Jump to content

Hellbrecht

Members
  • Content Count

    2
  • Joined

  • Last visited

About Hellbrecht

  • Rank
    Member

Contact Methods

  • AIM
    -
  • MSN
    -
  • Website URL
    -
  • ICQ
    -
  • Yahoo
    -
  • Skype
    -

Profile Information

  • Location
    Newtownabbey, Northern Ireland, United Kingdom
  1. Thanks Greenben I found some discussion on this subject on Boardgamegeek ( see http://boardgamegeek.com/boardgameexpansion/140261/a-game-of-thrones-the-board-game-second-edition- ). Really my issue is that because there is only 1 sea area available to Arryn it is likely that either Baratheon or Stark can seize control of the narrow sea and prevent Arryn from mustering ships. A port would allow them to build a fleet to break out. Our group will be giving Arryn a port and a stronghold in The Eyrie to solve this issue.
  2. We just played a game with the AFFC expansion and while we loved it, I was left frustrated by the Arryn faction who seems to be missing a port. If, and now that we have spotted it, when Arryn loses the Narrow Sea they have no way to build ships and thus are severely hamstrung for the rest of the game. Obviously I could be missing something but I think that for game balance Arryn needs a port in the Eyrie or in the Fingers. I was thinking of house ruling it and making a port token to represent an Arryn port. Anyone else agree?
×
×
  • Create New...