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The_Brown_Bomber

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Everything posted by The_Brown_Bomber

  1. Is Scum Firespray + YY a competitive list? What pilots and upgrades would you use?
  2. Version 8.0 100pts 39 Boba Fett 01 Veteran Instincts 01 Inertial Dampeners 03 Navigator 04 Engine Upgrade 48 Points 36 IG-88B 03 Push the Limit 01 Inertial Dampeners 03 Advanced Sensors 07 Heavy Laser Cannon 02 Autothrusters 52 Points
  3. navigator makes boba far more slippery, combined with inertial dampeners they will have a hard time blocking you provided you didnt engage them inside or near the asteroid field.
  4. Dear Australia, Sorry we are more diverse. Regards, Canada EDIT: Made it a haiku, because. what was in that kath scarlet + whisper list?
  5. 39 Boba Fett 01 Veteran Instincts 01 Inertial Dampeners 02 Tactician 04 Engine Upgrade 47 Points this is my current loadout. i have boba paired with an IG-88. carbon copy of Sable.G's list but doing think he use dampeners.
  6. yup. iv seen his list. its strong. iv been playing kath but have sen the error of my ways now. got tabled by a chirpy list yesterday. was close but between soontir and ps8 decimator it was an uphill battle. Corran/Dash is also prevalent right now, two reasons to play boba with VI+tactician right there. im not sold on the proton bomb. i like it, im just not sure i want to go that way yet.
  7. Whats the best loadout you have seen on Scum Boba??
  8. i think its leveled off but isnt dying. im off to the biggest regional event in the country (New Zealand) nxt weekend and it will be small compared to some regionals but id expect there to be about 50players there. thats 10-15 more than last year. a new game store has actually opened up near me and although their ship prices are a little steep x-wing players are allowed to pop in and play for free till 8pm most nights. thats a good sign and im picking the tournament scene to go from strength to strength here.
  9. Version 6.0 99pts 39 Boba Fett 01 Veteran Instincts 01 Inertial Dampeners 02 Tactician 04 Engine Upgrade 47 Points 36 IG-88B 03 Push the Limit 01 Inertial Dampeners 03 Advanced Sensors 07 Heavy Laser Cannon 02 Autothrusters 52 Points 1pt initiative bid. going to trial PTL out this week. see what it feels like compared to predator. in theory boba can take the stress from rebel captive and let IG-88 use PTL without getting double stressed. Version 7.0 100pts 39 Boba Fett 01 Veteran Instincts 01 Inertial Dampeners 03 K4 Security Droid 04 Engine Upgrade 48 Points 36 IG-88B 03 Push the Limit 01 Inertial Dampeners 03 Advanced Sensors 07 Heavy Laser Cannon 02 Autothrusters 52 Points
  10. Version 5.0 100pts 39 Boba Fett 01 Veteran Instincts 01 Inertial Dampeners 03 Recon Specialist 04 Engine Upgrade 48 Points 36 IG-88B 03 Predator 01 Inertial Dampeners 03 Advanced Sensors 07 Heavy Laser Cannon 02 Autothrusters 52 Points I am really not sold that recon specialist is the best option but it adds defense to the firespray that is sorely needed in some matchups. Tactician is another strong card but like Lone Wolf it is difficult to get it working, esp versus slippery ships like Soontir and Corran. Moving last at PS10 will help address some vulnerabilities in the list and give those other ace pilots pause for thought about where they move knowing Boba can drop into range one and blast you apart. Gunner is a solid choice as crew on boba so is tactician. Tactician feels like the right call but it doesnt help in some matchups and can be iffy to utilize effectively. Gunner adds damage, both front and rear arc so why not go for that? In testing with Scum Kath i found she couldnt use her rear arc as much as i wanted her too, moving away from the enemy gets you rear shots but then you need time to reposition and get in another attack, meanwhile IG-88 is there holding the fort on his own. to make room for gunner id need to drop both Inertial Dampeners. id like to keep the one on boba if i can but it might get the chop. then there is the secrity droid upgrade. on paper it looks counter intuitive to use this on boba who gets rerolls at range one already but when u think about it, boba wont get into range one that often anyway so why not have a free target lock option when he isnt? plus at PS10 he is going to move into range 2-3, then take his action. thats pretty solid right? thoughts?
  11. i like it. seismic charges are a good call and will make enemies cautious about getting in behind you. i was also tempted to run mangler cannon in my list (firespray+IG-88B) but found it only useful less than half the time i was firing. what y have here looks very solid. actually in my list im probably going to change kath to boba and use a loadout very similar to urs probably without the seismic charge because my IG-88 chews up so many squad points
  12. went 2-1 with the list today. recon specialist didnt pull its weight, esp in game2 when my dice rolling was poor (if u roll blanks, even double focus cant help you!) gm1 chewie/leebo gm2 chirpy gm3 han+B-Wing ace kath was not dealing the dmg she needed to although i game2 vs chirpy i got his decimator to 1 hull remaining (i misplayed turn 2 and missed a chance to get him in arc which would have helped but soontir would have still made short work of my IG-88). im just thinking of a way to increase kaths damage output without turning her into another IG-88 Lone Wolf was good, if not spectacular, autothrusters was amazing, saving me loads of damage. still tinkering with the list. might give PTL a go and maybe security droid. my list was exposed by a high PS list, thats something thats hard to adress without putting VI on kath i guess but should I make a change to help one specific matchup? probably not. i can play this list better and and i can roll better so im not ready to overhaul the list totally just yet. still tinkering. Inertial Dampeners wasnt nearly as good vs high PS pilots, still useful, just not as good.
