' would seem suitable.
  11. Enjoy what you can of 40k, they have been adding silly stuff for a while now, I am concerned they would do such wholesale butchering of established and interesting fluff to no doubt replace it with a less cool, more campy alternative.
  12. Accused of Heresy by a Monodominant Lord-Inquisitor, spends a number of comics running around but ultimately cleared of the Heresy but nolonger welcome within the Sisterhood.The classic =D Temple Tendency sabotage of her career? they hate Sisters like it's their job.Calixian Synod isnt 100% pure after all. Chosen from the Schola Progenium by the Sisterhood, amidst training was uplifted into Inquisitor service, and we all know thats 100% safe. I love the Sisterhood and look to them often in my stories where it makes sense.
  13. Hard, hard issue to take on fairly, I would talk to the player and hammer out a good working house rule that makes you both happy and keep your hair firmly in your head.
  14. Wouldn't this be a tooled up destroyer with Melta-torpedoes? Evasive Maneuvers -20% to both yours and their BS but you aren't using yours. Stick a good Void-Master on 'guns' and watch the ships explode. You want it militaristic, Cobra-Class Destroyer with a background package: Vessel of the Fleet: Steadfast Ally Want to be a nice ambusher: Empyrean Mantle for the subtle approach Stick some big engines on it: Escort Drive armour plates/reinforced prow Good quality plasma batterys (increase damage) to power through the shields and potentially cause some damage Youll have a cramped ship with space issues and excess power good at ambushing bigger ships with outrageously effective ship-killing ordnance and laughing away from impossible fights, it's outrageously expensive regarding upkeep but the only truly rare item you'll need is a modified drive for space, turret rating on ships become an issue however. Don't mind a tad heretical choice, make the ship hull Meritech, fast and armoured with accurate weaponry.
  15. On that thought Errant Clovis Munitorum-Pattern: specializes in easy supply (decrease quality and increase availability) Doru-Pattern: Has no specialty, they are the defacto basics for any PeeDeeEff, expect comments from your peers Fykos-Pattern: Spcialises in bespoke hunting tools (Increased range and stopping power) Khayer-Addin-Pattern: Masters of the art (increased protection/stopping power, reduced weight and always customised, 3 steps harder to purchase) expect comments from your peers Orthlack-Pattern: Specialises in sustained heavy ordnance (Increased capacity) Takara-Pattern: Specialises in Las weapons of all kinda (Increased reliability and always upgraded in some fashion) Westingkrup-Pattern: Simple high quality stopping power (Increased damage, decreased availability)
  16. Theres a current rule that sorta does that but it goes off Insanity, the more you have at certain thresholds grants you immunity to fear 1,2,3 etc, exception of warp fear though. AFAIK *thumbs* =D
  17. Godgolden

    Daemons

    Thanks guys, was kinda hoping they wouldnt be spread across multiple 'ranges' of roleplays, but I was fooling myself lol.
  18. Godgolden

    Daemons

    So, where are the standard daemons (plaguebearers, daemonettes etc) Books etc? I cant seem to find the basics...
  19. It's an interesting and thematically enticing prospect. Ever since Stargate for me at least. Theres a lot riding on the attack and for the attacker there is risk, you send over an armed nuke, they disarm it, enhance it and send it back, or worse they don't send it back and you forever live in fear of the day when all your pict-screens have a laughing skull on it before your Dynasty experienced a setback. Whether it works or not is up to the GM, FF never said you should use it, tbh, its 40k, sure there's a mega-doomsday device, it would be silly to assume not, and as Errant Knight says, as soon as you crack open that can of worms "This **** just got real", it's just not the most original plan ever, I would be more inclined for one-hit kill son ships depending on the players ingenuity. Also I was convinced a while back by a similar threat that Sacred Atomics are not standard nuke warheads for a number of reasons i'll not go into. Anyway my directionless addition to the thread is for now complete.
  20. Aye Ghost, that exists in HA, theres an even better version that uses Arcane methods. A Master-Crafted Bolt Pistol with Gene Lock just sounds like a low tier weapon to someone like a Rogue Trader, a paranoid one perhaps.
  21. Do 40k civilians have a Tuesday? ^^
  22. This sounds like an interesting story to go over, as the Mechanicus are not unified, what tech-heresy is to another varies, theres always sentences like "Considered by most Mechanicus to be tech-heresy" blah blah. Why not explore this line and its ambiguity in a roleplay? Above all though, the games 'yours' so agree something with yourself as honestly, I don't thin there is a unified 'answer'
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