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OuterCrow

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About OuterCrow

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  • Birthday 11/16/1985

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  1. OuterCrow

    Fluff-How small can a human warp ship be?

    Cannonball said: If I recall my fluff correctly, the Cobra Destroyer is one of the smallest warp capable ships in the Imperium - certainly the smallest fully functional ship. Tau ships need to be much bigger to enter warp - the Manta can't do it definitely. That's why they have gravity hooks to attach their escort-sized (raiders/destroyers) vessels to much larger cruisers in BFG. I believe the Cobra-class destroyer is ~1.5km in length - it seems there are multiple, if specialised/obscure ships in various fluff that are capable of warp-travel at a smaller size than this (perhaps not in a consistent or "safe/secure" manner though) .
  2. OuterCrow

    Comprehensive Koronus Expanse Map

    sketchesofpayne said: AkumaKorgar said: A lot of folks have said it already, but I'd like to chime in; excellent map! I'm thrilled to find this, should prove very useful for my game. The only thing I could possibly ask is if you could give us some pointers on how to perhaps fiddle with it to add systems from our own campaigns. If you don't have a copy of photoshop or a similar program, I recently found a free online app that can let you edit the JPEG version of the map. http://pixlr.com/editor/ GIMP is also a free, opensource 'Photoshop' type program that would serve this purpose well (again, if you don't have a copy of Photoshop already...). Thanks for this map btw, great great work!
  3. OuterCrow

    Excel based Character Sheet

    Thanks, this is very handy!
  4. OuterCrow

    Another run?

    Just wondering if these miniatures will be getting another manufacturing run, as I seem to have missed the boat on purchasing a complete set!
  5. Alasseo said: I normally direct people to *spits* Dungeons & Dragons for their first pen and paper RPG, especially first time GMs, as it does actually have a pretty good section in the core rules for determining that balance. Rogue Trader, for all its' many other good points, does not. Of course, since you've already bought the books... I always thought that my first foray into proper RPGs would be Dungeons and Dragons (if just due to the prolific nature of content/familiarity with universe etc..). But once I started reading about Rogue Trader I honestly got quite seduced by the themes and scope of the game. Hopefully I haven't bitten off more than my green RPG group can chew...! Thanks so much to everyone for the extensive input - it will be a huge help over the next few weeks as I ease into this campaign.
  6. Hey guys, I have a group of fellow geeks who I boardgame, MtG with etc... All familiar with computer based RPGs. However, we've never played a 'pen and paper' RPG... Rogue Trader has heavily piqued my interest, and I was wondering if anyone had any tips or advice for a first time GM/Group. I should mention that the group has varying degrees of familiarity with the 40k universe - from knowledgeable to limited familiarity. I will be GMing (and have a fairly good knowledge of 40k) and there will be 2-4 players. I have already purchased a couple of the RT books/GM kit. I suppose I'm asking about the things that wouldn't necessarily be in a book - tried and true methods, newb traps etc etc.. Any input would be most appreciated - Thanks!
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