  13. Here is my opinion... I like option 3 best although i would look to add engine upgrade to one or both ships. im using recon specialist right now on scum kath and its helping her survivability and damage output. i like tactician on boba. predator is a strong choice. it doesnt cost and action and u benefit from the rear arc when using it as well. find room for inertial dampeners if u can, theyr awesome. This will mean dropping both mangler cannons or downgrading predator to VI though (not sure you want to do that, but I would). PS10 boba is nice, especially with boost and tactician because you can maximise your range2 shots or boost into range one if its worth it and use his reroll(s) for being at range1 of enemies. im not sure feedback array is the way to go here. Here is what i would do: FIRESPRAY-31: · Kath Scarlet (38) Predator (3) Recon Specialist (3) Engine Upgrade (4) Intertial Dampeners (1) total: 49pts FIRESPRAY-31: · Boba Fett (39) Veteran Instincts (1) Tactician (2) Mangler Cannon (4) Engine Upgrade (4) Inertial Dampeners (1) total: 51pts You have PS10 boba for moving last and getting range2 stress shots on high PS enemy ships. Predator will be even stronger with double focus from Recon Specialist, I know you cannot boost and use focus but with practice you can choose the best for each situation. Double focus will help kaths survivability quite a bit throughout the course of the game and her 4dice from the rear arc is even stronger with focus supporting it. Still not sure about mangler canon on Boba but it will help punch through hits at long range and dish timely crits vs unshielded ships. I find that the firesprays do not have the raw firepower of an IG-88 but they can be harder to PREDICT due to their hit-and-run tactics, especially with engine upgrade which lets you move in or out of range bands. With Inertial Dampeners, at times your opponent is going to be scratching his head as to where you might end up. Ive been flying an IG-88B with Scum Kath for a short time and Im impressed with how Kath plays when teamed up with another heavy hitter.
  14. Getting in 3 more games with my list tomorrow. will post up the results here tomorrow night. Feel like i have a reasonable game plan up my sleeve. These games will make or break the inclusion of lone wolf.
  15. Thoughts on Lone Wolf over Predator on Kath Scarlet? I feel like if i can master range control with this list Lone Wolf will give Kath the added survivability and boosted offense letting her stay longer and hit harder.
  16. scum kath could take it but its lots of points and would make her a huge target and she doesnt have the durability to last long like a decimator does. 5 dice from the raer arc or 6 dice at close range is pretty scary tho
  17. I was playing around with possible setups for my list and stumbled upon this one: Wax On - Wax Off: one ship flies clockwise loop and the other counter clockwise. The goal here is to get concentrated fire on approaching ships with Kath's rear arc and IG-88 at range 3+ of each other. 1) start each ship near opposite corners, about two bases towards the centre 2) bank to the outside of the board with each ship and then angle into the asteroid field 3) loop back into the asteroid field with both ships (Kath will most likely be moving slightly further, with IG-88 holding back doing 1 banks or perhaps a 1 straight if the previous move was a 2 sharp. 4) At this point both my sips will be facing one another and be aprox 1/4 up the map 5) Kath turns back towards her starting edge of the map and angles away from the asteroid field, exiting it and lining up her rear arc (depending on how they are approaching you can boost or double focus for her action). IG-88 slow rolls into the centre, straightening its attack vector and gets range3 shot at whatever is approaching. Of course this assumes that ur opponents ships approach in a conventional manner and try to engage you in the middle of the map.
  18. Top 8 Sweden Regionals : IG-88B + IG-2000 + Mangler Cannon + Lone Wolf + Advanced Sensors + Inertial Dampeners + Autothrusters; IG-88C + IG-2000 + Heavy Laser Cannon + Predator + Advanced Sensors + Inertial Dampeners + Autothrusters very similar loadout to my 2 ships.
  19. Hey Brian, really good games. ur 1st list is def the one to go with. Inertial Dampeners is discarded (flipped down) after one use. its great to have the option throughout the game. I have it on both ships right now and am loathe to take it off now im getting familair with the list. I am still not maximizing Lone Wolf, which is encouraging as i can still get better with the list with more practice. just going to get in some solo flying tonight and see if i can keep my ships spaced at range2 (or just beyond range 2)
  20. Game 1, your opponent tricked you into setting up a disadvantageous asteroid field, and then cut along the back-line to force you to fight there. That, and your inexperience with your fleet, almost proved your undoing. Range control is an important skill to learn, as keeping someone out of R2 for Lone Wolf can be as important as keeping them in Range 1 for Howlrunner, and other abilities to boot. Practice this, and Lone Wolf will prove far better than Predator, particularly when IG-88 dies first. yes, u r right, I need more practice with my approach vectors and setups/asteroid placements. Lone Wolf takes some getting used to. I will get better with the list, more practice needed. i am inexperienced with the list, but i am learning fast! in game1 my opponent admitted he was trying something different from what he normally does and he wasnt that happy with his opening moves but yes, i was baited into rushing in and the second game i played a bit more conservatively.
  21. thanks for ur post. i have thought about PTL but was worried about rebel captive and tactician, they r very popular right now. yes i am worries about the dash matchup enough to consider VI on Kath. barrel roll is amazing on dash or leebo.
  22. 100pts 38 Kath Scarlet 02 Lone Wolf 01 Inertial Dampeners 03 Recon Specialist 04 Engine Upgrade 48 Points 36 IG-88B 03 Predator 01 Inertial Dampeners 03 Advanced Sensors 07 Heavy Laser Cannon 02 Autothrusters 52 Points I played this list twice tonight vs Leebo+Corran Horn list. it faired pretty well. narrow victory game one, and i missed a chance to use inertial dampeners with Kath to get a close range shot on Leebo and i also forgot to advanced sensors before moving through a debris field. my setup was also a little weird and i wasted at least two turns getting IG-88 into good firing position. The dense cluster of obstacles meant i wasnt able to easily approach through the centre, something i need to think about during asteroid placement. His first 2-3 moves were weird and he flew his sips across the board along the back edge for a few turns b4 Leebo headed into his left corner and then up the side of the board. Corran was slippery as always but i manged to take out Leebo and lost Kath giving me a 4pt advantage after time. Game two went much better, he setup on his right corner and i setup facing him on my left. Corran was central and so was my IG-88. i managed to boost into range one (he had title and HLC on Leebo so managed to get in a close range attack with double focus from recon spec. I roll blank, blank, blank, blank, hit and couldnt use lone wolf as IG-88 is still too close. something i need to work on for early engagement is keeping them separated but still able to fire at the enemy. Thankfully my dice come good and after chasing down Leebo and killing him i get shots on Corran with both my remaining ships. I definitely flew better this game. Inertial Dampeners was really good, better than I previously thought. Lone Wolf wasnt used game two and only twice game one. having it there is backup i suppose and i know once i get more settled with flying this list i will be able to better maximize it. I didnt really miss Mangler Cannon, Kaths rear arc was great both games. i played kath quite aggressively game one and perhaps didnt maximise the recon specialist but i was reacting to opportunities when i saw them and used boost to pretty good effect. im pretty happy with the list as is. i think if i made any change id drop one of the inertial dampeners and change Lone Wolf to Predator (this will give me more rerolls on offense with kath and be less hassle keeping my ships more than range 2 from one another) but im going to keep playing with the current list for now.
  23. 100pts 38 Kath Scarlet 02 Lone Wolf 01 Inertial Dampeners 03 Recon Specialist 04 Engine Upgrade 48 Points 36 IG-88B 03 Predator 01 Inertial Dampeners 03 Advanced Sensors 07 Heavy Laser Cannon 02 Autothrusters 52 Points I played this list twice tonight vs Leebo+Corran Horn list. it faired pretty well. narrow victory game one, and i missed a chance to use inertial dampeners with Kath to get a close range shot on Leebo and i also forgot to advanced sensors before moving through a debris field. my setup was also a little weird and i wasted at least two turns getting IG-88 into good firing position. The dense cluster of obstacles meant i wasnt able to easily approach through the centre, something i need to think about during asteroid placement. His first 2-3 moves were weird and he flew his sips across the board along the back edge for a few turns b4 Leebo headed into his left corner and then up the side of the board. Corran was slippery as always but i manged to take out Leebo and lost Kath giving me a 4pt advantage after time. Game two went much better, he setup on his right corner and i setup facing him on my left. Corran was central and so was my IG-88. i managed to boost into range one (he had title and HLC on Leebo so managed to get in a close range attack with double focus from recon spec. I roll blank, blank, blank, blank, hit and couldnt use lone wolf as IG-88 is still too close. something i need to work on for early engagement is keeping them separated but still able to fire at the enemy. Thankfully my dice come good and after chasing down Leebo and killing him i get shots on Corran with both my remaining ships. I definitely flew better this game. Inertial Dampeners was really good, better than I previously thought. Lone Wolf wasnt used game two and only twice game two. having it there is backup i suppose and i know once i get more settled with flying this list i will be able to better maximize it. I didnt really miss Mangler Cannon, Kaths rear arc was great both games. i played kath quite aggressively game one and perhaps didnt maximise the recon specialist but i was reacting to opportunities when i saw them and used boost to pretty good effect. im pretty happy with the list as is. i think if i made any change id drop one of the inertial dampeners and change Lone Wolf to Predator (this will give me more rerolls on offense with kath and be less hassle keeping my ships more than range 2 from one another) but im going to keep playing with the current list for now.
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